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settings:ageron:toth [2016/06/14 02:18] macraesmithsettings:ageron:toth [2017/07/12 23:19] macraesmith
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 ====The Black One==== ====The Black One====
  
-Not much is known about [[settings:ageron:toth:theblackone|The Black One]]. He’s spoken about in whispers; all in the city fear him, but none remember having seen himHe is an extremely powerful Hirudo who is currently attempting to ascend to godhoodWhile he doesn’t care about most issues, he will mercilessly oppose anyone who interferes with his planswhich especially includes anybody who attempts to destroy the city. He forces the city’citizens into line with an iron fist. Any adventurers who face him will almost surely die in an instant.+Not much is known about [[settings:ageron:toth:theblackone|The Black One]] by the general public. He’s worshiped as a god by many of the more nefarious denizens of the island, but doesn't tend to make too many public appearancesIt is thought that the Black One defends the islands from assaults from the mainlandOn the few occasions where he does bother to conduct his business in the openhowever, it's almost always done so to make a flamboyant and violent show of power against his enemies.
  
 ====Priesthoods==== ====Priesthoods====
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 ==General==  ==General== 
  
-In this region, priests are much less numerous than they are on the mainland. The mages of the region have zero appreciation for the gods, as they don’t like any additional oversight into their more unscrupulous activities. This often means that priests are left death threats or, in some cases, completely disappear. +In this region, priests are much less numerous than they are on the mainland. The mages of the region have zero appreciation for the gods, as they don’t like any additional oversight into their more unscrupulous activities. This often means that priests are left death threats or, in some cases, completely disappear. In the past, priests have frequently tried to retake or cleanse the island, but have always failed due to the numbers advantage that the necromancers boast, combined with their brutal and ingenious tactics. 
 + 
 +==The Black One== 
 + 
 +[[The Black One]] is currently worshiped as a god by most of the city's citizens who are influential or nefarious. He prefers to keep his worship more subtle, relying more on favors and loyalty than grandiose temples and statues. The Black One has no priests, but instead recruits those he views as talented allies to spread his faith and influence.
  
 ==Ra and Tor== ==Ra and Tor==
  
-At the current moment, Ra’ites and Tor’ites have enough forces to avoid being overrun, but the sheer number of local mages is too much for them to claim the city for their own. While none of the families may currently challenge the priests, it’s only a matter of time before the ghoul-callers come knocking on the temple doors with hordes of undead.+At the current moment, Ra’ites and Tor’ites have enough forces to hold a small presence on the island, but the sheer number of local mages is too much for them to claim the city for their own. While none of the families may currently challenge the priests, it’s only a matter of time before the ghoul-callers come knocking on the temple doors with hordes of undead.
  
 ==Rudri== ==Rudri==
  
-If there were any location of Jaern in which the worship of Rudri was tolerated, Koth would be it. Rudri, being a god of chaos and darkness, thrives off of the behaviors of the island’s inhabitants, and loves how everybody is backstabbing and preying off of each other.+If there were any location of Jaern in which the worship of Rudri was tolerated, Koth would be it. Rudri, being a god of chaos and darkness, thrives off of the behaviors of the island’s inhabitants, and loves how everybody is backstabbing and preying off of each other. Hirudos are common in Toth.
  
 ==Isis== ==Isis==
  
-Isis keeps a relatively lackluster presence on the island, as she is cautious to send her priests to an island that has been so horribly corrupted by death magics.+Isis keeps a relatively lackluster presence on the island, as she is cautious to send her priests to an island that has been so horribly corrupted by death magics. Additionally, the oligarchy dislikes how Isis disrupts their supply of corpses to resurrect, and intentionally sabotage her priests.
  
 ==Osiris== ==Osiris==
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 ==Zepherin== ==Zepherin==
  
-Zepherinites on the island are primarily fighting against the defilement of corpses. In an almost ironic twist, in their crusade to prevent the cremation of corpses on the islandthe Zepherinites are inadvertently assisting the necromancers bolster their forces.+Zepherinites on the island are primarily fighting against the defilement of corpses. They vehemently despise both the cremation of corpses, putting them at odds with many local ra'ites.
  
