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settings:cahyali:leyork [2021/03/21 00:50] eliusettings:cahyali:leyork [2024/03/10 03:32] (current) quiddlesticks
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 ====== Ley'Ork ====== ====== Ley'Ork ======
-  * Government Type: Aristocracy/Democracy +  * Government Type: Corporate Democracy 
-  * Symbol: Dragonfly+  * Symbol: Six-Winged Dragonfly
   * Major Races: Cosmopolitan   * Major Races: Cosmopolitan
-  * Major Cities**Metro**, Ley'Ork Spire, Courtsland, Port, Landing+  * CapitalHarena Metropolis "Metro
 +  Demonym: Ley'Orkian
  
-{{settings:cahyali:leyorkmap.png}}+{{settings:cahyali:leyork_complete.png}}
  
-The enterprising industrialists in charge of Ley’ork are a forward thinking bunch that sacrifice anything in the name of expansion and growth. Fostering a culture where one’s work comes to define the aspect of their being, the norm is that productivity is the only factor in one’s success in not only Ley’ork, but in life. Forgoing a traditional governmental structure, the leaders of Ley’ork are determined in an electoral system, though the number the votes an individual gets is proportional to the amount of property a person has. Property only reaps votes if it is actively being worked by employees, children, or being rented out for use by others. Due to this, the government system more closely represents an aristocracy of an elite few families. Having children is viewed as a societal duty. Functionally, they can inherit/work your property and thus continue the values of your family with their ballot. Many of the wealthiest families have arranged marriages for their children to foster mutually beneficial relationships amongst their family businesses and political views. This has led to a few families gaining nearly all the control in Ley’Ork economically and politically, as well as running the [[settings:cahyali:factions#harena_trade_union_of_cahyali_htuc|Harena Trade Union of Cahyali (HTUC)]]. They are listed below, as well as their major interests and holdings:+===== Overview ===== 
 +The enterprising industrialists in charge of Ley’Ork are a forward thinking bunch that sacrifice anything in the name of expansion and growth. Fostering a culture where one’s work comes to define the aspect of their being, the norm is that productivity is the only factor in one’s success in not only Ley’Ork, but in life. Forgoing a traditional governmental structure, the leaders of Ley’Ork are determined in an electoral system, though the number the votes an individual gets is proportional to the amount of property a person has. 
  
-  * Tàkeau: This family of rich half-elves claim to be one of the founding families of Ley’Ork. Even if that is trueit cannot be proven, as they figuratively, and literally, write the history of Ley’OrkIn charge of museums, history, the education system, etc. they keep their control by continually indoctrinating citizens that they belong in control. +Due to this, the government system more closely represents an aristocracy of an elite few familiesVery little new blood has entered the ultra-rich elite in decadesMany of the wealthiest families have arranged marriages for their children to foster mutually beneficial relationships amongst their family businesses and political views. This has led to few families gaining nearly all the control in Ley’Ork economically and politicallyas well as running the [[settings:cahyali:leyork:htuc|Harena Trade Union of Cahyali (HTUC)]].
-  * Vane: Head of industry in Ley’Ork, this human family controls factories, as well as the military-industrial complex. They secretly propagate wartime by sparking revolutions in other countries and selling weapons to them, while supplying Ley’Ork's military with weapons for 'anti-terrorist' efforts to continuously profit. They also run criminal labor camps and offer living complexes that exchange a home for labor (ultimately keeping these people in never ending exploitation). +
-  * Wren: This family of Saedic elves, while not established in any office, holds large amount of power through running the criminal underground throughout Ley’Ork. Officially, they own many casinos, gentlemen and ladies’ clubsand other similar establishments in the Red Light Districts of major cities. +
-  * DævianThis family of gnomes are highly secretive, and not very well known within Ley’Ork. They secretly head the research and development of Ley’Ork and are responsible for pushing Ley’Ork into the current 'Steampunk Age.' They do unethical research sanctioned by the Tàkeau and Vane families, while being funded by the Wrens' illicit businesses, developing advanced magic and technology to keep these families in power.+
  
-=== Major Laws === +Ley'Ork is aggressively expansionist, having fostered negative relations with many of the countries surrounding itNot only are Pthoran aggressions constantly being fended off to the eastLey'Ork is at the edge of war with Splint and Ulossimultaneously - due to their annexation and colonization of the two territoriesMany Ley'Orkians support the war effort, believing that Ley'Ork is the greatest country in the world and that expanding their influence will push Cahyali into new modern age of technology and prosperity.
-  * Mandatory WorkThose who are not employed are forcibly employed by the governmentthrough the [[settings:cahyali:factions#harena_trade_union_of_cahyali_htuc|HTUC]]. +
-  * Stealing is illegal. +
-  * Assault is illegal. +
-  * Age of Adulthood is 18, shortly thereafter (or even beforehand with parental approval) citizens are expected to marry. +
-  * Mandatory schooling from age 5 to age 14after which citizens are expected to begin work, or in wealthier families, continue onto private institutions until adulthood. +
-  * Criminals are relocated to labor camps. +
-  * Extreme punishment for disrespecting property rights. +
-  * Homosexuality is generally a social taboo, and homosexual marriages are illegal. +
-  * Loitering is illegal. +
-  * Use of Magic is strictly regulated and illegal for citizensMagic is restricted to military experimentation or government-approved research and development.  +
-  * Homelessness is illegal, living complexes are designed to exchange home for labor.+
  
