Master Weapons List 2.2.
| Type |
Str |
DV |
Rate |
Weapon |
Strk |
Thrw |
Rng |
Imp |
Reach |
Bkg |
Hd |
Chk |
BC |
Avail |
Wgt |
|
P |
10 |
- |
2 |
Atlatl |
--- |
d8 |
200 |
--- |
- |
W |
2 |
1 |
240 |
1 |
1 |
|
E |
14 |
2/1 |
1 |
Bastard Sword |
d10 |
d6 |
15 |
d12+8 |
M |
W |
2/1 |
2 |
300 |
3 |
10 |
|
E |
12 |
2 |
1 |
Battle Axe |
d12 |
d4 |
15 |
--- |
M |
W |
2 |
2 |
360 |
2 |
20 |
|
B |
14 |
2 |
1 |
Battle Hammer |
d10 |
d6 |
20 |
--- |
M |
W |
2 |
2 |
300 |
3 |
8 |
|
P |
13 |
2 |
1* |
Bec-de-Corbin-Chop |
d12 |
d3 |
10 |
d8+4 |
10/15 |
W |
2 |
3 |
390 |
4 |
17 |
|
P |
13 |
2 |
1 |
Bec-de-Corbin-Thrust |
d6 |
d3 |
10 |
d8+4 |
10/15 |
W |
2 |
3 |
|
|
17 |
|
P |
10 |
1 |
2 |
Bow |
d3 |
d6 |
200 |
--- |
M |
W |
2 |
2 |
180 |
2 |
2 |
|
E |
12 |
1 |
1 |
Broad Sword |
d10 |
d4 |
15 |
d12+4 |
M |
W |
1 |
2 |
300 |
2 |
6 |
|
B |
10 |
1 |
1 |
Buckler |
1 |
--- |
--- |
--- |
M |
W |
1 |
1 |
30 |
2 |
4 |
|
B |
8 |
- |
1 |
Cestus |
d4 |
--- |
--- |
--- |
M |
M |
1 |
1 |
120 |
3 |
2 |
|
E |
11 |
- |
1 |
Chakram |
1 |
d3 |
40 |
--- |
M |
W |
1 |
1 |
90 |
3 |
.5 |
|
E |
15 |
2 |
1 |
Claymore |
d12 |
d6 |
15 |
d12+8 |
M |
W |
2 |
2 |
360 |
4 |
13 |
|
B |
6 |
1 |
1 |
Club |
d4 |
d2 |
10 |
--- |
M |
W |
1 |
1 |
120 |
1 |
3+ |
|
P |
10 |
1 |
3 |
Crossbow |
d4 |
d8 |
240 |
--- |
M |
W |
2 |
3 |
240 |
3 |
6 |
|
E |
12 |
1 |
1 |
Cutlass |
d8 |
d3 |
10 |
--- |
M |
M |
1 |
2 |
240 |
3 |
4 |
|
P |
6 |
1 |
1 |
Dagger |
d4 |
d3 |
20 |
d3 |
M |
M |
1 |
1 |
120 |
2 |
1 |
|
P |
8 |
1 |
1 |
Dart |
1 |
d4 |
40 |
1 |
M |
W |
1 |
1 |
120 |
2 |
.5 |
|
P |
15 |
2 |
1 |
Estoc |
d10 |
d4 |
15 |
d8+4 |
M |
W |
2 |
3 |
330 |
4 |
14 |
|
E |
11 |
1 |
1 |
Falchion |
d10 |
d6 |
10 |
--- |
M |
W |
1 |
2 |
300 |
3 |
6 |
|
B |
4 |
- |
1 |
Fist |
d2 |
--- |
15 |
--- |
M |
W |
- |
- |
60 |
|
|
|
B |
10 |
1 |
1 |
Flail |
d8 |
d2 |
15 |
--- |
M |
W |
1 |
2 |
240 |
2 |
5 |
|
E |
16 |
2 |
1 |
Flamberge |
d12 |
d6 |
10 |
d12+9 |
M |
W |
2 |
5 |
390 |
4 |
15 |
|
P |
6 |
1 |
1 |
Foil |
d2 |
d2 |
15 |
1 |
M |
M |
1 |
3 |
60 |
3 |
2 |
|
P |
8 |
- |
1 |
Gaff Hook |
d3 |
1 |
20 |
--- |
M |
M |
1 |
1 |
90 |
2 |
1 |
|
P |
13 |
2 |
2 |
Geleian Longbow |
d4 |
d6 |
300 |
--- |
M |
W |
2 |
4 |
180 |
4 |
3 |
|
E |
14 |
2 |
1 |
Glaive-Slash |
d10 |
d8 |
30 |
d12+8 |
M |
W |
2 |
2 |
330 |
