October 18, 2003

Game Master
Bob Richey
Tyndracha Navarre (Aerodrako auger/inventor extraordinaire. Dangerous only when bored.)
Burnhard Brimstone (Priestess of Anubis, Field Mortician out of Rougtero)
Samus (Can lift heavy luggage in a single round!!)
Siilex Alois (This whole being dead thing isn't so bad...pass the ale)


Samus needs serious help

Plot Synopsis

Samus has recently discovered the location of magical items that were confiscated from him on a previous mission. He hires adventurers that he feels he can trust to aide in the recovery attempt. The adventurers agree that Samus does indeed need help (Possibly in many ways) and begin making a plan.

Samus informs the group that his items are on a small island, with about ten people living there. In order to enter the facility quickly and avoid detection Samus intends to Teleport them there using rather magic heavy means. Fortunatly for the group, there were several high level spell casters who are able to cover the cost to the Centralia's Mages Guild.

The party then teleports to the island. Samus goes and scouts the area, finding out where people are. Siilex Halt Times the two buildings that contain people, the party then moves into the main building in which Samus believes his Items reside.

In the basement they find a sturdy wooden chest. It is Witchsmellered and no magic shows up on it. Despite this, the party feels it is a trap so Tim casts Hole so they can get into the box without opening it. Samus shrinks and walks into the box, again using Witchsmeller. There is a smaller metal box inside that is indeed magical. Assuming that it is Send Package he attempts to Revocate the spell on the metal box so it can be safely removed. Having no more Witchsmeller available, the box is removed and nothing appears to happen. The box is opened and it is empty. A locate is performed, and it seems that the Item is buried behind the wall, to mislead scrying spells. A section of the wall is cut away and Samus's item is recovered.

The party debates over attacking the Halt Timed buildings, but their window of opportunity to leave is running out so they depart. The party arrives back on Jearn at the island of New Jersey. Samus has his items stored. The party then leaves for Centralia to get the box identified (If the magic wasn't destroyed by the revocate) taking various modes of transportation. During the trip Kalag notices that a stopwatch has appeared in the box. When that group reaches Centralia, they realize that they have lost a day.

The box and stopwatch are Witchsmellered and are magical. They are diced for and the winners have them identified.

Noteworthy Post Game Events

Everyone recieves 2500 eeps and payment from Samus as was negotiated individually.

Noteworthy Postgame Events