October 16, 2026

Game Start Date
7/29/2560
Game End Date
7/29/2560
Game Master
Caleb Zhang
Adventurers
Preston (Eris)
John (Zaphani)
Hannah (Nyx)
Rudra (Alrug)
Zachary (Thomas)

Hook

Iterative Alkahest Session 5

Plot Synopsis

Space and time grow more stable and the guide’s steps more direct as they draw close to the end. The light grows even more intense as they grow closer. At closer observation, Moon is able to give some more context. Heliopolis Nova is the city’s name, and it is in ruins. Black basalt and white limestone walls that sit in rubble, having seen the scars of war. Shades of ghosts and echoes of war are shown in this spatial location - as time itself fluctuates. They see an elven boy with a bow tear into a mass of beasts and animals, striking at some amalgamation of flesh, evolving and adapting alongside countless scenes of slaughter.
The light originates from its center, a pulsing beacon of light, but as it does - it appears to hurt the guide, who seems to burn from this light, but he pushes forward uncaringly. As much as it seems to keep time and space stable, the time freeze effect actually feels stronger towards its origins. It also burns Zaphani, but is more ignorable. Moon’s memory seems to be improving under it though and he’s able to share more about the history of why the calamities, the Ichor Bearers, and his own situation. The Ichor Bearers are those who have consumed some sort of mysterious liquid that grants immense power, but reshapes them - made to oppose the calamities. He succeeded at bringing down his calamity, but ascended as a result into a form where he can barely intervene or be considered alive, the domain swallowing him.
He’s clinging to this sanity using his own last request at the advice of Sera, the Bearer of the At’ena Ichor. He detects Lady Nour, Pharaoh Aten, John NPC, and a singular guard. They are glad to meet the party, having woken up here. Moon sensed via death, as the Pharaoh confesses to his blessing from a Member of the Order Sealed Sun, Silver and in a moment of weakness, after severe losses in the vault, he asked his blessing for a chance to save someone. And he managed to create his guards - a grave sin he knows, that they are actually mechanical zombies of sorts.
Then, the non-party members get a chance to converse with Moon and the players get a chance to work on sharing information and solving the initial prophecy they heard long ago with the Luminous’ Eye managing to reconnect to Alrug and help share information about the archetypes. However, as a cost - enforced by an equilibrium, causes Eris and Zaphani to lose their blessings and fate to sour heavily on Eris.

Noteworthy Postgame Events