-=== Major Cities and Locations ===+For more information on the history and culture of Ley'Ork, follow this link: [[https://docs.google.com/document/d/1u3DLilIvyOvkbe0Kf_O9RFSWkVc9OjszrLEzA7HjjVM/edit?usp=sharing|Ley'Ork History & Overview]]
  
-== Metro == +==== Regions ==== 
-Metro is the capital of Ley'Ork, and is a sprawling commercial trade centerThe only portal to Jearn exists in the Metro Trade Centerthe central hub of business and commerce in the citySurrounding this building are miles of commercial shopping centersTo the southwestsmokestacks and plumes of smoke and steam billow into the skycreating layer of haze that sits over the city like a shroudTo the northeastthree massive steel towers pierce into the sky, and docked to varous points along each of the towers are dozens of steam zeppelinsOut westthe Cahyali Intelligence Agency has its headquarterssponsered and funded for by the [[settings:cahyali:factions#harena_trade_union_of_cahyali_htuc|HTUC]].+Ley'Ork has 21 statesbut many Ley'Orkian citizens split the country up into regions based on geography and cultureThese are not officially recognized by the governmentthough. Some debate exists over which states belong in which regions. 
 + === Myriad Lakes Region ===  
 +//South Stella, Torqton, Quand, Edohr Island, Insu.// This region is temperate in climatewith all four seasons and a particularly muddled spring. Centered around the eponymous Myriad Lakes, a cluster of lakes so big they may be inland seas, this region is known for its fishing, corn agriculture, and fluctuating weather patterns. 
 + === Northcoast ===  
 +//Timberidge, Kurragal, Trionalis, Queensbury, Zatara.// One may realize that the Ley'Orkian populace is not the most creative when it comes to names, as Northcoast makes up - well, the north coast of the countryThis place is relatively colder, thanks to the Guardian Rangeand the people here take pride in being able to weather winters. Northcoasters are known for their interesting accents and generally polite behavior. 
 + ===Leones === 
 +//KeberonVatale, Kusil, New Ciudad, Ariaqua, Laguna.// This place is mostly a vast grassland and an arid desert, with heavy influence from Splint culture in the area. The people here are well used to the heat, and are major exporters of mined goods and technology. 
 + ===Southeast/The Mistplains === 
 +//VeleronNew QuestarGlanskoon, Jeuisin.// This place ranges from the grasslands characteristic of Leones to thick forests and swamps, especially as one gets closer to the southeastern coast. The "Mystery" phenomenon is said to be strong here, especially as one gets closer to the ocean. Overall, the Mistplains are a rather rural place, with a culture all its own.
  
-== Ley'Ork Spire == +==== Laws ==== 
-Ley'Ork Spire is the true commercial center of Ley'Ork, physically situated in the center of the countryIt contains the headquarters for the various aristocratic families and companies of Ley'Ork and the [[settings:cahyali:factions#harena_trade_union_of_cahyali_htuc|HTUC]]. The very center of the city used to house a massive spire shaped similar to the Space Needlefor which the city was named, but has now been replaced by a new scyscraperBerns Tower. It pierces the sky and haze, and is mostly filled with various electrical generators and capacitorsLaid in the groundconnecting the various cities of Ley'Ork like a subterranean copper spider's web. are massive conductive cables that supply electricity to each city, directly controlled and maintained by the Berns Family, in tandem with the other leading families of Ley'Ork.+Policing is strict in Ley'Ork, with local police departments existing in just about every settlementPolice wield similar power to the military within their communitiesprofessing to serve and protect the people... but, in truth, just about every police department serves the rich and powerful first and foremostMany prisons exist as labor campswhere convicts are put to work in grueling conditions. A non-exhaustive list of laws and punishments in Ley'Ork is listed below:
  
