December 10, 2005

Game Start Date
3/19/10047
Game End Date
3/7/10047
Game Master
Joel Gunderson
Adventurers
Lottie 'The Hottie' Grott (The Badass Lady (Yes, she is related to the great Jorjis))
Cal Tepiv (If it is your time to die, that you shall. If you need assistance please feel free to attack.)
Vem-Dena Silverwing (Mage, Necromancer, Bladedancer, Spelldancer, Smith, Nomad, Evil Super Genius. Also grew 3 islands of her own and makes the most delicious pies ever to exist in the multiverse. Now a )
Setzer
Tanis (Barrister Extraordinaire)
Barry (Hmm... You don't look so well. Would you prefer burial or cremation?)
Meister
Roan
Eve
Actors
Lord Warren
Lord Corwin
Cargus

Hook

Capable individuals sought to complete a mission. See Cargus at the Stopover Inn today at 6.

Plot Synopsis

The party was hired by Cargus to go to Southam and speak with Lord Warren and Bob about their next mission. Those who were already involved in the plot line or who had worked for Bob before received letters; those who had not received letters responded to the post. The party met with Cargus in the Stopover Inn in the Portal Farm. Cargus once again entered the bar covered head to toe in mud. Once the party had met with him, Cargus informed them that the details of their mission would be provided by Bob and Lord Warren on the other side of a portal that he created with a piece of chalk.
The party traveled through the portal where it was explained to them that they were to find and destroy a certain artifact of Almar. It resembled a diorama of a small room with 11 pillars; each one had the holy symbol of one of the original Jaernian gods plus one for Almar. If the party succeeded in this mission, Lord Warren would pay them each what they requested. They were also looking for Lord Corwin, a Merchant Lord of Southam who inherited his title from his father whom Bob killed as a result of a previous mission. The party was tasked with finding the location of Lord Corwin’s hideout in the Geleian countryside and destroying the artifact (and him if possible). After investigating the estate of Lord Corwin and one of his businesses (and encountering some of the traps he left behind), they were able to deduce the location of the keep that Corwin had built. The party didn’t have the accounting ability to quite understand what was going on, but he had used a couple of fake accounts as a shelter to build a huge keep outside of the city without the city government finding out about it.
The party traveled to the keep, which was being guarded by a platoon of High Orcs. After killing one of the squads, they entered the keep and found their way to the room where the artifact resided. It appeared that the keep was to be a staging ground for a large force of Almarians; the party was fortunate enough to arrive before the keep was populated. The giant cave where the artifact resided was being guarded by 4 huge giants as well as Lord Corwin, a mysterious but highly-skilled warrior whom the party never learned the name of, and 3 priests of Almar. After Cal killed the warrior single-handedly in a very difficult battle, the rest of the party managed to slay the giants and Almarians. The Air Mage was slain when Bob teleported into the back of the room and killed him in the same round that Tanis cast a Dim spell on him; this slightly confused Tanis. Unfortunately, the magic item that allowed him to fly was destroyed by Bob’s spell. Claude was also in attendance; he was given the opportunity to absorb the Primal Energy which was a result of the backlash of the destruction of the artifact. He mysteriously denied and left, presumably returning to his home plane. Bob was upset by this greatly. The party then destroyed the artifact and looted the corpses. Their payment from Lord Warren is pending.

XP: 2900

Magic Items:
Magic Intelligent(basic) weapon given to Cal
Ring of Spell Storing (8 Ranks)
Ring that allows wearer to cast spells that will damage out-of-phase beings
Other Items pending as payment

Other Results and GM Notes:
Almar is now completely unable to access this realm or grant spells to any of his followers.

Vormaxia and Zeferin cannot grant their followers spells greater than rank 6 on this plane. These gods are also completely unable to manifest on this plane.

All known off-world portals are being watched either overtly or covertly by priests of Anubis and Orus (or just followers of these deities). Priests of Almar will be apprehended and jailed (and probably executed due to public outcry).

Noteworthy Postgame Events