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guidebook [2023/02/22 09:54] – created eliuguidebook [2024/05/02 15:30] quiddlesticks
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 The PFC fantasy roleplaying system is a method of collective storytelling, utilizing the imagination combined with a set of defined rules and structure to determine consequences of adventurers’ actions.  The PFC fantasy roleplaying system is a method of collective storytelling, utilizing the imagination combined with a set of defined rules and structure to determine consequences of adventurers’ actions. 
  
-Note: This page is a WIP. See the drive folder with the [[https://drive.google.com/drive/folders/1mOwgDpn8YrtUFfbmK0m1lfgHEXBeshk5?usp=share_link | PFC: Player's Guidebook]]. +**Note: See the drive folder with the [[https://drive.google.com/drive/folders/1mOwgDpn8YrtUFfbmK0m1lfgHEXBeshk5?usp=share_link | PFC: Player's Guidebook]].**
  
 ==== Contents ==== ==== Contents ====
-=== Part 1 === +**Part 1** runs through the process of creating an adventurer, providing rules and character options you need to make your Adventurer. This includes the various races, backgrounds, perks, and equipment in the game. Many of these rules rely on material in parts 2 and 3. 
-Part 1 runs through the process of creating an adventurer, providing rules and character options you need to make your Adventurer. This includes the various races, backgrounds, perks, and equipment in the game. Many of these rules rely on material in parts 2 and 3. +
  
 **Ch. 1: Creating an Adventurer** - Step-by-Step guide for creating a character. **Ch. 1: Creating an Adventurer** - Step-by-Step guide for creating a character.
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-=== Part 2 === +**Part 2** details the rules on how to play the game. This includes the rolls you make during the game, as well as exploration, interaction, and combat within the game world. It additionally includes important details on magic and spellcasting.
-Part 2 details the rules on how to play the game. This includes the rolls you make during the game, as well as exploration, interaction, and combat within the game world. It additionally includes important details on magic and spellcasting.+
  
 **Ch. 6: Playing an Adventurer** - Core rules of the system. **Ch. 6: Playing an Adventurer** - Core rules of the system.
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-=== Part 3 === +**Part 3** contains the lists of skills, incants, spells, and psionics in the game. It covers the huge variety of skills, spells, and abilities available to adventurers (as well as actors and monsters) in the game.
-Part 3 contains the lists of skills, incants, spells, and psionics in the game. It covers the huge variety of skills, spells, and abilities available to adventurers (as well as actors and monsters) in the game.+
  
 **Ch. 10.1: Skills (Non-Combat)** **Ch. 10.1: Skills (Non-Combat)**
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 **Ch. 10.2: Skills (Combat)** **Ch. 10.2: Skills (Combat)**
  
 +**Ch. 11: Nomadic Incants** - All nomadic incants.
  
-**Ch. 11Nomadic Incants**+**Ch. 12Psionic Abilities** - Broken down into 3 sections, which contain the spell lists for psionics.
  
 +**Ch. 13: Elemental Magic** - Broken down into 5 sections, containing the core spells available to all mages as well as the spells for each element.
  
-**Ch. 12.1: Psionic Abilities (Clairsentience and Metacreativity)** +**Ch. 14: Divine Magic** - Broken down into 15 sections, containing the core spells available to all priests as well as the spells for each god.
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-**Ch. 12.2: Psionic Abilities (Psychokinesis and Psychometabolism)** +
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-**Ch. 12.3: Psionic Abilities (Psychoportation and Telepathy)** +
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-**Ch. 13.1: Elemental Magic (Core)** +
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-**Ch. 13.2: Elemental Magic (Earth)** +
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-**Ch. 13.3: Elemental Magic (Fire)** +
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-**Ch. 13.4: Elemental Magic (Air)** +
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-**Ch. 13.5: Elemental Magic (Water)** +
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-**Ch. 14.1: Divine Magic (Core)** +
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-**Ch14.2: Divine Magic (Anubis)** +
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-**Ch. 14.3: Divine Magic (At'ena)** +
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-**Ch. 14.4: Divine Magic (Isis)** +
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-**Ch. 14.5: Divine Magic (Neptune)** +
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-**Ch. 14.6: Divine Magic (Orus)** +
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-**Ch. 14.7: Divine Magic (Osiris)** +
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-**Ch. 14.8: Divine Magic (Ra)** +
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-**Ch. 14.9: Divine Magic (Rudri)** +
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-**Ch. 14.10: Divine Magic (Tarus)** +
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-**Ch. 14.11: Divine Magic (T'or)** +
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-**Ch. 14.12: Divine Magic (Almar)** +
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-**Ch. 14.13: Divine Magic (Vormaxia)** +
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-**Ch. 14.14: Divine Magic (Zepherin)** +
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-**Ch. 14.15: Divine Magic (Mishra)**+
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 **App. B: Variant & Optional Rules** **App. B: Variant & Optional Rules**
  
-**App. C: Planes of Existence** (WIP) +**App. C: Spell Clarifications**
- +
-**App. D: Spell Clarifications**+
  
-**App. E: Creature Abilities**+**App. D: Creature Abilities**
  
-**App. F: Crafting & Enchantment**+**App. E: Crafting & Enchantment**
  
-**App. G: Book of Beasts**+**App. F: Book of Beasts**
  
-**App. H: Artist Index**+**App. G: Artist Index**
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-Full PDF Link: +Full PDF Link: https://drive.google.com/file/d/1w34py3uTcznlHqrcRBKkAJtIrv2PcdZY/view?usp=drive_link
guidebook.txt · Last modified: 2024/05/02 15:31 by quiddlesticks