Game Start Date
5/12/2559
Game End Date
5/21/2559
Game Master
Nathan Buitendorp
Adventurers
Zrissi (Gilly)
Vingrin (Kenzie)
Steris (Anthoney)
Nxiya (Yohan)
Tux (Eric)
Opal (Jack)
Jean (Eli)
Hook
Club Penguin: Invasion of the Magic Kingdom Part 18
Plot Synopsis
The party fights back against the dolls and is able to destroy all of them. After the battle, the party investigates, and finds no signs of any footprints, but finds a sparkly substance left behind. The substance was magical in nature, seemed to be naturally occurring, and reminded some party members of the dreaming. After that, the party found a theater where an orchestral performance was going to be put on. However, the conductor couldn't be found, so Tux decided to step up and take his place. After being gifted a magical hat, Tux was able to magically command a musician-less orchestra and give a beautiful performance. After returning the hat, Tux noticed he retained a spark of the hat's magic. After that, party found a sword sticking out of an anvil. Each party member tried to free the sword, but only Zrissi was successful (thanks to being a fraction of a Greek god, so kind of royal blood in a way). After freeing the sword, the townsfolk acknowledged he as a new princess and invited her and her companions into the nearby princess social hall. While in the hall, Zrissi learned that Snow hasn't been since a group of ruffians had started collecting the keys across the other lands. They told party that she could still be found though in her cottage by the diamond mine.
Noteworthy Postgame Events