4 |
15 |
|
P |
14 |
2 |
1 |
Glaive-Thrust |
d8 |
d8 |
30 |
d12+8 |
M |
W |
2 |
2 |
|
|
15 |
|
P |
14 |
1 |
8 |
Grahmshire Crossbow |
d4 |
d12 |
360 |
--- |
M |
W |
2 |
5 |
360 |
5 |
15 |
|
B |
13 |
2 |
1 |
Great Flail |
d10 |
d2 |
10 |
--- |
M |
W |
2 |
3 |
300 |
4 |
20 |
|
B |
15 |
2 |
1 |
Great Mace |
d12 |
d3 |
10 |
--- |
M |
W |
2 |
3 |
360 |
4 |
20 |
|
E |
16 |
2 |
1 |
Great Sword |
d12 |
d8 |
10 |
d12+10 |
M |
W |
2 |
3 |
360 |
4 |
15 |
|
E |
15 |
2 |
1* |
Halberd-Chop |
d12 |
--- |
--- |
--- |
M/15 |
W |
2 |
3 |
390 |
4 |
15 |
|
P |
15 |
2 |
1 |
Halberd-Thrust |
d8 |
d4 |
10 |
d12+5 |
M/15 |
W |
2 |
|
|
|
15 |
|
E |
10 |
1 |
1 |
Hand Axe |
d8 |
d4 |
20 |
--- |
M |
W |
1 |
2 |
240 |
1 |
7 |
|
P |
10 |
1 |
1 |
Harpoon |
d6 |
d8 |
80 |
d12+5 |
M |
M |
1 |
2 |
240 |
1 |
4 |
|
E |
9 |
1 |
1 |
Hatchet |
d6 |
d3 |
20 |
--- |
M |
W |
1 |
2 |
180 |
1 |
5 |
|
P |
8 |
1 |
1 |
Javelin |
d6 |
d6 |
100 |
d10 |
M |
W |
1 |
1 |
180 |
1 |
2 |
|
E |
12 |
2/1 |
1 |
Katana |
d10 |
d3 |
15 |
d8+4 |
M |
W |
2/1 |
5 |
300 |
5 |
8 |
|
B |
5 |
- |
1 |
Kick |
d3 |
--- |
--- |
--- |
M |
W |
- |
- |
|
|
|
|
P |
14 |
2 |
2 |
Kieron Great Bow |
d4 |
d8 |
360 |
--- |
M |
W |
2 |
5 |
240 |
5 |
4 |
|
P |
12 |
1 |
1 |
Lance |
d6 |
d4 |
15 |
d20+4 |
10/15 |
W |
1* |
2 |
360 |
2 |
10 |
|
P |
12 |
1 |
5 |
Liston Crossbow |
d4 |
d10 |
300 |
--- |
M |
W |
2 |
4 |
300 |
5 |
9 |
|
E |
14 |
2 |
1* |
Lochaber Axe |
d12 |
d3 |
10 |
--- |
10/15 |
W |
2 |
3 |
360 |
3 |
15 |
|
E |
12 |
1 |
1 |
Long Sword |
d10 |
d4 |
15 |
d12+5 |
M |
W |
1 |
2 |
300 |
3 |
5 |
|
B |
9 |
1 |
1 |
Mace |
d6 |
d3 |
15 |
--- |
M |
W |
1 |
2 |
180 |
3 |
6 |
|
E |
10 |
1 |
1 |
Machete |
d6 |
d4 |
15 |
d4+4 |
M |
W |
1 |
1 |
180 |
1 |
3 |
|
P |
9 |
1 |
1 |
Main-Gauche |
d3 |
d2 |
15 |
d3 |
M |
M |
1 |
3 |
90 |
4 |
1.5 |
|
E |
8 |
1 |
1 |
Maroglave-Cut |
d8 |
d3 |
10 |
--- |
M |
M |
1 |
2 |
270 |
4 |
3 |
|
P |
10 |
1 |
1 |
Maroglave-Thrust |
d6 |
--- |
--- |
d6 |
M |
M |
1 |
|
|
|
3 |
|
B |
14 |
2 |
1 |
Maul |
d8 |
d6 |
15 |
--- |
M |
W |
2 |
2 |
240 |
2 |
15 |
|
P |
12 |
1 |
1 |
Military Pick |
d8 |
d4 |
10 |
--- |
M |
W |
1 |
2 |
270 |
3 |
6 |
|
B |
13 |
1 |
1 |
Morning Star |
d10 |
d3 |
15 |
--- |
M |
W |
1 |
2 |
300 |
3 |
8 |
|
E |
14 |
2 |
1 |
Naginata |
d10 |
d4 |
15 |
d8+5 |
M |
W |
