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settings:cahyali:dahabu [2021/03/12 15:24] – [Witch-Queen's Gambit] eliusettings:cahyali:dahabu [2024/03/10 03:28] (current) quiddlesticks
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 ====== Dahabu ====== ====== Dahabu ======
-  * Government Type: None +  * Government Type: City-States 
-  * Symbol: Waning Crescent +  * Symbol: Waning Crescent & Caduceus 
-  * Major Races: Cosmopolitan, very few Lizards +  * Major Races: Cosmopolitan 
-  * Major Cities: **Soko**, [[settings:cahyali:dahabu:leviathan|Leviathan]]+  * CapitalNone 
 +  DemonymDahabi
  
-{{settings:cahyali:dahabumap.png}}+{{settings:cahyali:dahabu_map.png}}
  
-The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, the creatures that can make their home in the abandoned towers and ancient elven ruins in the desert should be feared. Glistening off in the distance, the abandoned ruins can climb almost as high as the mountains. Just as brutal are the few humanoids that settle in this desertwarlords who feast upon the wanderers, stripping them of everything - soul, body, mind, and magic. As dangerous as the hot sun is, it becomes even more dangerous at nightfall as deadly predators roam.+===== Overview ===== 
 +The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, the creatures that can make their home in the abandoned towers and ancient elven ruins in the desert should be feared. Glistening off in the distance, the abandoned ruins can climb almost as high as the mountains. The few humanoids that settle in this desert are either wandering, nomadic rondos or brutal warlords that hunt and rob whoever they can find. As dangerous as the hot sun is, it becomes even more dangerous at nightfall as deadly predators roam. Dahabu is loosely based on the real-world countries of Egypt and Turkey.
  
-On the southeastern coast of Dahabu is the Alquarshi Baywhich features many small fishing villages and bazaars to purchase goods. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: [[settings:cahyali:dahabu:leviathan|Leviathan]]. It is a floating pirate city the size of a small island, resembling a absolutely massive wooden ship, with dozens upon dozens of masts and sails, and a gaping maw that it uses to reel in unfortunate ships and strip them apart to add to the city. Very rarely, separate cells of the Dahabu, Buyuk Vahsi, and Nahrūl [[settings:cahyali:factions#the_cerulean_moon|Cerulean Moon]] factions will choose to have a meeting on Leviathan.+The majority of Dahabu is part of the Aihtaraq Desertan unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, as well as the Twin Ranges region, where an abundance of natural resources is found. In the southeast is the Al-Kharshi Bay, Dahabu's gate to the outside world. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu.
  
-=== Major Laws === +On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective.  
-  * None (in Dahabu) +  
-  * [[settings:cahyali:dahabu:leviathan#ye_pirates_code|Ye Pirates Code]] (On [[settings:cahyali:dahabu:leviathan|Leviathan]]) +=== Natural Resources ===
-     +
-==== Natural Resources ===+
  
 Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return.
  
