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gods:mishra [2024/04/22 17:15] – [Priesthood] quiddlesticksgods:mishra [2024/04/22 21:19] – [The Adversary, Aremakh] quiddlesticks
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 On Jaern, the violence of Mishra has been tamed somewhat, with many Mishrites serving as demolitionists under the employ of cities, destroying that which is old and no longer has use. Fear of the Boon of Destruction is less prominent on Jaern than on Cahyali; on Cahyali, the name **Aremakh** is synonymous with ruin. Cahyali considers Mishra to be a goddess of war, particularly the sort of war that is base and bloody.  On Jaern, the violence of Mishra has been tamed somewhat, with many Mishrites serving as demolitionists under the employ of cities, destroying that which is old and no longer has use. Fear of the Boon of Destruction is less prominent on Jaern than on Cahyali; on Cahyali, the name **Aremakh** is synonymous with ruin. Cahyali considers Mishra to be a goddess of war, particularly the sort of war that is base and bloody. 
-{{  mishra-carving.png?300|Mishra-Aremakh, the Adversary.}}+
 Mishra acts as a "cleaner" of sorts on the divine stage. Threats that cannot be dealt with by the other gods, and are outside of the domain of adventurers to solve, are shot through and blown up by the destructive force of Mishra, as are errant mortals and their creations that violate divine law. Mishra acts as a "cleaner" of sorts on the divine stage. Threats that cannot be dealt with by the other gods, and are outside of the domain of adventurers to solve, are shot through and blown up by the destructive force of Mishra, as are errant mortals and their creations that violate divine law.
  
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 ==== The Adversary, Aremakh==== ==== The Adversary, Aremakh====
 +{{  gods:aremakh-portrait.png?350}}
 This aspect of Mishra appears as a lion-headed beasthide orc with six arms, standing near sixty feet tall. She bears a crown of blades, and unearthly ribbons of spectral flame emanate from her form. The face of the Adversary is usually twisted into a roar, and she wields a different weapon in each hand. Aremakh wears an outfit composed of a short linen top adorned with golden accessories, as well as a long flowing skirt of white fabric that seems to catch ablaze as she moves. The voice of the Adversary is loud and angry, sounding like a guttural woman's voice layered and echoed over itself several times. This aspect of Mishra appears as a lion-headed beasthide orc with six arms, standing near sixty feet tall. She bears a crown of blades, and unearthly ribbons of spectral flame emanate from her form. The face of the Adversary is usually twisted into a roar, and she wields a different weapon in each hand. Aremakh wears an outfit composed of a short linen top adorned with golden accessories, as well as a long flowing skirt of white fabric that seems to catch ablaze as she moves. The voice of the Adversary is loud and angry, sounding like a guttural woman's voice layered and echoed over itself several times.
  
 Aremakh is not a kind aspect. When she appears, death and blood are soon to follow. She represents Mishra's belief that humanity must endure pain to grow, and that all they hold dear must sometimes be destroyed for life to move forward. She often appears with a single target or goal in mind, and will not cease on her path of ruin until that target has been reduced to scorched dust or a bloody pulp. Aremakh is not a kind aspect. When she appears, death and blood are soon to follow. She represents Mishra's belief that humanity must endure pain to grow, and that all they hold dear must sometimes be destroyed for life to move forward. She often appears with a single target or goal in mind, and will not cease on her path of ruin until that target has been reduced to scorched dust or a bloody pulp.
  
