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settings:titansmaw [2021/06/18 17:28] eliusettings:titansmaw [2021/06/18 17:32] eliu
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 The Gazer culture belongs to the elves of The Great Ring, the elves keep their culture from spreading by staying in their city and having minimal interaction with the other tribes. The Gazers act somewhat like priestesses of At'ena, believing they can see the coming tides of time and predict the future of the island. Many of the tribes believe in these elves and will offer tribute in the form of food and gifts, this belief leads to hostility with the Moongifted culture, but it never comes to blows due to the Gazers powerful position. The Ring Dwellers are the founding tribe and their gate guardian is known as Typhos (pr. TAI-fuss).  The Gazer culture belongs to the elves of The Great Ring, the elves keep their culture from spreading by staying in their city and having minimal interaction with the other tribes. The Gazers act somewhat like priestesses of At'ena, believing they can see the coming tides of time and predict the future of the island. Many of the tribes believe in these elves and will offer tribute in the form of food and gifts, this belief leads to hostility with the Moongifted culture, but it never comes to blows due to the Gazers powerful position. The Ring Dwellers are the founding tribe and their gate guardian is known as Typhos (pr. TAI-fuss). 
  
 +=== Gate Guardians ===
  
 +While many of the beasts of the Maw are awe inspiring with their massive size. However, they pale in comparison to the gate guardians who are of apocalyptic size and strength. Only five of these Guardians exist and nobody really knows what or how these creatures came to be, many of the tribes will have wildly different mythologies surrounding their origins. But all agree that these gate Guardians keep the Maw safe from threats. The Gate Guardians each inhabit different parts of the island, sleeping or in a state of dormancy. Each tribe offers sacrifices of food and prayers for protection and prosperity. Two of the gate guardians actually possess the ability to communicate in a coherent way that individuals could understand (mental communication creature ability), the other three possess no such abilities but are able to understand small amounts of Paroli (3 ranks).((GM notes by Noah: for the most part just treat these as legends, Typhos at one point might have existed as adventurers will uncover relics related to him, but no definitive proof. The others do exist and bad things will happen if the adventurers muck with them too much))
 +
 +== Bio ==
 +
 +The deep delver, the oceans vessel, the storm breaker. A massive whale like creature similar to that of the Blue whale, some say it was the one that broke the great storm and brought the original inhabitants to the island, now Bio lays in the deepest abyss, awaiting the day when the people of the Maw must leave the island. 
 +
 +== Pyth ==
 +
 +The carved one, the shattering fist, the stone teacher. Pyth resides in the deepest caverns of The Maw, some say sleeping near the great inner sun (the planet’s core). The only gate guardian to resemble that of a person, upon further inspection and should anyone ever live to tell of this discovery, Pyth is the only artificially made gate guardian, a Golem. Legend says when the invaders come once more to take the island, Pyth will rouse and heaven will shatter only to be remade by the teacher. 
 +
 +== Ameth ==
 +
 +The silver wings, the dreaming sage, moonborn. Ameth is one of the two Gate Guardians who possess great intelligence along with their great size and strength. Depictions of Ameth show a great silver beetle with two wings, one light and one dark to represent the moons of the world, the dreaming sage Ameth left the world when the people of the Maw arrived after teaching them the dust path, legend says the Ameth sends dreams and visions to those chosen, and one day the dreaming sag will return from the realm of spirits to lift the dreamers up into the realm of spirits. 
 +
 +== Ma'at ==
 +
 +The reaper, Earthbones, The Bone collector. Maat is depicted as a great bone serpent with 8 arms, his body coiled around the island of The Maw. Maat teaches strength and some believe is responsible for the great growth of the creatures and plants, their souls nourished by his boney flesh. When the first people arrived they were weak and hunted by the children of old, but Maat gave first his bones and taught them to bind them to their very souls, turning weakness into strength. 
 +
 +== Typhos ==
 +
 +The old father, the seeder, the great Maw. no one knows what it is that Typhos looks like, only the elven seers know of his true enormity, many say that the island is his mouth and that on the last days of Jaern will Typhos awaken and swallow the island, he will fly on gilded wings ,as Jaern withers into dust, to a new home and seed a new world for his children, and thus the cycle will start anew and the next Guardians be born to guard paradise. 
 +
 +=== Titan Essences ===
 +
 +After defeating one of the massive creatures of the Maw. Party has discovered the existences of Titan’s essences. 
 +
 +Titan’s essence is unique to the Maw in that it is the reason why the flora and fauna of the region has grown to enormous size, here is the explanation as to where it comes from and how it works. 
 +
 +Titan’s essences comes from the Gate Guardians themselves, they have grown in enough power that they begin to produce the magic energy naturally, so much so that it produces a runoff effect to where they are leaking Titan’s essences. Normally it would not be a big deal and it wouldn’t be noticed very much, the problem comes from the fact that there are five gate guardians, this massive runoff of Titan’s essence that comes from the gate guardians gets naturally absorbed by the plants and ground, as creatures eat the plants, they gain a small portion of that essences. In simple terms, the more a creature eats the more essences it accumulates, predatory creatures often grow rapidly since consuming other living creatures with titan’s essences causes their essence to pass onto the predator. By killing larger monsters, the inhabitants are also able to gain a portion of that essences too (and subsequently adventurers too.)