August 28, 2021

Game Start Date
06/28/10078
Game End Date
06/28/10078
Game Master
Greg Mowczko
Adventurers
Lavare (The Cursed Air Microdragon)
Mindra Vii (Creator of the Magic Mutate)
Wyn
Pacul

Hook

I've been locked out of my home and need some adventurers to get my key and another item that have been stolen. Meet my representative Cragorth (crossed out) Ravina in the Centralia Guild of Wizzards at 6 pm on the 28th of Led to discuss the details.

Plot Synopsis

Sarah, the greater in the public access lobby of the Guild of Wizzards, sends each adventure to meeting room B. There is some food and a keg of beer. Ravina arrives introduces herself she states a magician Beroul had stolen the key to keep of Duke Stein. She offers 250 gold to each of the 4 adventurers and they agree to accompany her back to the keep. They take portal 69 at the alpha site and arrive in the only portal on Kratal. They hop in a rail car to travel to the capital city. From there they went to the customs agent to get some identity rocks created so they would be less likely to be attacked by dwarven patrols. They then go over to another person who has them stand in a circle which transports them to just outside of the Duke’s keep. There they meet the Duke who shows them the note the mage had left basically taunting him.
They set out south to try and find the key and stolen goblet that are needed to allow people back in the golden keep. After going through some fields of corn and soy they head east into fields of wheat. From there they find a cave entrance in the southern mountain side. With a bit of time they manage to come out of a maze of tunnels into a grassy plain. They can tell there is some sort of gap to the North and South of the valley. Lavare flies high enough to see the top of the white keep through the northern gap so they head that way.
They find the White keep is locked with a portcullis. They try a few ways to get in and finally open a hole to pass through. They unlock the door from the inside. Then find a maze inside the castle and use a “bridge” to skip through parts of the maze. They find a key to the Black keep. Then head back through and off to the last keep. They encounter a dragon while in the maze of the keep and time stop it. After some searching they find the key to Duke Stein’s place.

Noteworthy Postgame Events