-==== The Guiding Hand of Ruin, Agni ==== +==== The Guiding Hand of Ruin ==== 
-This aspect appears as a humanoid woman nearly a hundred feet tall, and has only appeared on battlefields or sites of similar widespread destruction. She wears a crimson cowl underneath which her face appears to be a ball of blazing fire. Similarly to the Adversary, tongues of spectral flame surround her. The Guiding Hand of Ruin seems to conduct destruction as if it is a musical piece, heightening the damage of each explosion, the strength of each weapon, and the efficacy of each gout of magic.+This aspect has no separate name, only a title, and appears as a humanoid woman nearly a hundred feet tall. She has only appeared on battlefields or sites of similar widespread destruction. She wears a crimson cowlunderneath which her face appears to be a ball of blazing fire. Similarly to the Adversary, tongues of spectral flame surround her. The Guiding Hand of Ruin seems to conduct destruction as if it is a musical piece, heightening the damage of each explosion, the strength of each weapon, and the efficacy of each gout of magic.
  
-Agni has never spoken, and seems to appear to those who pray to her before the day of a great battle. She appears for only short periods of time - often less than ten minutes. However, some have heard her laughing and whooping along with her priests, reveling in the destruction. She is borne from Mishra's joy at witnessing and participating in the act of destruction.+The Guiding Hand of Ruin has never spoken, and seems to appear to those who pray to her before the day of a great battle. She appears for only short periods of time - often less than ten minutes. However, some have heard her laughing and whooping along with her priests, reveling in the destruction. She is borne from Mishra's joy at witnessing and participating in the act of destruction.
  
 ===== Origins ===== ===== Origins =====
-Unlike many of the other gods, Mishra was never mortal. She is believed to have been born fully formed from a persistent thought and desire of Orus'. As mortal science and knowledge advanced and refined, explosives were created for both utility in tearing down infrastructure and mining of resources buried underneath, and for the killing and destruction in warfare… and even in pyrotechnics to bring joy in vibrant explosions of color in the night sky. More and more people found their calling in channeling the immense and powerful destruction of explosives and firearms, taking their own emotive desire to see things brought to rubble and calling upon Orus with their hate, joy, spite, and more to fuel their wake of demolition.+Jaernian myth tells that Mishra was born fully formed from a persistent thought and desire of Orus'. As mortal science and knowledge advanced and refined, explosives were created for both utility in tearing down infrastructure and mining of resources buried underneath, and for the killing and destruction in warfare… and even in pyrotechnics to bring joy in vibrant explosions of color in the night sky. More and more people found their calling in channeling the immense and powerful destruction of explosives and firearms, taking their own emotive desire to see things brought to rubble and calling upon Orus with their hate, joy, spite, and more to fuel their wake of demolition. 
 + 
 +To these followers of Orus, they took on a new persona, one who urged on the wanton destruction, whose answer to any question or problem was to blow it up. Monsters and villains blown to pieces by grenades, walls and doors were merely piles of rubble who haven’t ripened yet, bullets that could be so much more! 
  
-To these followers of Orus, he took on a new persona, one who urged on the wanton destruction, whose answer to any question or problem was to blow it up. Monsters and villains blown to pieces by grenades, walls and doors were merely piles of rubble who haven’t ripened yet, bullets that could be so much more! As the movement gained more and more popularity, the sect of Orus eventually became too large and split off from the main church as its own priesthood and temple, just as the aspect of Orus separated from the main wellspring of emotion into Mishra, a fully formed deity of their own right.+As the movement gained more and more popularity, the sect of Orus eventually became too large and split off from the main church as its own priesthood and temple, just as the aspect of Orus separated from the main wellspring of emotion into Mishra, a fully formed deity of their own right. Scholars believe this myth regards the birth of The Guiding Hand of Ruin, who is the most widely worshiped aspect of Mishra on Jaern.
  
 The worship of Mishra as a war goddess came after her birth, as explosives and firearms began to see more use in war. As the death tolls from these devices mounted, many came to see their destructive force as something dark, and feared the deity worshiped with them.  The worship of Mishra as a war goddess came after her birth, as explosives and firearms began to see more use in war. As the death tolls from these devices mounted, many came to see their destructive force as something dark, and feared the deity worshiped with them. 
gods/mishra.txt · Last modified: 2024/05/12 15:31 by quiddlesticks