settings:ageron:koth
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:ageron:koth [2016/05/01 04:21] – macraesmith | settings:ageron:koth [2017/05/24 19:43] – macraesmith | ||
---|---|---|---|
Line 21: | Line 21: | ||
====Climate==== | ====Climate==== | ||
- | Even on the sunniest days in Koth, the sky is still somewhat gray. More often than not, the region is at least cloudy, if not foggy, raining, or experiencing an ominous, hellish storm. Koth is always the most humid region of Ageron, and is typically chilly or cold, experiencing temperatures ranging from about 60-20 degrees Fahrenheit. | + | Even on the sunniest days in Koth, the sky is still somewhat gray. More often than not, the region is at least cloudy, if not foggy, raining, or experiencing an ominous, hellish storm. Koth is always the most humid region of Ageron, and is typically chilly or cold, experiencing temperatures ranging from about 20-60 degrees Fahrenheit. |
- | Ruins: The region has a high density of tombs, abandoned houses/ | + | |
====Population==== | ====Population==== | ||
Line 36: | Line 35: | ||
- | //Flying through the obelisk will incur a 6 die power check. Those who fail become servants to [[settings: | + | //Flying through the obelisk will incur a 6 die power check. Those who fail become servants to [[settings: |
===Resurrection=== | ===Resurrection=== | ||
//The exact effects for resurrection still need to be tweaked, but this is a pretty good guide of what should happen if a character dies in the wilds.// | //The exact effects for resurrection still need to be tweaked, but this is a pretty good guide of what should happen if a character dies in the wilds.// | ||
Line 48: | Line 47: | ||
* 91-96: The character is resurrected by the pollutant necromantic magic of Koth, and comes back as an undead, with no other side effects. | * 91-96: The character is resurrected by the pollutant necromantic magic of Koth, and comes back as an undead, with no other side effects. | ||
* 97-100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " | * 97-100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " | ||
+ | |||
+ | ===The Tenebrae=== | ||
+ | A small handful of individuals have reported that, after tampering with areas of particularly high magical power, they were transported to a dark, underworld-like region. They described the region as being populated by several high-powered beings, which dominated the plane. | ||
====Explorable Structures==== | ====Explorable Structures==== | ||
Line 56: | Line 58: | ||
===Abandoned Villages and Houses=== | ===Abandoned Villages and Houses=== | ||
- | Many have tried to live out in the middle of Koths wilderness, but almost all who have fail, either abandoning their new homes, or being killed off by the wildlife. There are some abandoned, post-Debasement houses left in the swamp. | + | Many have tried to live out in the middle of Koths wilderness, but almost all who have fail, either abandoning their new homes, or being killed off by the wildlife. There are some abandoned, post-Debasement houses left in the swamp. Some particularly perceptive adventurers may even find old homes of the [[settings: |
===Tombs=== | ===Tombs=== | ||
Line 105: | Line 107: | ||
====Agricultural==== | ====Agricultural==== | ||
- | Due to the wet, swamp nature of the island, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus. | + | Due to the wet, swampy |
+ | ====Appendix==== | ||
+ | ===Pronunciation Guide=== | ||
+ | * Debasement: Dee-base-men-t | ||
+ | * Tenebrae: Ten-eh-br-ay |