settings:cahyali:nulllabyrinth
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settings:cahyali:nulllabyrinth [2021/02/28 21:38] – created eliu | settings:cahyali:nulllabyrinth [2021/02/28 21:46] – eliu | ||
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* Major Races: Drow, Duergar, and Undead | * Major Races: Drow, Duergar, and Undead | ||
* Major Cities: Void's Crossing, Manilla, Abberath | * Major Cities: Void's Crossing, Manilla, Abberath | ||
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+ | //It would not make sense to draw map of the Null Labyrinth, as its various locales shift and move in unpredicatable ways.// | ||
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+ | The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are six fixed or ' | ||
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+ | There a few known locales within the Null Labyrinth that explorers have charted. They include: | ||
+ | * **Null Caldera**: the caldera of an ancient volcano, where the ruins of the Arcane Forge are located, directly beneath is the Arcane Font. | ||
+ | * **Arcane Font**: The hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. | ||
+ | * **Tarra Ruins and Crypt**: The ruins of an ancient city, long deserted. It is now haunted by spirits and undead, and deep within are the ancient controls to the Null Labyrinth. | ||
+ | * **Planar Gate**: Only a rumor exists that there may be a gate between worlds somewhere deep within the Labyrinth. If it exists, certainly no one knows where it is and how to get there. | ||
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+ | //The areas of the Null Labyrinth endlessly shift and change, interconnected in strange arcane ways. If you are a GM, see the [[settings: | ||
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+ | There are a few cities that can be found in the Null Labyrinth, each of which has its own laws and customs: | ||
+ | * **Void’s Crossing**: city belonging to the Null Cultists. | ||
+ | * **Manilla**: | ||
+ | * **Abberath**: | ||
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settings/cahyali/nulllabyrinth.txt · Last modified: 2023/11/20 18:42 by quiddlesticks