Lojem Wizard Guild
Overview
Goragon
has convinced the administration of the Liston Wizard Guild that they could
make a serious profit by building a guild annex in the Lojem Archipelago. They have agreed; Goragon has footed the
cost of a new stone bunker.
Services
The
following services will be provided in the Lojem Wizard Guild. The fees listed are all non-member fees.
Service Cost
Casting a
spell ranks 1-4 50 KSP/rank
(KSP = Karfelon SP)
Casting a
spell ranks 5-8 100 KSP/rank
Casting a
spell ranks 9-12 200 KSP/rank
Casting a
spell ranks 13+ The cost of
this transaction is
set by the caster; it always
involves at least one magic item in trade or
significant amounts (3oz+) of Teresium.
Magical
Item Identification 27,000 KSP
Training
for non-members 200 silver
per rank of spell to be
learned,
or for skills the cost is
half of the base cost of the skill
in RSP times the rank. They
do
have the
ability to teach a group
or two
that are not standard.
Research 100 KSP/day of work needed; this
is
negotiable depending on desired
result
Portal
Travel
Non-members must pay a fee of 200
silver per one way trip.
Cargo
shipping
Negotiated with head of guild;
cost
dependent on cargo
Notes:
-Deferred
spells increase the cost by twice as much or more. The defer, including ranks of finessing, counts as a separate
spell. Also, before receiving a
deferred spell of any sort, paperwork must be filled out absolving the guild of any and all
responsibility for the use these spells are put to.
-House
calls to cast spells on-site cost 100 Silver.
-Offensive
spells are never sold to anyone not belonging to the guild, not an officer of
the military, or not a well-known and well-placed official of the city. Even in these cases, documentation is
required stipulating that the guild is not responsible for the use the spells
are put to. This process is always
drawn out so that it takes at least one day for the paperwork to clear; the only
exception to this is during times of crisis for the city.
-Spells
from a double cost group double the
cost of the casting.
-The
following spell groups are available for training:
All Air
Groups
All Earth
Groups
All Fire
Groups
All Water
Groups
Personnel
The guild
will be manned by Goragon and 5 other mages; three of which were members of the
previous guild in Karfelon. The
elements they control are Air, Fire, Earth, Water, and Core. The other two are from the Liston
Guild. There are also 10 guards in and
about the area for protection and manual labor purposes. All the guards are fairly skilled with their
chosen weapons and are typically dressed in Brigandine armor or better. The guards consist of 8 warriors and 2
marines. There is also one receptionist
that is hired from the local population to help customers at the front desk.
If you
have any questions about the staff, see Joel.
Anyone
seeking to join the guild must be a mage by background and must meet the
following requirements:
-
Able
to personally cast (not via magic items) 4 spells above rank 3.
-
Not
a person infamous for acts that could disrupt the functions of the guild
-
Must
pay a one-time membership fee of 9,000 silver upon joining
-
Must
sign a contract and submit to a background check
-
Must
make themselves available to the guild at least 8 days out of the month to
perform services for guild patrons
-
Must
submit to a period of service in the guild for 1 month out of the year. This time does not have to be consecutive.
Also,
members will receive the benefit of a 50% discount to the cost of
identification of magic items and the costs of having spells below rank 13
cast/deferred. Members can learn spell
groups not included in the normal repertoire of most mages for free. Members will also be provided with a small
stipend for living expenses (400 KSP/month).
If the guild requires the member to travel to perform services, travel
costs will be absorbed by the guild.
The aforementioned contract confirms that the new member will remain
loyal to the guild and will provide their services if required in times of
crisis to the guild. The contract also
states that the new member will not provide any services to the general public
for prices less that what the guild charges or their membership will be
terminated. The matter will also be
further pursued by the main guild in Liston.
Any attempt to undercut the prices of the guild will be met with strict
retribution.
Building
Description
The guild itself appears to be a
well-built stone bunker (100x50) that is only shows the top half of the one
story visible above ground. There is a
very heavy wooden door that has been shod in iron that can be double-barred on
the inside. On the inside, however, the
guild is well decorated with the colors of the royal family in Liston. There is a waiting room in the entrance area
for non-members who are interested in having items identified or spells cast. Also on the first floor is a meeting room
for adventuring parties to meet and training rooms for non-members. There are two stories below ground to which
non-members are largely not allowed access.
The basement has training rooms for members, a holding cell for
prisoners, and residences for full-time guild members and guards. The sub-basement has three well-guarded rooms
where portals are contained. There are
two stairwells from the ground floor that descend; one goes to the basement
floor and then the sub-basement, and the other bypasses the basement and goes
directly to the sub. There is also a
shaft with appropriate block and tackle designed to move cargo from the
sub-basement to the first floor.
GM
Information
Room number one has an Otherworld that goes to the inter-dimensional hub that is used to access portals in Southam and Liston. Room number two has an Otherworld that goes directly to the Liston Wizard Guild in Liston. Room number three is currently unused. When the portals are used, the user is locked in the room with the portal. Then a torch in the room lights up and the iron grate in front of the portal is raised. The portal can then be accessed.