-==== Witch-Queen'Gambit ===+==== Regions ==== 
 +Dahabu is broken down into five broad regions. 
 + === Al-Kharshi Bay ===  
 +The large bay in the southeast side of Dahabu. The coast of this bay is one of the few places on Dahabu capable of supporting settlements and towns, and so many have cropped up around and even within the bay. The Al-Kharshi Bay is Dahabu'first contact with the rest of the world, most of the time. 
 + === Aihtaraq Desert ===  
 +Literally translating to “scorched desert”, this desert covers most of the landmass of Dahabu. In the ancient days, this land was covered with lakes and rivers, all of which were boiled and dried away during the Day of Solar Wrath and its aftermath. Now, all that remains is vast sand dunes and ruins of buildings that cannot be accurately described in their grandeur. There are no major settlements within the Aihtaraq Desert. 
 + === Crescent of Aset ===  
 +At the mouth of the River Aset is a fertile delta fit for habitation, followed by a massive curve in the river downstream. Perhaps the most abundant area in modern-day Dahabu, the Crescent of Aset hosts the most life out of any Dahabu region.  
 + 
 +The Crescent of Aset mainly exports cultural and artisan goods, as well as some agricultural products. As the region closest to Buyuk Vahsi and Vervand, they also receive trade from these two nations.  
 + === Twin Ranges Region ===  
 +Encompassing most of northwestern Dahabu, the Twin Ranges region is named as such due to, fittingly, the two ranges of steppeland mountains. One, the Daglik Range, is located in the most northwestern portion of the entire landmass, while the Al-Jibal Range is several hundred miles due south. The Gokkusagi and Yasamak Rivers originate in these two ranges, joining into the River Aset.  
 + 
 +The location where these rivers join has rich soil and an abundance of natural resources, and the mountains themselves are full of precious metals. Many dwarves live in the Twin Ranges region, exporting mainly natural resources, metals, and forged tools and weapons.  
 + === Sahl Sahiliun ===  
 +The very southwest of the continent is a rare sight to behold. New life eventually begins to thrive after widespread destruction, even in one as harsh as the Day of Solar Wrath. Along the western shores of the continent, thin grasses and shrubs have taken root. Some of these shrubs seem to have migrated and then evolved to better fit a niche in the area. This thin, grassy plain causes some scholars and environmentalists to hope that one day the lush forests of Dahabu will return. 
 + 
 +==== Laws ==== 
 +Despite the vastly differing governments of the city-states, a few laws have been observed to be constant between all of them, albeit with differing punishments.  
 + 
 +  * Theft: Varying from a short incarceration to cutting off the thief’s hands. 
 +  * Open worship of demons, eldritch beings, or fey entities: Ranging from unpunished, to fined, to executed (Abydos only). 
 +  * Ownership of another intelligent humanoid creature: Ranging from long incarceration, to exile, to execution. 
 +  * Assault: Incarceration. 
 +  * Murder and rape: Incarceration or execution, depending on the degree. 
 +  * Treason: Execution or exile. 
 + 
 +Leviathan has a distinct pirates' code of laws: 
 +  * [[settings:cahyali:dahabu:leviathan#ye_pirates_code|Ye Pirates Code]] (On [[settings:cahyali:dahabu:leviathan|Leviathan]]) 
 + 
 +For more information on the history and culture of Dahabu, follow this link: [[https://docs.google.com/document/d/1JAVBGOQbAJ0dW75GBpmZ5ws8IfdwMgtnZ9uHXiMeYEw/edit?usp=sharing|Dahabu History & Overview]] 
 + 
 +{{settings:cahyali:dahabuflag.png}} 
 +== The national flag of Dahabu. Though each city-state has its own heraldry, this flag is known to represent the entire region. == 
 + 
 +===== Cities of Dahabu ===== 
 +The city-states of Dahabu tower above the desert, shining jewels of alabaster and a testament to the resilience of mortals in even the most hostile of environments. 
 + 
 +**Soko, Oasis of Man:** Soko is perhaps the oldest remaining city on Dahabu, and had served as the imperial capital before the Day of Solar Wrath. Many of the outside city states consider Soko a place of both brains and brawn, but without any semblance of tact or charm. Modern day Soko is a bit stuck in the past and obsessed with its own history. As of late, they have been ruled by warrior-pharaohs who claim divine right not only over the city, but over the continent. They are a militaristic city, hoping to restore Dahabu to its former glory despite the clear impossibility of the task given that the rest of the world, and Dahabu itself, has moved on. 
 +  * **Kiben:** Upstream from Soko, where the River Aset begins to form a delta, is the town of Kiben. This town exists under Soko control, and concerns itself mostly with farming, fishing, and acting as a port town to the northern waters of Cahyali. Over the past few centuries, Kiben has traded hands from Soko to Tasarazi and back again multiple times. 
 + 
 + 
 +**[[settings:cahyali:dahabu:leviathan|Leviathan]]** {UNDER CONSTRUCTION} 
 + 
 +**The Kharshi Collective:** An organization made up of several towns across the coast of the Al-Kharshi Bay, involved in trade with Ruefang and Ulos. Though it holds little power relative to Leviathan just off the coast, the Kharshi Collective acts as a check to Leviathan's ambitions and effectively keeps the pirates who run it from expanding further inland. Towns within the Collective include the villages of //Amactus, Envaruna, and Syraea//, among others. 
 + 
 +**Abydos, The Holy City:** Abydos is the most religion-fueled city on Dahabu, by far. While the everyday residents are not necessarily fanatics, the holy nature of the city brings in many tourists on pilgrimages from across Cahyali. A few even hail from Jaern. As a theocracy, the city is ruled by priesthoods and all priests within its walls are treated with the utmost respect, save for Vormaxians and Zepherinites, who are acknowledged but not venerated, Almarians - which are afforded the same disdain here as they are in most of Dahabu, and Tenebrians, who are arrested on the spot for demon worship.
  