2 |
3 |
300 |
5 |
15 |
|
B |
8 |
1 |
1 |
Nunchaku |
d4 |
d2 |
15 |
--- |
M |
W |
1 |
1 |
120 |
5 |
2 |
|
E |
16 |
2 |
1 |
No-Dachi |
d12 |
d6 |
10 |
d8+8 |
M |
W |
2 |
4 |
360 |
5 |
15 |
|
P |
8 |
2 |
1 |
Pick |
d6 |
d4 |
15 |
--- |
M |
W |
2 |
1 |
180 |
2 |
12 |
|
P |
14 |
2 |
1* |
Pike |
d6 |
d2 |
10 |
d12+4 |
15/20 |
W |
2 |
2 |
210 |
2 |
22 |
|
B |
6 |
3 |
1 |
Quarter Staff |
d4 |
d2 |
40 |
d2 |
M |
W |
1 |
1 |
120 |
1 |
4 |
|
P |
10 |
1 |
1 |
Rapier |
d6 |
d4 |
15 |
d6+4 |
M |
M |
1 |
3 |
180 |
4 |
3 |
|
E |
10 |
1 |
1 |
Sabre |
d8 |
d4 |
15 |
d8+5 |
M |
M |
1 |
3 |
240 |
4 |
4 |
|
E |
10 |
1 |
1 |
Scimitar |
d8 |
d6 |
15 |
--- |
M |
W |
1 |
2 |
240 |
3 |
4 |
|
E |
10 |
2 |
1 |
Scythe |
d8 |
1 |
10 |
--- |
M |
W |
2 |
1 |
240 |
1 |
12 |
|
E |
15 |
2 |
1 |
Shamshir |
d12 |
d8 |
15 |
--- |
M |
W |
2 |
3 |
360 |
4 |
15 |
|
P |
4 |
- |
1 |
Shank |
d2 |
1 |
15 |
1 |
M |
W |
1 |
1 |
60 |
1 |
.5 |
|
B |
8 |
3* |
1 |
Shield |
d2 |
d2 |
10 |
--- |
M |
W |
1 |
2 |
60 |
1 |
15 |
|
P |
8 |
1 |
1 |
Short Sword |
d6 |
d3 |
20 |
d10 |
M |
W |
1 |
2 |
180 |
2 |
3 |
|
E |
7 |
- |
1 |
Shuriken |
1 |
d2 |
20 |
--- |
M |
W |
1 |
1 |
60 |
5 |
.10 |
|
E |
8 |
1 |
1 |
Sickle |
d6 |
d3 |
15 |
--- |
M |
W |
1 |
1 |
180 |
1 |
3 |
|
B |
14 |
2 |
1 |
Sledge Hammer |
d8 |
d6 |
15 |
--- |
M |
W |
2 |
1 |
240 |
2 |
20 |
|
B |
6 |
- |
2 |
Sling-Bullet |
--- |
1d4 |
70 |
--- |
M |
W |
1 |
1 |
120 |
1 |
.20 |
|
B |
5 |
- |
2 |
Sling-Stone |
--- |
d3 |
40 |
--- |
M |
W |
1 |
1 |
|
1 |
.10 |
|
P |
6 |
2/1 |
1 |
Spear |
d6 |
d6 |
80 |
d20 |
M |
W |
2/1 |
1 |
180 |
1 |
5 |
|
P |
6 |
1 |
1 |
Stiletto |
d4 |
d4 |
20 |
d4 |
M |
W |
1 |
1 |
120 |
4 |
1 |
|
E |
6 |
1 |
1 |
Tanto |
d4 |
d2 |
20 |
d4 |
M |
W |
1 |
1 |
120 |
5 |
1 |
|
P |
7 |
2/1 |
1 |
Trident |
d6 |
d6 |
60 |
d20 |
M |
M |
2/1 |
2 |
180 |
3 |
5 |
|
E |
12 |
1 |
1 |
Tulwar |
d10 |
d6 |
15 |
--- |
M |
W |
1 |
1 |
300 |
3 |
4 |
|
E |
10 |
1 |
1 |
Wakizashi |
d6 |
d3 |
15 |
d6+2 |
M |
W |
1 |
1 |
180 |
5 |
3 |
|
E |
12 |
1 |
1 |
War Axe |
d10 |
d4 |
20 |
--- |
M |
W |
1 |
1 |
300 |
3 |
10 |
|
B |
9 |
1 |
1 |
War Hammer |
d4 |
d4 |
20 |
--- |
M |
W |
1 |
1 |
120 |
3 |
4 |
|
B |
8 |
1 |
1* |
Whip |
d4 |
--- |
--- |
--- |
M/10 |
W |
1 |
1 |
120 |
1 |
2 |
Type: The
form of damage the weapon or mode delivers.