 ==Taurus== ==Taurus==
  
-Taurus is a relatively well-received god on the island, especially among the oligarchy. The families tend to be pretty secretive, with a high preference towards subterfuge, and are always hoarding knowledge of their dark magics. As such, Taurus reaps pretty high informational profits from the island, as everybody is hoarding secrets from each other.+Taurus is a relatively well-received god on the island, especially among intellectuals and members of the oligarchy. The families tend to be pretty secretive, with a high preference towards subterfuge, and are always hoarding knowledge of their dark magics. As such, Taurus reaps pretty high informational profits from the island, as everybody is hoarding secrets from each other.
  
  
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 ===Influential Families and Syndicates=== ===Influential Families and Syndicates===
 ==Kahl-Er== ==Kahl-Er==
-The Kahl-Er family used to be, by far, the most powerful family in the entire city. The late Lord Caldevitch, a master necromancer, was so incredibly powerful that he single handedly forced the other families to their knees. However, Caldevitch has recently disappeared, leaving the family to rot as his childrenthe twins [[settings:ageron:Toth:Lisa|Lisa]] and [[settings:ageron:Toth:Gerald|Gerald]], bicker and squabble over the remnants of what their father earned. All members of this family have varying degrees of psychosis, making them somewhat unpredictable.+The Kahl-Er family used to be, by far, the most powerful family in the entire city. The late Lord Caldevitch, a master necromancer, was so incredibly powerful that he single handedly forced the other families to their knees. However, Caldevitch has recently deceased, leaving all of his family's resources to his only son, [[settings:ageron:Toth:Gerald|Gerald]]. Caldevitch did have a daughter, [[settings:ageron:Toth:Lisa]], but she was killed in the year 10072, as her father's funeral was attacked by fire gremlins.
  
 ==Vas-N’yar== ==Vas-N’yar==
-The [[settings:ageron:toth:Vas-N'yar|Vas-N'yar]] family consists of sophisticated elves, who are almost never seen in daylight.They have peculiar features, such as pale skin and beautiful, angular facial structures. Some peasants whisper that the family members have cannibalistic tendencies to feed off of the peasantry. The Vas-N'yar have an abnormal disdain for Ra, Tor, and Isis, and become visibly uncomfortable in the presence of their temples, holy symbols, and priests.+The [[settings:ageron:toth:Vas-N'yar|Vas-N'yar]] family consists of sophisticated elves, who are almost never seen in daylight.They have peculiar features, such as pale skin and beautiful, angular facial structures. Some individuals whisper that the family members have cannibalistic tendencies to feed off of the peasantry. The Vas-N'yar have an abnormal disdain for Ra, Tor, and Isis, and become visibly uncomfortable in the presence of their temples, holy symbols, and priests.
  
