Game Start Date
4/30/2560
Game Master
Ben Haneline
Adventurers
Daniel (Gimble)
Noam (Princess of the Night)
Andrew (Bombardiro Crocodilo)
Preston (Eris)
Keaton (Goldacker)
Aiden (Grumblo the Mental)
Nathan (Francis)
Jinu (Rowan)
Hook
[Intro COTSS] Solar Raiders S1
Plot Synopsis
The party meets up and introduces themselves to each other, they then meet their hirer, Albert Braveheart and old desert sandtail who is an Empanian. He proceeds to explain what they will be doing, which involves going to a cave to acquire an artifact. After that they load themselves and supplies into a dune buggy.
As they are driving the party converses with Albert, and learns that he has some memory problems, and can’t properly remember the directions to the cave. Luckily Albert’s grandchildren Jericho and Johana stowed away in the bags, and are able to help guide the party to the cave. Before entering the cave the party tries to trick Albert into giving them the remainder of their payment. Albert in his confusion proceeds to misname Rudri, as Rudrus, and begins to have swarms of bees pour out from his ears. The grand kids proceed to give the party equipment including a bag of survival gear, a bag of cookware, a bag of 50 succulent pomegranates, a bag of 50 grenades, and a bag of sand. They then take the keys of the dune buggy from Albert and leave him locked in the dune buggy with the bees, while they enter the cave with the grandkids.
While exploring the cave party discovers traps, and sets off an arrow trap, a poison gas trap, and another arrow trap. As they explore more they come to a three way fork in the cave, and a party member, Eris, sent their spirit guard down each of the tunnels to scout out what was down each tunnel, down one tunnel was a large ant, another had a room filled with alchemy equipment, and while scouting the last tunnel Eris lost contact with their spirit scout.
Party then proceeds down the middle tunnel towards the room filled with alchemy equipment, while their Eris with their knowledge of alchemy is able to discover health potions, unit potions, enhanced blade oils, and salves of slipperiness. While investigating the party discovers two tunnels, one smaller and one large. Some of the shorter party members proceed down the smaller tunnel and discover a dwarven forge with adamantine walls. The party members Gimble and Grumbo look around inside the forge, and discover 2 completed adamantine weapons, and 11 incomplete adamantine weapons. Before taking the weapons they look to make sure that there are no pressure plates, and then take all of the weapons back to the party.
The party then proceeds down the remaining tunnel and sees a group of spiders and ants. Rupert sneaks to look at spiders and ants realizes they have eggs, and the party sets eggs on fire. The party realizes they have to go through fire and uses the bag to try and smother the fire and make a path, but the sand is magical creating a floating path that they use to cross the fire. They find a two prong black crate key, that glitches in and out of existence and the spiders and ants look at them and prepare to attack.
Noteworthy Postgame Events