B = Blunt, E = Edged, P = Piercing.
DV: This is
the bonus to CDC & GDV that the weapon gives when wielded. Note: The shield only gives a bonus of 1 to
GDV.
Str: The
minimum strength necessary to wield the weapon.
Rate: Use
rates marked with an * denote weapons, or modes, that may not be used in
conjunction with the Multi-Attack option.
Strk: The
damage die the weapon delivers upon a successful melee strike.
Thrw: The
damage die the weapon delivers upon a successful ranged attack.
Rng: Ranges are listed in feet.
Imp: The
damage die the weapon delivers upon a successful impaling attack.
Reach: M
denotes the weapon may only be used within melee range, or 5 feet. Other numbers listed are in feet. For entries in the form of #/#, the first #
is the minimum distance between attacker and target, where as the second # is
for the maximum distance of the weapon’s reach.
Bkg: The
Background associated with the weapon.
W is for Warriors, M is for Marines.
Hd: The
number of hands necessary to employ the weapon. Entries in the format of 2/1 reflect the weapon may be used with
either 2 hands or 1.
Chk: This is
the die check necessary to create a given weapon.
BC: This is
the base class skill cost of to purchase skill ranks with a given weapon.
Avail: This
is how difficult an item is to find in normal circumstances.
1.
Primitive or very common
items, commonly available anywhere.
2.
Available on request in
small villages, commonly available in any city.
3.
Commonly available in
small to medium sized cities, very rare in rural areas.
4.
Specialized, military,
or rare items, normally available only in Medium to large cities. Rare in small cities, very rare in villages,
and exceedingly rare in rural areas.
Items of this availability and above are normally only made via special
order.
5.
Very rare items, not
commonly available in any location.
They may only be found and bought by GM permission in appropriate
role-playing situations.
6.
Found only by GM
permission in very rare cases and only by role-playing situation.
7.
All but impossible to
find, and should only be allowed to be obtained in the rarest of situations.
Wgt: Weight
of the weapon in pounds.
Weapon Descriptions
Atlatl: The
Atlatl is a long, grooved, wooden lever.
It is laid along the arm and allows the user to throw a shorter javelin
much farther and harder than the standard javelin.
Bastard Sword:
This weapon is an outgrowth of the long sword.
It has a slightly longer and heavier blade, as well as a longer grip
allowing either one or two hands to be used when wielding it.
Bec-de-Corbin:
This polearm is an outgrowth of the military pick. It consists of a hammer’s head attached to a long pole of ten or
so feet in length. The forward face
consists of a sharpened spike, approximately six inches in length. The rewarward face of the head is another
spike, though this one is smaller, and curved downwards and ment to be used for
tripping and dismounting. A third spike
protrudes from the top of the head and may be used for thrusting. The bec-de-corbin is highly effective
against those in armor, and provides a +1 to hit against those wearing such.
Bow: Used for
millennia, the bow, or self-bow, is simply a curved piece of quality wood with
a grip in its center. The self bow is
usually no more than three or four feet in length when unstrung. It fires a shorter arrow than either the
Great or Longbows.
Broad Sword:
This sword is similar in design to the traditional long sword, however the
blade is heavier and not quite as long.
The weapon also makes use of a basket hilt, which encompasses the hand
and protects it from critical hits that damage the hand.
