Game Start Date
Game End Date
(Other gods may hold power during your brief life, but Anubis holds power for eternity afterward.)
(If it is your time to die, that you shall. If you need assistance please feel free to attack.)
Vem-Dena Silverwing (Mage, Necromancer, Bladedancer, Spelldancer, Smith, Nomad, Evil Super Genius. Also grew 3 islands of her own and makes the most delicious pies ever to exist in the multiverse. Now a )
Zeshin (I'M A WARRIOR!!!)
Sarku, Priest @ Sepulcher in Rougtero
(See text below)
Hook A -- Epilogue from Live Action Game --
Stranded on the D'ardy Turo Island, you seek a way to leave the isle. (I ran this part)
Hook B -- Rougtero --
Father Sarku of the Sepulcher seeks adventurers to rescue their agent, Alfon Helsink, who is being held captive on D'ardo Turo Isle. Combat pay, interesting adventure. (Dan Lawrence ran this part)
(Not enough spaces in the Adventurers column for this game.)
(Bethany de Fiera & Cray were also along.)
Group A, being stranded on the island, they built a signal fire to light when they see a ship, a shelter to sleep in until a ship arrives, and they kept themselves fed with fish and fruits from the island.
The suspected hirudo Jerish had escaped, and the young hirudo hunter Alfon Helsink had gone after him.
Group B, was hired in Rougtero and sent on a ship hired from a local trading company run by Bangdash & Roc. They travelled to D'ardy Turo, with only a brief encounter with a sea monster.
The two groups combined when the ship carrying Group B arrived on the island where Group A was stranded. (Dan Lawrence took over both groups)
They went back to the Ardo Turo only to find that the priests of Orus had been killed, and the place ransacked. Greyson noticed a man being 'launched' from the top of the tower into the jungle, so he took Bethany and Zeshin to find him.
Some of the group went upstairs to search, in case Jerish was still hiding inside with Helsink. They found a bomb, just in time for it to explode. They also see a shape that could be an ethereal person, so they time-stop the person, then see to injuries and rescues.
The group in the jungle brought Helsink back, though he was shackled and badly injured. They find an invisible collar on him while they tend to his medical needs. Removing the collar dissipates an illusion -- it isn't Helsink, but a young woman.
The group prepares, then drops the time-stop on the person, and kill him. Again, it isn't the person it was thought to be. This was a man dressed in nomadic garb, with an illusion of being Jerish.
The group returns to the ship, where they find the body of Helsink (the real one this time) on deck with a note from Jerish. It threadens reprisals if anyone should continue hunting him. No one saw the body delivered to the ship. Canas located a witness to the hunter's death, and the group questioned him. He was just a drunkard in an alley, and was afraid to say too much. He did describe a man similar to appearance to Jerish.
The group returned to Rougtero and gave their report to Sarku, along with the body of Helsink.
Noteworthy Postgame Events