May 24, 2026

Game Start Date
03/06/2560
Game End Date
07/03/2560
Game Master
Jack MacDougall
Adventurers
Maeve
Eryndor
Robert Greenfoot
Disthene
Ky Kiske
Kaza
Hierophant
Lil' Terror

Hook

Red Hawk Operations II | Weeks 1-14

Plot Synopsis

[Week 1-3] - Waterfront Casino.
- Party was gathered by an organization called the Red Hawk Brotherhood with the intent of doing a few jobs which party agreed to do in secret. Their main goal was to destroy the Fist of Neptune, a mercenary organization from the Red Hawk Operations I who seemed to possess a near endless supply of wealth and resources.
- Invaded a ship doubling as a Casino, a front for the Fist of Neptune, with the purposes of finding information on the organization's Head Accountant, one of the only people known to be in contact with the leader of the Fist of Neptune, Midas Goldclaw.

[Weeks 4-6] - Ambush at Sea.
- Party uses the information gathered by their invasion on the waterfront casino. Learns the location where the Head Accountant will be going next to collect money for the organization.
- Party plans and executes an ambush on the accountant's ship while it's collecting from another vessel.
- The party successfully captures the head accountant for further intel.

[Weeks 7-10] - Undersea Skirmish.
- The Red Hawk's main submarine which the party is taking temporary residence in is suddenly attacked in the middle of the night at the rear by a vessel belonging to the Fist of Neptune.
- A raiding party boards their vessel and destroys key operational functions of the submarine including its primary motor and power generator.
- Through a coordinated effort by the party the raiding party is defeated and the submarine is repaired before it hits critical depth.

[Weeks 11-13] - Final Approach.
- Now with all the information they need, the party makes their final assault on Midas Goldclaw's compound on an unmarked island in the Forgotten Archipelago.
- The party systematically dismantles the compound's fortified walls and its defenses before making it inside the compound's garden-like interior. Four large statues on each corner of the large, rectangular building contain powerful warriors petrified in stone that, when released, attack the party one after the next.
- After defeating the warriors, the Party gains access to an elevator in the center of the room, taking them down to the underground chamber where Midas Goldclaw waits.

[Week 14] - Lord Midas.
- After making it to Midas' chambers, Midas Goldclaw discusses economics with the party for a drawn out period.
- After this discussion, Midas Goldclaw battles with the party, utilizing gold petrification throughout the fight to defend himself. The party finds that all damage dealt to him is quickly healed, though his wounds are replaced by solid gold.
- In the middle of the fight, Lil' Terror casts Super Chaos, giving Midas a secret name that, when spoken, will instantly kill him, alongside making him vomit up an identical clone of himself that attacks him.
- After several rounds spent guessing names, Kaza shouts out "Butterworth", causing Midas Goldclaw to fully petrify. His clone, seizing this opportunity, obliterates the original by shattering his statue form.
- Before the party can figure out what to do with the clone, it escapes the compound using a teleportation technique.

Noteworthy Postgame Events