Game Start Date
07/16/2560
Game End Date
07/16/2560
Game Master
Maddie F
Adventurers
Malrick
Aether
Holly
Fleuria
Kaplambaga
Hook
The Party arrives at the Halsain camp, and even after everything about their plan to gather information on the Bowl goes wrong, they learn that there may be more to the Halsain than meets the eye…
Plot Synopsis
The Party buries the Halsain patrol they encountered last session, and heads into camp. The party is immediately split, with Kaplambaga being sent to the dungeons as a prisoner (with Holly invisibly keeping them company in the cart), Malrick, Fleuria, and Esra being sent to the main tent for questioning, and Aether sneaking off on her own. In the dungeons, Kaplambaga is nearly executed, but Aether and Holly with Kaplambaga kill the guard instead. In the main tent, Malrick, Fleuria, and Esra meet the Halsain leadership, mainly the leader Semir Atay. Semir questions the three, and Fleuria claims that he broke his sword on the shell of the shellbearer (Kaplambaga), and he had to fight bare-fisted while drunk. Semir invites Fleuria to the front, where he is whipped due to him not having “patience in battle”. Fleuria is taken away, and the rest of the party meets up to save him from a terrible fate of being forced to play an ancient game of Dungeons and Dragons. But when they break in to save him, it turns out Semir knows who they are. Semir offers for them to join the cause of bringing back ancient Dahabian culture, and their first task is to track down Kaplambaga’s tribe to better learn how to be nomads.
Noteworthy Postgame Events