Game Start Date
7/28/2560
Game End Date
7/28/2560
Game Master
Caleb Zhang
Adventurers
Preston (Eris)
John (Zaphani)
Hannah (Nyx)
Khadija (Clown)
Rudra (Alrug)
Zachary (Thomas)
Hook
Iterative Alkahest Session 2
Plot Synopsis
Descending into the vault via an installed elevator with Lady Nour, it is a vast and expansive space - into a set of steel-like materials lining the walls. The players are able to discern that this metal is clearly not of any modern make. Additionally, upon careful study of the warding, it is clear that this is meant to shield the Vault from the eyes of immensely powerful magical beings primarily, though it does serve additional purposes. As they travel, they realize Lady Nour is navigating shockingly well despite the wall's nonsensical map which appears to be constantly spatially teleporting about at random.
As they descend past the first layer, Lady Nour tells them to follow her through a wall and to show no hesitance. Clown, Scrumptious (Nyx’s Loaf), and Thomas become lost in a pitch black abyss that feels suffocating and at the same time empty and chilling. Clown is holding onto Scrumptious, but manages to convince herself that it is all a dream - ending up in a brighter spot. Thomas and Scrumptious are not so lucky however and witness a manifestation of dread before them - Lucy (Thomas’ cat) with her mouth stitched shut and Scrumptious having a realization that they are on top of Nyx’s corpse.
Outside, Lady Nour attempts to intervene, only to suffer severe backlash with a burning light coming from her pendant. Scrumptious and Thomas manage to exit the black void in a splash of darkness expelling them into the hallway. Clown is saved by a remnant of the Order of the Sealed Sun - a painted fragment of Oona, the Surreal Sculptor. The players manage to question her for a time, before she has to leave - unable to sustain her presence in reality for long.
Lady Nour manages to guide them further into the Vault, towards the Gallery. There many paintings reside - of the various Archmages of the Order of the Sealed Sun (numbering 100 total). Clown chooses not to proceed inside - as Lady Nour warns of dangers and blessings that come with costs. Within the vault, they question many members of the Order of the Sealed Sun and realize many of them lack certainty about the exact purpose of the Vault and why it seems to be malfunctioning.
The following blessings were granted. In exchange for having borne the judgement of Scales, Eris will find her path towards vengeance more easily and Zaphani will find luck in his favor. Nyx talks to the Metallurgist, agreeing to gain some amount of more gold (25 gold a session, out of GM’s rewards) at the cost of misfortune. Alrug obtained the Merciful Monarch’s blessing to be spared death once, the Firmament Strider's stride to a location (though he must seek a way out of the universe), and can ask the Luminous Eye questions under the conditions of secrecy.
Then the Gallery’s custodian causes the lights to flash red within the Gallery. They have time to talk to the Thread Weaver and the Logician before they leave, happening in next session.
Noteworthy Postgame Events