-Witch-Queen's Gambit is a card game that can be played with the Dahabi Tarotor standard deck of cards (with jokers) once the 2-8 cards of each suit are removed (leaving only the 9, 10, Jack, Queen, King, Ace, and Jokers)In the Dahabi Tarot, the two suits are denoted as Saedic (Red) and Dahabu (Black), and the six cards in each suit, with two of each, are numbered 1 through 6. There are two additional cards which are the Saedic and Dahabu Witch-Queens (Red and Black Jokers, respectively).+**Tasarazi, Citadel of War:** Built almost entirely from stone, Tasarazi is as tough as they come. The walls are tough. The warriors are tough. The people are tough. Life in Tasarazi is tough. Tasarazi is ruled not by pharaohbut by sultan. This sultan claims they are very different from the pharaoh of Soko, that they clearly are not a monarchTasarazi is a city heavily focused on its military, and is the birthplace of the warriors' School of the Wolverine known across Cahyali.
  
-== Running Witch-Queen's Gambit ==+**Aksahin, Mountainborne Haven:** Aksahin resides in the northern Daglik range. Specifically, the city is built from the hollow remains of a mountain that rises above the clouds. The city is shaped distinctly like an inverted cone suspended within the peaks, with the shape giving shade to much of the city and lands below. Given this conical shape, many avians find it easy to fly there. An oddly high number of Eufalconi and Spheniscines live in Aksahin for such an arid climate. Aksahin is ruled by a democratically elected triumvirate.
  
-The GM can either bring deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the gameor instead elect to play the game by having each player use 3d6.+**Sivvum, The Great Forge:** Approaching the southern range, one may begin to worry about the massive smoking volcano surrounding large, walled city. Fortunately, this is not a volcano, merely a massive forge the size of the steppes themselves. No one knows how the forge came to be, giving it the name The Forge of the Gods. It has both the ability to make stronger variations of common metals like iron or steel, and the ability to forge any common weapon. Sivvum is a direct democracy, appointing a group of leaders every five years. 
 +  * **Ekcasai:** Ekcasai is a town located just outside Sivvum's walls, on the opposite side of the Yasamak River. The two settlements have existed for nearly the same amount of time, with Ekcasai never being absorbed into Sivvum rule due to the strong presence of the Dahabu Delvers' Guild within the town. It has unofficially become one of the main hubs of the Guild within the Twin Ranges regionand Sivvum seems content to let the town be for now.
  
