Game Start Date
7/22/2560
Game End Date
7/28/2560
Game Master
Caleb Zhang
Adventurers
Preston (Eris)
John (Zaphani)
Hannah (Nyx)
Khadija (Clown)
Zachary (Thomas)
Rudra (Alrug)
Mad (Adipose)
Hook
Iterative Alkahest Session 1
Plot Synopsis
Lady Nour, a sole survivor of being an explorer from a noble house greets the party in a tavern in Soko. They are given a chance to question her, and do so extensively over the political situation in the city, contents of the vault, and about her. General consensus, something is off, but Lady Nour seems trustworthy enough, with her showing some replicas of the relics that have been found inside the vault.
They are soon off to the site around the Tepiz Vault’s that set up by Pharaoh Aten. They arrive by caravan, after Eris helps Lady Nour with alchemy along the way to the vault. The Pharaoh greets them out, riding ahead. The players spend this time questioning and learning about Pharaoh Aten. He’s wearing the mourning colors (white), primarily for those who have perished within the Tepiz Vault trying to open it. The players talk to the people around the camp and prepare to enter the vault. They learn it is a host of powerful curios and defenses made by the Order of the Sealed Sun, an order of semi-heretical archmages - metallic puppets that have an unusual resistance to magic.
The players then set off for a tour of the cleared parts of the vault as led by Lady Nour, prior to heading to the last floor to open the third section of the vault via a key.
Noteworthy Postgame Events