This document is meant to be a basic guide to planar concept and travel in
the Jaern setting.
Definitions
Adjacent - When a point on one plane touches a point on another plane.
These two planes are adjacent to each other. Planes may touch at a single
point, a line, or they may overlap.
Disconnected - When a plane has no adjacent planes, it is said to be
disconnected.
Other Port - A creature ability that allows the creature to port, subject
to planar mapping and planar laws, to a plane adjacent to its home plane
while it is in its home plane, or back to its home plane while it is in a
plane adjacent to it. Creatures can find planes they can port to using
Planar Sensing.
Otherworld - A rank 15 Dimensions spell that allows travel between planes.
It is not subject to the planar mapping rules nor does a plane need to be
adjacent to open a portal to it, though it is subject to the planar laws.
Overlapping - When two adjacent planes touch at every point on each plane.
Plane - A finite or infinite universe or dimension. The size of a plane is
variable and can range for the size of a penny to an infinite universe.
Each plane has a unique set of Planer Laws that the plane will uphold.
Planar Laws - The physical and magical laws of a particular plane. These
laws could be set by a plane when it was created or they could have been
added by a powerful deity. These laws can alter how magic works, any
physical laws, and what things can enter a plane. Examples of Planar Laws
that can affect Planar Travel:
No portals can be opened to and/or from this plane.
Only non-intelligent creatures can enter this plane.
Only invited creatures can enter this plane.
Creatures with a physical body are not allowed in this plane.
No deities are allowed in this plane.
Planar Mapping - The idea that a point on one plane corresponds to a point
on another plane in some fashion. Methods of planar mapping include:
Direct Mapping - A single point on one plane directly corresponds
to a single point on another plane. A simple equation would be
involved to calculate this mapping function.
Random - There is no real mapping on this plane. The planar rules
force a random transformation function when entering and/or leaving
this plane.
Complex Mapping - This method involves a tricky transformation
function that is beyond the scope of Jaernian mathematics. A single
point will always correspond to a single point on the other plane,
but beyond that it would just be guesswork.
Single Point - When entering a plane, you will always end up at a
single point. This may be the only point you can leave the plane
from.
Planar Sensing - This is a creature's ability to sense planes, that it can
port to, adjacent to its current point in its current plane. This acts as
a normal sense to any creature that has it.
Planar Travel - Traveling between two planes through magical means or
through natural creature abilities.
Pocket Dimension - A finite plane of a fixed size that is created either at a particular point within another plane or bound to an object. The pocket dimension is only adjacent to the plane/object that it is bound to. If the pocket dimensions binding is destroyed, through a revoke or other event, anything within the pocket dimension is safely forced out to the point at which the pocket dimension was bound. The more energy used to create/maintain a pocket dimension, the larger it can be. Be guided by spells such as Pocket.