 ==Ghutan== ==Ghutan==
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 ==Ker’Lacht== ==Ker’Lacht==
 The [[settings:ageron:toth:Ker'Lacht|Ker'Lacht]] lineage actually aren’t necromancers, however, they dabble in stranger, darker rituals. The Ker'Lacht family is one of the rare groups of lizards within the city walls. They’ve been rumored to consort with demons, and possibly even selling off their children to demons to bargain for power. Out of all of the families, the Ker'Lacht clan relies the least on magic, and is more dependent on wit, skill, and ruthlessness. The [[settings:ageron:toth:Ker'Lacht|Ker'Lacht]] lineage actually aren’t necromancers, however, they dabble in stranger, darker rituals. The Ker'Lacht family is one of the rare groups of lizards within the city walls. They’ve been rumored to consort with demons, and possibly even selling off their children to demons to bargain for power. Out of all of the families, the Ker'Lacht clan relies the least on magic, and is more dependent on wit, skill, and ruthlessness.
 +
 ===Anomalous Figures=== ===Anomalous Figures===
 ==Ork, the Elf== ==Ork, the Elf==
-This strange elf is, by all accounts, completely insane. He has the body of an elf, believes he's an orc, and speaks with a dwarven accent. Even more strange is how this fully blooded elf has an exceptional WIL, +4 Grapple Mod, and mental stubbornness to go with his +4 Linear Mod, Exceptional PER, enhanced vision, enhanced hearing, and distance judgment. (Basically, he has all of the physical abilities of an elf, but has the mental attributes of an orc.Typically, this character is seen wearing haphazardly applied makeup, visual prosthesis, and "orcish" costume choices to disguise himself as an orc. This character is a professional butcher, and can buy nomadic incants at base cost.+This strange elf is, by all accounts, completely insane. He has the body of an elf, believes he's an orc, and speaks with a dwarven accent. Even more strange is how he has all of the mental attributes of an orc to go with his purely elven physiology. Typically, this character is seen wearing haphazardly applied makeup, visual prosthesis, and "orcish" costume choices to disguise himself as an orc. This character is a butcher by tradebut is handy with his knife and nomadic incants.
 ====Interesting Locations==== ====Interesting Locations====
 ===Landmarks=== ===Landmarks===
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 ===Bars, Inns, and Restaurants=== ===Bars, Inns, and Restaurants===
 ==Dead Man's Inn== ==Dead Man's Inn==
-This bar is the more "rough and tumble" locale, and is the preferred drinking spot of mercenaries and adventurers; it's located right by the city's main gate. The bar is staffed by clumsy, horribly incompetent ghouls, which most of the regulars find humorous and oddly charming, rather than off-putting. This establishment is currently owned by [[settings:ageron:toth:lisa|Lisa Kahl-Er]].+This bar is the more "rough and tumble" locale, and is the preferred drinking spot of mercenaries and adventurers; it's located right by the city's main gate. The bar is staffed by clumsy, horribly incompetent ghouls, which most of the regulars find humorous and oddly charming, rather than off-putting. This establishment is currently owned by [[settings:ageron:toth:lisa|Gerald Kahl-Er]].
 ==The Black Death== ==The Black Death==
-The Dead Man's Inn is one of the more upscale bars of the region, where most of the powerful necromancers in the city go to drink. It's a fairly nice establishment, and is actually staffed by some of few dwarves on the island. This bar is owned by the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]]. Strangely, the building has several references to a mysteriouscloaked or armored figure.+The Dead Man's Inn is one of the more upscale bars of the region, where most of the powerful necromancers in the city go to drink. It's a fairly nice establishment, and is actually staffed by some of few dwarves on the island. This bar is owned by the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]]. This building is adorned with several pieces of artwork paying homage to a strangedark deity.
 ===Businesses=== ===Businesses===
 ==First Financier's Bank== ==First Financier's Bank==
-This is the largest bank in the city, and is owned by the [[settings:ageron:toth:ghutan|Ghutan]] family. The building is well-constructed, and is made of marble. The family uses ghoul labor, which means that the service is typically a tad bit slow, but wealthier individuals are often seen getting preferential treatment. The sheer quality of the facility's security, in addition to the Ghutan's practical monopoly on the financial industry, makes it extremely popular among the local populace. In particular, the facility is guarded by the Ghutan family's infamous Death Knights, which have publicly dismembered many would-be thieves.+This is the largest bank in the city, and is owned by the [[settings:ageron:toth:ghutan|Ghutan]] family. The building is well-constructed, and is made of marble. The family uses ghoul labor, which means that the service is typically a tad bit slow, but wealthier individuals are often seen getting speedy service. The sheer quality of the facility's security, in addition to the Ghutan's practical monopoly on the financial industry, makes it extremely popular among the local populace. In particular, the facility is guarded by the Ghutan family's infamous Death Knights, which have publicly dismembered many would-be thieves.
 ==Vas-N'yar Mercantile Center== ==Vas-N'yar Mercantile Center==
 This building is where the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]] organize their extensive mercantile businesses. It's conveniently located right next to the city's docks. This building is where the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]] organize their extensive mercantile businesses. It's conveniently located right next to the city's docks.