-At the beginningeach player is dealt 3 cardsface down (given 3d6)They do not look at the cardsThey then choose to betstarting with the player to the right of the dealer and moving counter-clockwiseAny bet made must be matched by players in succession or player must foldOnce all bets have been calledall players who have not folded may look at their cards (roll their 3d6)+**Andromeda, the City of the Stars:** Lying on the northern edge of the Daglik RangeAndromeda was established during the height of the Dahabi Empire. Initially built by a pharaoh obsessed with the starsthe city quickly became a cosmopoilitan hub for the learned to meetBecause of this, the city just barely survived the Day of Solar WrathTheir spot in the mountain makes the area quite rocky, with sand and dirt resting on the small plains below the city. The spot in the mountains was chosen due to its height and lack of clouds, making it ideal for stargazing. The city eventually became a sultanate, but it seems even among the learned power corrupts. Sultan Abdur al-Hakim was recently killed, with a small faction of revolutionaries doing their best to organize a new government that does not rely on the will of a singular person. 
 +===== Culture ===== 
 +=== Water & Vibrance === 
 +Dahabu is not an easy place to live, even within the city-statesCity leaders are cutthroat, always feuding with their advisers and nobles, and the life of the poor is brutal. Water is precious resource, given that the River Aset dries up partially during the summer monthsGiven its necessity for all lifewater is almost as precious as gold when it comes to trade
  
-Thena second round of betting beginsagain starting with the player to the right of the dealerThey may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result)This goes around the table until all players have called.+Most Dahabi are expected to be able to fend for their liveswhether it be from thieves in the streets or wild beasts in the wastelands. Only about 20% of Dahabu citizens are literate, with most simply having no need to learn to readThis has given rise to a rich tradition of oral and musical storytellingScholars write these folktales down when they can.
  
-At this pointafter all bets are made and finalizedeach player lays down their cardsThe strength of hands are ordered belowfrom strongest to weakest:+Dahabu dress is very colorfuladorned with a variety of dyes, textures, and patterns. The bustling cities are full of life and color despite the bleak world outside their wallsand some religious buildings are truly awe-inspiring with their geometric designs and rich shadesIn Dahabu, black is considered a color of abundance and good; as rich soil and the cool night sky is black. On the other handwhite, the color of bleached bone and raging sunlight, is often considered a color of mourning or evil.
  
-  * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu Witch-Queen with any two cards (1,1,1) +=== Religion & Magic === 
-  * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1) +The roots of Cahyali religion trace themselves back to ancient Dahabu. The names of the gods known worldwide are Dahabu names; it was here that worship of the gods was first codified and organized into priesthoods. In the modern erathe gods are seen in equal measure good and eviland are considered by many to simply be greater beings whose favor can be earned through devotion. Some city-states have more emphasis and power given to priesthoods and the divinewhile some operate in more secular spheres. The most highly venerated gods are AsetAnpu, and Peregrinus.
-  * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number +
-  * One-Pairvalued by pair numberthen by third card number +
-  * High Card+
  
-Depending on where Witch-Queen's Gambit is played, the Saedic Witch-Queen and suit or the Dahabu Witch-Queen and suit may be valued higher than the other. Generally, in Dahabu or Vahsithe Dahabu suit is higherwhereas in Buyukthe Saedic suit is higher. Generallyelves of differing opinions on this matter refuse to play together. This is usually clearly stated before the deal or assumed when in the company of either Dahabu or Saedic Elves. When playing with 3d6, ignore this rule except for determining the value of the Witch-Queens.+Dahabu has come a long way from its past as a superpower built on mastery of magicbut magic remains a large part of Dahabi society. Mages are at the top of the pecking order in every city-state, and most chieftains of nomadic tribes have some aptitude in magicwhether it be elementaldivinepsionic, or spiritual
  
-The pot of bets is then distributed to the winneror split equally in the event of the tieSome establishments may take a percentage off the top before this happens.+=== Witch-Queen's Gambit === 
 +[[settings:cahyali:dahabu:wcg|Witch-Queen's Gambit]] is a popular card gamereportedly created by the last Pharaoh of the EmpireIt plays somewhat similarly to the game of poker, played in Western Cahyali.
settings/cahyali/dahabu.1615580657.txt.gz · Last modified: 2021/03/12 15:24 by eliu