settings:ageron:toth:theblackone
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- | =====The Black One, Tyrant | + | =====The Black One, Embodiment |
- | //__Note: Almost all of the information on this page is to be used strictly | + | //__Note__: This entire |
===Summary=== | ===Summary=== | ||
- | The Black One is the most powerful NPC on the island of [[settings: | + | The Black One is the most powerful NPC on the island of [[settings: |
====History==== | ====History==== | ||
The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | The Black One planned, in secret, a dark, chaotic ritual that would transform him into a god. However the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to his current state, in which he is one of the most powerful hirudo to have ever existed. However, as a result of the ritual, he is bound to the island, and has little power, outside from creating basic physical manifestations of himself. | ||
+ | |||
+ | In the Jaernain year 10059, an adventurer by the name of Hooded Man told the Necromancers that The Black One was protecting them; this caused him to be worshipped as a minor deity. The other gods do not currently view him as a significant enough threat to deal with him. | ||
====Motives==== | ====Motives==== | ||
- | The Black One has three primary goals as of now: To break free from the island, to maintaining | + | The Black One has two primary goals: To break free of the island, |
- | ====Powers and Abilities==== | + | |
- | As a result | + | ====Pawns==== |
- | ===Stats=== | + | If an adventurer moves through one of the Black One's obelisks |
- | The Black One has godlike attributes, and can easily make most resistance checks thrown at him. | + | |
- | * Strength: 28-Double Exceptional | + | The pawn must bring an enemy that is at least rate 50 (both dead and alive will suffice) to an obelisk at least once during each Jaernian year, otherwise they will have to start making |
- | * Intelligence: | + | |
- | * Perception: 20-Double Exceptional, | + | |
- | * Common Sense: 28 | + | |
- | * Health: 24-Double Exceptional | + | |
- | * Agility: 24-Double Exceptional | + | |
- | * Power: 32-Triple Exceptional | + | |
- | * Comeliness: 18 | + | |
- | * Will: 28-Double Exceptional | + | |
- | ===Mobility=== | + | |
- | The Black One can magically fly, and can teleport to any location on the island at will; teleporting does not cost The Black One an " | + | |
- | ===Magic=== | + | |
- | The Black One's magical powers are... weird. As a result of the Debasement, he's managed | + | |
- | * Induce small changes in the flow of time | + | |
- | * Raise powerful | + | |
- | * Attempt to dominate the undead, shadows, | + | |
- | * Create temporary physical copies of himself | + | |
- | * Control the earth | + | |
- | * Manipulate shadows into physical shapes | + | |
- | * Alter the magical energies of sufficiently weak creatures | + | |
- | * Absorb magical energy and power from creatures | + | |
- | ===Durability=== | + | |
- | The Black One is a fairly difficult character | + | |
- | ===Limitations=== | + | |
- | Because The Black One's power is directly tied to Koth, he is bound to the island, and can only create physical manifestations | + | |
- | ====Combat==== | + | |
- | ===Initiation=== | + | |
- | //As a rule, The Black One doesn' | + | |
- | * They attempt to dominate, destory, or drastically alter Koth. | + | |
- | * They attempt to dominate, destroy, or drastically alter Toth. | + | |
- | * They attempt to purge the undead from the island. | + | |
- | * They initiate hostilities with The Black One and ignore his warnings. | + | |
- | //If the party attempts to kill The Black One, he'll calmly give them a warning, | + | |
- | ===Fighting Style=== | + | |
- | ==Flamboyant: | + | |
- | The Black One prefers unarmed combat, in which he will typically grapple an opponent to " | + | |
- | ==Serious: For when he feels concerned or intimidated== | + | |
- | The Black One, rather than warning his opponents, initiates combat with a surprise attack if possible. | + |