Game Master
Noah Kauffman
Adventurers
Garen
Mercy
Ignis
Kyrae
Ighnti
Hook
The South Plague bane 1
Plot Synopsis
Party all gathered together at the house of Dr. Moladar in centralia city who gave them the job of helping to investigate a mysterious plague that has been spreading through the southern hemisphere of Jaern. the party went to the island of Kadira, a small trading island where the northern merchants often dock before traveling further south. upon arriving they met with Moladar's colleague. the necromancer Bob. an eccentric but brilliant man. the party investigated 6 patients who were at the 1st and 2nd stage of the southern plague and through a lot of experimentation and research, found that the plague is not just a normal disease or curse, it is a living being that has been created for nefarious purposes. the party found that the disease itself is being transported in contaminated red honey, the party learned the merchant, an insectoid bee person by the name of Dalphus, dropped off the honey and is now on his way to Alwadhia. the party used Ignis's globe trotter magic item to quickly teleport them to the wasteland of Alwadhia to intercept the merchant.
exp: 2,700
gold 300
loot roll for custom magic items (one per person)
Noteworthy Postgame Events