August 06, 2005

Game Start Date
Game Master
Craig Brown
Selina (must play with yarn ball...)
Siilex Alois (This whole being dead thing isn't so bad...pass the ale)
Mara (Shiny things are part of Neptune's Glory)


Your in the marketplace when...

Plot Synopsis

They were in the marketplace doing their own thing when a kid runs up to Dalia, pleas for help, and runs off. Dalia, and others, notice the two tall men making their way through the crowd, searching. Halima stops the men and questions them. Dalia distracts one and follows the kid. One of the two men claims that he his the guardian of the boy, and that they need to find the boy before trouble befalls him. He charges Halima to help, since she impeded him before. Selina has an item that helps, and allows the man to use it to Locate the boy. They follow at a running pace towards the docks until the item quits. They them make a 'best guess' direction and follow that all the way to the docks. They see one boat that may have left within the time they were chasing. The man is furious, and again charges Halima to find the boy. He tells the group that he will leave word at the Weary Scholar, and leaves with his guard, Fedric.

Dalia, hidden in the crowd at this point, follows the men past the Weary Scholar to a nearby in. She gains the opportunity to overhear the conversation between them and another man who has the tattoos of a nomad rondo with which she is familiar. The conversation involves a ransom of the boy for a ring.

They follow trails, involve the Routero Patrols, and thwart the plans of the nefarious. They discover that the boy was indeed grabbed by some thugs. They find the boy in a warehouse, and rescue him. They worked with the Patrol to capture the two thugs and return

Noteworthy Postgame Events