Cestus: These
are heavy gauntlets often used by gladiators.
They are made of thick straps of leather, which intertwine around the
forearms up to the elbow and attach to heavy metal plates which envelope the
fist. The fists are rendered immobile
in the cestus, and aid is required to dawn and remove them, thus negating the
use of the Quickdraw skill. The thick
bands of metal over the knuckles and backs of the hands are often covered in
spikes, and sometimes poisoned.
Chakram: These
are small metal disks that are hollow in the middle. They vary in size, but are normally 6 to 8 inches in
diameter. The outer edge of the disk is
sharpened to a near razors edge. The
chakram is thrown either cross-body, or under handed. Because they lack mass and a focused point of impact, the chakram
has difficulty penetrating armor, and suffers a -1 to hit against foes wearing
such.
Claymore: The
claymore is a large sword, akin to the great sword. However, it is not as large nor unwieldy, and so requires less
strength to employ.
Crossbow: The
standard crossbow is a small light weapon, easily used for personal protection,
hunting, and military purposes. It is
commonly available in most areas. The
stock and bow are constructed of wood, generally yew for the bow, and oak for
the stock.
Cutlass: The
cutlass is a heavy slashing weapon. It
is made of a short curved blade and basket hilt that covers the hand and
protects it from critical hits that would damage the hand. Marines traditionally use the cutlass, and
the wounds it makes are deep and quite bloody.
Dart: The dart is not the one used in bar
games. It is a heavy iron throwing
spike, sometimes fitted with flights.
The weapon is traditionally a dwarven one as it is easily used in
underground tunnels where arcing throws are not possible.
Estoc: The
estoc is a straight bladed two-handed thrusting sword whose blade is triangular
and fairly heavy. The sword is over
give feet in length and designed for penetrating armor, giving it a +1 to hit
against such.
Falchion: The
falchion is a heavy hacking weapon that is very similar to the cutlass though
the falchion is both heavier and longer.
The blade is thick and curved, and the weapon has a basket hilt that
envelops the hand, protecting it from hand damaging criticals.
Foil: The foil
is made of a long, very thin and flexible piece of steel, however it provides
no material bonus. The weapon is
primarily used in fencing matches in which the death of the combatants is not
desired. On a critical hit, the blade
snaps, but inflicts no critical hit.
Flamberge:
This weapon is simply a redesigned great sword. It is identical to the standard great sword in most ways, but the
blade is serpentine in design. This
undulating form gives the weapon a +1 to hit against foes wearing armor.
Gaff Hook:
This is primarily a tool, but may be used as a weapon. It consists of a metal rod, approximately a
quarter inch in diameter and a foot and a half in length. The last 8 inches of the rod are curled into
a hook and sharpened. A wooden
crosspiece set at 90degrees from the rod serves as the handle. It is not an elegant weapon, but in a
desperate situation will serve well.
The Gaff may also be used in grappling attacks, though no bonuses or
damage are provided, but the wielder does not have to drop the weapon to make
the attack.
Geleian Longbow: This huge bow is the standard
military bow used in the island of Geleia, but it is exceptionally rare outside
of that region. The bow is made of
stout yew, and its grip is placed in the center of the bow. Each bow must be custom made to the owner so
that when unstrung it is two hands taller than its owner. The Geleian Longbow also uses a special yard
long arrow. Because of the larger size
and mass, these arrows are unusable by the standard bow and double the price.
Glaive: The glaive is basically a quarter staff with
the blade of a short sword attached to one end. The weapon is wielded much like a quarter staff, but the blade is
used for thrusting and slashing attacks.
Further the weapon may also make blunt attacks using the non-bladed end
as a quarter staff.
Grahmshire Crossbow: The Grahmshire crossbow is the largest personal crossbow, short of a
ballista, known. The bow is made of a
thick piece of specially treated and laminated wood, and it is very difficult
to construct. While a few of those
outside the Grahmshire region of Geleia know the secrets of its construction,
it is only truly produced in any numbers there, and the residents are very
loathe to export the weapon. The power
of the crossbow is incredible, but it is also a very slow weapon to use, and so
a crank must be used to cock the bow, or a 6d6 strength check may be made to
reduce the reloading time to 3. The
Grahmshire crossbow uses special heavier bolts that cost double the normal
price of standard crossbow ammunition.
This ammunition is unusable in either the Liston or Standard crossbows.
