Rudri
At present this is just stream of thought. It'll organize later.
History/Mythos
A God's Power
A god gains power from four sources (they may also gain power from
other sources as well but those are likely mundane sources that anyone
can use as opposed to these "divine" sources that are mainly limited
to gods (and demons)).
- Souls - The more the merrier. For the most part this form
of power is monopolized by Anubis. However Anubis doesn't get them until
people are dead. While they are alive their souls can be dedicated and
that counts for something.
- Worship - A god gains power from worshipers. Worshipers are
those that give offerings and prayers to the god. Priests are a special
type of worshiper. Priests also make offerings and say prayers. But a
priest also uses some of a gods divine power to further the gods causes
and to help its other worshipers. Priests and temples are a visible and
worldly representation of a gods power and existence... they are an
investment which is made in gaining new worshipers.
- Belief - Gods require belief. Obviously worship is an
extreme manifestation of belief. Large percentages of the population
believe in the major gods of Jaern and this belief helps to sustain
them. As new gods come and old gods are forgotten, that forgetting
is part of what weakens the old gods.
- Aspect - For the most part a god is a god of something.
It could be a god of war, a god of emotion, a god of the hunt, etc... to
take on an Aspect is to narrow ones focus. Doing so causes a god to give
up some control over other facets of existence for more supremacy in their
chosen realm. But by doing so the god is able to garner energy (albeit just
enough to sustain their existence in most cases) from their Aspect. When
people feel emotion, Orus gets a little energy... when someone devotes their
life to finding out "why" Tarus gets a little... when someone helps to soothe
another's pain, Isis gets her due. The more specific the Aspect the more
concentrated the energy (but it likely occurs less often).
Why Hirudo fight one another
Now for the most part her priests don't hang out with one another and
when they do they don't necessarily come to blows. However, politics
does force the occasional knife in the back. To rise within the church
of Rudri you pretty much have to step on your competition. Other
religions may have rules and order but that's not what Rudri is about.
She likes chaos. One priest dying is pretty negligible. When a priest
kills another priest he does it in Rudri's name and she gets a boost from
that act. More of her priests are probably killed by the priesthoods of
Ra and Tor than kill themselves. If the number of priests was falling
too low Rudri would pass the word for her priests to play nice together
for a little while.
Now consider the mystique. Mothers can tell horrible stories about
blood sucking fiends who follow the unholy teachings of Rudri. Their
fear is also a type of offering. When a priest decides to terrorize a
small village there is a feast to be had. Sure some of the villagers will
pray to Ra to keep them, but just as many will be praying to Rudri
begging to be spared... and a percentage of those will offer someone
else in their place. Tasty. Normally priests of a religion do not
kill one another. These demented priests of Rudri are so inhuman that
they feast on one another as eagerly as they would an innocent child.
Gotta admit, it ads to the mystique.
And lastly there is the aspect. Not as much energy can be gained from
this as from direct worship but its probably enough to sustain a god in
his lonely hours. Every god possesses an aspect. Tor is the god of
justice. Every act of justice gives him just a little juice. Just as every
act of injustice harms him a little. Orus flowers among the emotions (dark
and light both) but is ill at ease among the Vulcan. Scrogg... well lets
just say he avoids the celibates :) ... and Rudri... she thrives on Chaos.
Why are Hirudo Blood Suckers?
Priests normally get their power from their god. They have this little
feedback relationship going where they give the god power in the form
of their devout prayer and worship and act as their representative on
Jaern to gain additional followers and to carry out the will of their
god. In turn the god keeps them tuned
into their flavor of divine energy so that they may recharge their spell
units.
Rudri is a cast-down god. That chain is broken. Her power source
was cutoff and the matrices that support the other gods (their holy
crutches) was removed from her. At that point her former priests
were cutoff. They no longer received divine energy and could no
longer get spell units. Sucked to be them. The gods thought that was
pretty much the end of it as Rudri would then age and die as a
mortal.
However... she outsmarted them. She still got energy from her
priests and worshipers but that was decreasing everyday as
word of her demise was spread and backed by the fact that
she couldn't grant energy to her priests.
But then she learned ways to draw energy from other living
creatures: She became a Hirudo. From there it was
a relatively simple (though time consuming) matter of tracking down
her former priests and showing them how to do this. This put an end
to the downward spiral of her power. However the normal feedback
loop is still broken. Rudri gains power from her worshipers but does
not give any back. Instead her priests pull energy from other living
creatures as she tought them to do in the early days.
Or at least that's the mythos :)
What Rudri had to become in order to survive without the god ship
and its matrices can be seen as proof, to the other gods, that they
still need both ship and matrices.
