Game Start Date
9/6/2560
Game End Date
9/8/2560
Game Master
Jack Steuber
Adventurers
Yaupon (Sean)
Uraka (Gabi)
Kamikawa (Kai)
Gimble (Daniel)
Kaledin (Ronnan)
Bombardia (Andrew)
Hook
[MAIN COTSS] Crystal in the Sands 4
Plot Synopsis
The session started with the party continuing on running to their ship and noticing some other people watching them run away from their port. As the party gets onto their ship and and begin leaving 3 smaller ships begin to chase them. After a catching up to the party, the party then decided to lower down and talk to them. After a small conversation the party successfully convinced them they didn't commit a crime and were accidently given the wrong coordinates. After around 2-ish days of journeying and teleporting they found themselves near the karhsi collective and seeing a large ship flying from above and a smaller ship and 2 parties interacting with each other(seemingly a kidnapping). The party then were meet by the big ship who asked them a few questions and eventually boiled into a combat. Once the combat ended the party caused the other ship to begin falling towards the surface but successfully over a period of an hour saved the ship and a few remaining living people on the ship. During this process of saving the ship Bombadia tried to bomb in while Gimble and Kawakami where on the boat, Yaupon teleported to the smaller boat now manned by the 2 adventuring parties, and the rest of the party meet with a psionic adventurer who teleported to their ship and talked to them for a while before convincing the psion to cast go away on the Mishrite bringing them in contact with the other group. After the safe landing the parties talked for a bit before hearing about a vault being compromised, and then the party attempted to flee the scene before they were found out to know the location of the supposed vault. During the talking Bard signed a stolen contract which had been changed due to the power of HU causing them to also be hired by the Servet clan. During the escape from the other parties the psion from before continued to follow the party and get more answers out of them. Once successfully over 100' above the ground the party realized that they should have checked for survivors from the ship and let them on board and attempted to land once more.
Due to the other GMs ending session at this point their may be changes to the following sections, but the party successfully landed, found 7 pirates who were either harmed are were deemed to not be a threat, and brought them all on board to be new crew for them. The other party may or may not interact with this.
Noteworthy Postgame Events