September 20, 2003

Game Master
Preston Wiley
Siilex Alois (This whole being dead thing isn't so bad...pass the ale)
Dom Foran (Have sword will travel.)
Daglon (T'or has returned to his full glory. Those who have avoided His justice will now have it brought to them.)
Meow Kitty
D'leyna Ciedrith (Mini tank/lawnmower, famous for her omnipresent golf bag o' weapons.)


Adventures/Thugs wanted for item recovery and island defense. Meet Mylor at the Spectral Meteor at 2pm.

Plot Synopsis

Mylor is an elf and he wishs the adventures to help him obtain two items from an elven island about 4 days from Lojem that has recently come under attack. The island was attacked about a day and a half ago and while the elves were able to fight the attack off, they took very heavy losses and will not be able to fend off another attack. The elves remain on the island simply because they are sure they will be ambushed if they leave the island with the two artifacts.

The adventures agree to do this and they arrive at the island 4 days later. They load the items, a 4' x 1.5' oak box and four metal stakes wrapped in canvas, into their boat. At the same time, the remaining elves on the island load up the two elven boats in dock. The adventurers boat and the other boats set sail.

Someone spots a boat in the distance with no flag raised. The other elf boats move behind the adventurer boat and sail away from the oncoming boat. Paul dives in the water and swims up under the enemy boat, someone spots him and tosses an object into the water with cause a fireball to explode damaging Paul. Paul casts demolish on the boat, the wooden hull explodes, exposing a second metal hull. The deck begins falling part, but the boat is still sail worthy.

In the meantime, enemies begin flying at the adventures boat with weapons in hand. One lands on the boat and tosses an object after pulling a pin at the center of the boat. Its lets off a demolish spell and the parties ship begins breaking apart. Four more enemies show up. Mordanci fires a few shots of a bow at one, but is taken down. Dom kills one, one retreats, two go unconcious. The party takes the two artifacts and loads them into one of the other elven boats while Dom threatens the enemy boat with violence, as he dumps one of their unconcious guys on the boat, if they don't give up now. They give in and agree to leave.

The adventure is successful and the party gets paid.

Noteworthy events:

After this mission, all guards in elven territory have +1 weapons. (They only remain +1 for one day if they are taken.)

Noteworthy Postgame Events