-== Port == +  * Loitering: Fine of up to 500 gc. 
-Port sits on the thin strip of land and beach cradled between the ocean and the Guardian's RidgeMost of the town consists of a massive bazaar of various boats and tents from other countries and factions selling waresWhile most of the goods that come though are above boardPort also features numerous underhand dealings in magical items or materialsTraders here skirt a fine line with Ley'Ork laws and customsmany smugglers from the [[settings:cahyali:factions#ystervuis|Ystervuis]] and other factions and organizations that deal in magic will stay in international waters just beyond Ley'Ork's jurisdiction and sell goods from afarhiring various smugglers to bring it into the cityA sprawling dock with small rowboats and dinghys float on the wateras large ships drop anchor in the bay. +  * Idleness, homelessness, and unemployment: Incarceration for 30 days, given a job via the HTUC while in prison. 
 +  * Theft: Fine equal to triple the worth of the stolen goods and possibly incarceration for up to 2 years. 
 +  * Assault and battery: Incarceration from 3-10 years. 
 +  * Trespassing, vandalism, other disrespect of private property: Fine of up to 2,000 gc. 
 +  * Use of magicany typeFine of up to 10,000 gc and possible incarceration for up to 50 years. 
 +  * Worship of un-approved gods & other deities: Fine of up to 5,000 gc and possible incarceration for up to 15 years. 
 +  * Ownership of another intelligent humanoid creature: Fine of up to 50,000 gc. 
 +  * Tax evasion: Incarceration for up to 7 years. 
 +  * Murder and rape: Incarceration for life or executiondepending on degree 
 +  * Treason: Execution
  
-The University of Ley'Ork is also found in Port, on the south side, built into the foot of the mountains itself. The college is known for their school of business and great number of alumni in the [[settings:cahyali:factions#harena_trade_union_of_cahyali_htuc|Harena Trade Union of Cahyali (HTUC)]]. The most talented and coveted entrepreneurs often hail the University of Ley’ork as their alma mater.+{{leyorkflag.png}} 
 +== The national flag of Ley'Ork. ==
  
-== Courtsland ==((nothing has been established about this city yet. If you run here, send a ping to the Story Coordinator to add details here.))+===== Cities of Ley'Ork =====
  
-== Landing ==((nothing has been established about this city yet. If you run heresend ping to the Story Coordinator to add details here.))+**Harena Metropolis:** Harena Metropolis (often colloquially known as **Metro**) is the capital of Ley'Orkand is sprawling commercial trade center located in the state of South Stella. The only Ley'Orkian portal to Jaern exists in the Takeau Trade Center, the central hub of business and commerce in the city. Surrounding this building are miles of commercial shopping centers
  
-== Nohrd Hills == +To the southwest, smokestacks and plumes of smoke and steam billow into the skycreating a layer of haze that sits over the city like a shroudTo the northeastthree massive steel towers pierce into the sky, and docked to various points along each of the towers are dozens of steam zeppelins. Out westthe Cahyali Intelligence Agency has its headquarterssponsored and funded for by the [[settings:cahyali:leyork:htuc|HTUC]].
-The Nohrd Hills are a group of hills and mountains located on the southwest coast of Ley'Orkon the border to SplintIt is rumored to be full of various tunnels and orc settlementsand is generally avoided as the main front of the rebellion between Splint and Ley'Ork. It's a dangerous terrain of mountainssteep cliffs, and dark caves.+
  