Halberd: The halberd is one of the more versatile
weapons in existence. It consists of an
eight to ten foot long shaft atop of which is mounted a modified axe blade. The blade has a long cutting edge that is
often angled, a spike protruding from the top and used for thrusting, and on
the back is a thick spike used for tripping and pulling horsemen down.
Kieron Great Bow: This huge bow is incredibly difficult to
made and only done so by the master fletchers of the city of Kieron’s Watch on
the Island of Geleia. The weapon is
almost never sold to outsiders and further each bow must be custom made for the
user. Finally the bow uses the same
longer arrow as the Geleian Longbow, which are larger than that of the standard
bow.
Liston Crossbow:
The Liston crossbow is a more robust and rugged version of the standard
crossbow. It is of approximately the
same size but it uses a metal bow to give it greater range and impact. This however necessitates the uses of a
crank for cocking the bow. With a 5d6
strength check, the user may cock the bow using brute strength and reduce the
rate of fire to 3.
Lochaber Axe:
This polearm is simply a long axe blade that has been mounted on the end of a
ten to twelve foot pole. The blade is
simple and extends only six or so inches out from the shaft, but runs the
length of the last foot and a half of the shaft, then curling up and over the
end, making thrusting ineffective.
Main-Gauche:
This is a long bladed dagger that has large quillions and a basket hilt and
designed primarily for defensive combat.
The basket hilt protects the hand from damage from critical hits, and
the long quillions are made for parrying.
The weapon is uses primarily in the left hand, with a Rapier in the
right. The Main-gauche is a fencing
weapon.
Maul: The Maul
is simply a large wooden sledgehammer.
It is very heavy and quite difficult to wield in combat as it is
intended to be a tool.
Military Pick: The military pick is a shortened version of
the digging tool. It consists of a long
thick bar of metal attached to a two foot handle. The weapon very easily penetrates armor, and so gives a +1 to hit
against those wearing such.
Morning Star:
The morning star is made of a short, two foot wooden haft that has attached a
length of chain and then a spiked ball.
The ball weighs several pounds and is used to crush opponents despite
the addition of the spikes.
Naginata: This
weapon is an alterative version of the glaive with a wakizashi blade attached.
Pike: The pike is the dominant military weapon for
foot soldiers in Geleia. It is an
eighteen to twenty-two foot long pole onto which a spearhead has been
attached. The weapon is only useful
when employed by large numbers of men in disciplined and layered formation as
it is very easy to get inside the reach of a single wielder. However when deployed properly, as many as 9
pikemen are able to attack a single target as they approach the formation.
Rapier: The
rapier is a heavier and deadlier version of the foil. The blade is long and straight, and traditionally only sharpened
at the final few inches of the blade.
The weapon is primarily a thrusting weapon, but cuts are also easily
made as well. Rapiers also possess
basket hilts which protects the wielder’s hand from damage caused by critical
hits. The rapier is a fencing weapon.
Sabre: The
saber is a long slightly curved blade that is sharpened along the leading edge
and ends in a sharp tip, and designed for both slashing and thrusting. Several forms of fencing teach the uses of
the weapon, and it is traditionally used alone without shield, buckler or
another weapon. The saber also
possesses a basket hilt to protect the wielder’s hand from damage and critical
hits. The Sabre is a fencing weapon.
Shamshir: The
shamshir is a much larger scimitar on the scale of a great sword. It has a long and quite heavy curved blade.
Shank: The
shank is any short, smaller than a dagger, sharpened metal rod that is used for
stabbing.
Shuriken: The
shuriken is pieces of metal cut into star patterns, or small spikes, that are
thrown. The shuriken is designed mainly
for speed of delivery, and so several are often thrown at a time.
Sling, Bullet and Stone: The sling is a length of cord or leather strap with a
cup in its center. It is employed by
swinging it in a circular motion and then releasing one end to hurl an object
at a target. Either stones or lead
bullets may be employed, though the stones do lesser amounts of damage.
Stiletto: The Stilleto consists of a foot and a half
long blade that is either triangular or quadrangular in shape.
Tulwar: The
tulwar is a curved sword, very similar to but larger than a scimitar and
possessing a basket hilt that protects the wielder’s hand from the damage
caused by critical hits.
War Axe: The
war axe is a single-handed combat axe.
It is approximately three to four feet in length and used one
handed. Normally it has a single head,
though double headed versions are popular with orcs.