Game Master
Levi Scoville
Adventurers
Ach and Pain
Trixie
Syd
Eli
Hook
Deep Beneath the Sand (7)
Plot Synopsis
The party resumes exploring the ore processing room, finding multiple layout designs for the basement, which outline how metals are separated and specifically shows how terisium is mixed with some chemical and sent to another location. The party finds a materials list for something called "Hyper-compression GHS" which requires a large amount of terisium. The party returns to the middle basement room, where they fail the required stealth to avoid being detected by the massive mining robot, which attacks the party, causing them to flee. The party flees to a large room with multiple mixing vats, and a door in the ceiling, after leaping up to the door with some difficulty, the party ascends a large ladder to the top of the tower. At the very top of the tower, within the rooftop dome, there are a number of radiators and a vent to the outside, in the centre of the room, all the heat pipes from the radiators combine to a large multi-pipe column that extends into the floor, along with a trapdoor. The party follows this and arrives at the +2'nd floor, which is a well-decorated control room, the party also discovers a nice balcony overlooking the wheat fields and a crafts room, where the party exchanges some letters with the inventor, and with information from him, they prepare to retrieve a device that was stolen from the inventor.
Noteworthy Postgame Events