-=== Notable Holidays ===+**New Spire City:** This city, often colloquially called **Ley'Ork Spire,** is the true commercial center of Ley'Ork located in the state of Trionalis. It's physically situated in the north, the first stop for arrivals from across the Medius Sea. It contains the headquarters for the various aristocratic families and companies of Ley'Ork and the HTUC.  
 + 
 +The very center of the city used to house a massive spire shaped similar to the Space Needle, for which the city was named, but has now been replaced by a new skyscraper, Berns Tower. It pierces the sky and haze, and is mostly filled with various electrical generators and capacitors. Laid in the ground, connecting the various cities of Ley'Ork like a subterranean copper spider's web, are massive conductive cables that supply electricity to the metropolitan area. These are directly controlled and maintained by the Berns Family, in tandem with the other leading families of Ley'Ork. 
 + 
 +**Lightage:** This smallish city sits on the thin strip of land cradled between Pthoran territory and the Guardian's Range in the state of Zatara. Most of the town consists of a massive bazaar of various boats and tents from other countries and factions selling wares. While most of the goods that come though are above board, Lightage also features numerous underhand dealings in magical items or materials. Traders here skirt a fine line with Ley'Ork laws and customs, many smugglers from the [[settings:cahyali:factions#ystervius|Ystervius]] and other factions and organizations that deal in magic will stay in international waters just beyond Ley'Ork's jurisdiction and sell goods from afar, hiring various smugglers to bring it into the city. A sprawling dock with small row boats and dinghies float on the water, as large ships drop anchor in the bay.  
 + 
 +The University of Ley'Ork is also found in Lightage, on the south side, built into the foot of the mountains itself. The college is known for their school of business and great number of alumni in the HTUC. The most talented and coveted entrepreneurs often hail the University of Ley’ork as their alma mater. 
 + 
 +**Courtsland:** A trading hub located in the state of Keberon. In comparison to the smuggling of Lightage, all trade done in Courtsland is done on the books and above board. This city is heavily monitored by the HTUC and boasts one of the strongest police forces in the nation. 
 + 
 +**Ferrendale:** A farming community in the state of Timberidge. This is a HTUC-run employment center where incarcerated individuals can be sent to work as a form of 'reformation.' Living conditions are harsh and the city is run like a prison. 
 + 
 +**Perichelle Island:** A fishing community in the state of Insu, bordering the Myriad Lakes. This is a city with countless rivers flowing through it and is a hub for craftspeople, shipbuilders specifically. 
 + 
 +**Port Mwera:** A small settlement in the state of Jeuisin located on the southern tip of the country. Port Mwera is not known for its industry, commerce, or anything that someone would typically think of when thinking of Ley'Ork. Instead, it is known for its unique tourist traps, using supernatural phenomenon from the area to draw in interested citizens. 
 + 
 +**Fort Crescent:** A town that used to be a military settlement in the era of the Dahabu occupation in the state of New Questar. Located further away from the industrial centers of Ley'Ork, this is one of the few larger places in the country where religious practice is openly welcome. Due to its role in the Dahabu occupation, it is also a home to historians and architects interested in the era. 
 + 
 +Fort Crescent is home to another, smaller branch of the University of Ley'Ork called Point University which specializes in archaeology, geology, and history. 
 + 
 +**Los Aliados:** A moderately sized community located in the state of Laguna. This is a community of immigrants from Splint looking for a new life in Ley'Ork. This is also a hub of adventurers due to its proximity to the Splint border dissuading heavy HTUC influence.  
 + 
 +Many of the businesses here aren't managed by the HTUC, making the city a place of interest for workers looking for a decent work environment as well as the HTUC looking to control the town for their own benefit. 
 + 
 +**Grieffen City:** The sister city of New Spire City located in the state of Queensbury. This city is the home of the Ley'Orkian military and operates like a city-sized military complex. This is also the home of military research and development, though the government is incredibly tight-lipped about the testing done behind closed doors. 
 + 
 +**Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings:cahyali:dahabu|Dahabu]] and floated around the world with use of a levitation spell. However, with the magic ban in Ley’Ork, Haraka was grounded and has been locked in a political stalemate with the HTUC for 9 years to determine if Haraka should first follow the laws of the city or of Ley’Ork. 
 + 
 +{{settings:cahyali:leyork_states.png}} 
 + 
 +===== Culture ===== 
 + 
 +==== Mystery: An Age Old Phenomenon==== 
 +Mystery is the term that Ley’Orkian scholars have applied to the various strange occurrences that occur in the countryside of Ley’Ork. It is unknown why this phenomenon exists only here, but there are a few facts that are certain about Mystery and how it works. 
 + 
 +Mystery is contained specifically to mainland Ley’Ork, only existing within the 21 states. Within this space, Mystery cannot escape or enter the world at large. Furthermore, scientific progress appears to be the antithesis of Mystery, and the less that people believe in these strange phenomena, the less likely they are to appear. 
 + 
 +Believing Mystery to be a threat to modern civilization, the Ley’Orkian school system has been greatly advanced to combat the threat. All Ley’Orkian citizens are entitled to 12 years of free public education administered through the HTUC.  
 + 
 +However, there are some settlements, such as Port Mwera, where Mystery reigns supreme. It is in these settlements further away from the large cultural centers that Mystery is stronger, and the weird and unexplainable lurk behind every corner. 
 + 
 +==== Machina and Magic ==== 
 +Much of Ley’Ork’s history has been shaped by developments in technology, with magic only truly becoming a focus of the average citizen after the Dahabi occupation. Throughout much of its early history, magic was exceedingly rare with most settlements only having one magician with rudimentary skills. Then, with the advent of the Harena Engine, the idea of practicing magic became an afterthought. 
 + 
 +In the modern day, all use of magic is banned by the Ley’Orkian government after the Workers Revolt, and all citizens instead use various machines to fill in the gaps that a society without magic has left. Larger cities such as Metro or Ley’Ork Spire are almost entirely industrialized, taking on a steampunk aesthetic with more advancements being made daily by the various HTUC-funded companies. 
 + 
 +However, there are a few settlements in Southern Ley’Ork that have turned away from the rampant industrialism of the country and instead seek to return to a harmonious existence with nature and the land. These settlements have very little, if any tech, and are often the locales of Mystery. 
 + 
 +==== Religion ==== 
 +Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals. 
 + 
 +==== Notable Holidays ====
 **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism. **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism.
settings/cahyali/leyork.1616302236.txt.gz · Last modified: 2021/03/21 00:50 by eliu