Ascension
In the event of Rudri's destruction there are, under normal circumstances,
enough priests and worshipers of Rudri that a new Rudri will arise. The top
eight priests (top being a combination of desire for the position and
rating) will be given the knowledge of where the other seven are (rough
direction/distance). When only one stands that one will become Rudri.
Immediately: Can sense other hirudo and relative power levels, no longer
required to feed, rough direction/distance of other contenders
7 left: Can "borrow" the senses of weaker (aka not a competitor) hirudo
6 left: Can mentally communicate with and command weaker hirudo
5 left: All hirudo become accessible
4 left: Spell units effectively unlimited, all core accessible
3 left: Can use hirudo spells/abilities through weaker hirudo
2 left: All spells essentially become abilities (no casting, just do it)
1 left: They become the top of the food chain
This leaves some question as to what powers/abilities being at the top of
the food chain gets you. For the sake of adjudication and playability
these are itemized here:
Rudri's powers and abilities
Rudri probably has the fewest priests (other than possibly Atena)
and followers. She also doesn't have access to the raw magical energies
of the gem matrices. Because of this her abilities and powers fall somewhat
short of godlike. She usually does her best to use her powers and abilities
strategically to make them seem a lot more vast than they actually are. Rudri
is a fallen god, more demon than god by any objective reckoning.
- Awareness of Followers - Rudri is always subliminally aware of who
her followers are, this is more true of her priests than of normal
worshipers. She can focus on any follower and ride their senses and
influence their actions. With a tad bit of effort she can temporarily
possess any follower. A follower may call upon her and possibly be
heard (again, more likely for her priests). She can always speak to
any of her followers, worshipers or any other willing target mentally
and from any distance. Priests/Worshipers or willing targets can also
be used as conduits through which Rudri can exercise her other powers.
- Spell abilities - Rudri does not cast divine spells. Instead she is
able to cause the spell effects without casting and as a natural extension
of her being. She has access to all Hirudo and divine core spells in this
manner and possibly to higher rank spells that adventurers don't normally
have access to. Any elemental spell ability is a vestige of the ascension.
- Physical Abilities - Rudri can assume any humanoid aspect. Only a +1
or better enchanted weapon can harm her physically. Spells affect her normally
but the RC is 3d6 less than normal and all damage is likewise reduced by 3d6.
Most stats are as they were when Rudri ascended save physical stats which she
can modify at will. She heals at a rate of 1DP/round (if she chooses to).
Maximum DP is as per ascension save what was bought up since then.
Karl Litson as Rudri
Guidelines for using the current incarnation of Rudri correctly:
- No Personal Appearances - This is a biggie. Karl would never
risk his physical presence when he could just work through a follower
(either as a conduit, avatar or via possession). Additionally for a variety
of reasons (test of faith, to foment doubt and chaos, etc...) Karl would
never give anyone except a very devout priest any absolute proof of Rudri's
existence... preferring that outsiders forget and that young priests
egotistically believe that they can go it on their own.
- No Miracles - This goes along with the above. Even in a divine
intervention scenario if Karl was inclined to help someone he would do it
in the subtlest manner possible... making it appear more lucky than
miraculous. Now on the subject of the "Miracle" spell itself... the same
thing applies, however it may be that the required miracle needs to be
more obvious. That will influence the reaction die negatively :) Just
remember that Karl would way prefer whispering "duck" into someone's
mind then putting their head back on.
Rudri Primal Calculation as of 01/01/10047
Divine Abilities
Primal Base 14,505
Primal Flux 6,126
Planes 1
Supported Demigods 0
Demigods 0
Godlings 0
Chancellors 0
Artifacts 5
Servitors 2 great / 5 major / 19 minor
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Primal Base Calculations
Five Solely Controlled Planes 2,000 (1 x 2,000)
Rank Bonuses Through Lesser Deity 5,600 (100 + 200 + 300 + 5,000)
Creation of Artifacts -2,450
Creation of Servitors -1,200
Ascensions 0
Sphere of Influence Cost -600
Sphere of Influence Abilities Cost -730
Evolutionary Gain 11,345
Total Primal Base 14,505
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Primal Flux Calculations
20% of Primal Base 2,901
Consecrated Ground 700 (350 x 2)
Sanctuaries 1,225 (245 x 5)
Temples 250 (25 x 10)
Holding of Rival Consecrated Ground 0
Holding of Rival Sanctuaries 0
Holding of Rival Temples 0
Planes 1,000 (1 x 1000)
Worshippers by Plane 160
Captured Primal Base 0
Supporting of Priests -113 (1,125 / 10)
Total Primal Flux 6,126