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Markduk

General Location Description

Geography

Markduk resides on a peninsula, officialy known as the Ergo peninsula. Though it is colloquially known as Death's Corridor, due to it containing the vast desert of Kroan. The bay next to which the city sits is known to the locals as Timber Bay, likely because of the vast stores of sunken ships resting in its depths.

General City Description

Markdak is what you might expect of a port town run by scoundrels, ruffians, and other members of societies underbelly. It's streets are poorly cobbled, often dotted with potholes and several sections with dirt paths to show where development hadn't gotten even that far. It's buildings range from the most ramshackle of sheds one could find, located in the outskirts of the city, to a few larger and, by comparison, extravagant houses scattered around the city center. These larger buildings, of course, belong to the various pirate captains that call the port home. Throughout the city one could find all manor of seedy practices, from gambling dens, to brothels, to more inns, taverns, and bars than one would expect to find in a city of this size. The layout of buildings around the city center is at best disorderly, which quickly devolves to haphazard as you head towards the edge of town. The town hall is currently the largest building in town. Standing at three stories tall and crafted of actual stone, the mayors stay here for their short tenure.

City Atmosphere and Culture

If you've ever had a friend who would rob you blind and probably stab you in a dark alley, you either have a terrible choice of friends or are an adventurer. You would, however, understand the kind of place Markduk tends to be. Strangely enough, there is a certain honor amongst these thieves.

The city is constantly shifting and changing as people come and go with the tides. The official population ranges, but the number currently there tends to be in actuality much higher. Influxes in population drive a bit of expansion for the city, before slowing as people head back out to sea. The result is that many of the building have no permanent occupants, and several fall into disrepair. The cities populace is comprised of peoples of all races, and several walks of life. Most all are treated fairly, as the citizens see themselves as being on equal footing with the others. Though, “fairly” in this case often means that no one race is subject to a disproportionate amount of robberies.

Due to it being a pirate town, the various crews that make home there possess a certain air of significance, similar to the noble families of more respectable cities. The more wealth, men, and power a certain crew has accumulated the more prestige they have.

Currently, the town's pirate crews operate completely independently of the actual towns government, mostly paying lip service to the mayor while following their own agendas. They recognize the port town as neutral territory, and as such manage to get along well enough. Violating this agreement can result in various punishments meted out by the other crews.

The town has a sizable portion of people who follow Neptune, and as sailors many have great respect for Neptunites. They often make offerings and pray to Neptune before voyages.

Many of this town's supplies come from plunder brought in by pirates. A few trusted merchants are given permission to dock due to a mutual agreement for lower prices and protection from piracy. A few are grown in small farms outside the city. These farms are supposed to be protected grounds as the provide an important function, but tend to have trouble caused for them. The rest are brought up out of the sea, either in the form of fish or salvage.

Notable Features

The docks

Contrasted to the rest of the city, the docks are practically architectural masterpieces. Comparable to something you would find in a city several times larger, they easily contain the various fleets of ships, as well as having dry dock facilities for repairs and maintenance. Each pirate crew maintains a warehouse next to the dock, which are agreed to be inviolable territory.

Temple of Neptune

This building is a single story stone building, located on the shore. Though not staffed by any current true priests, many of the towns residents visit to pay their respects, and a few even take it upon themselves to maintain it. Donations to the temple are kept to support its upkeep.

The Sailors Bargain

Simply called the Barge, or jokingly referred to as “the Bar'a'gain”, by locals, this is the largest bar in town. It is a wooden structure 2 stories tall, and offers rooms upstairs. It has the widest selection of drinks, and is regarded to have the best quality (read, least watered down) alcohol. Many crews come here to celebrate achievements and successful ventures. It is owned by a kindly and unassuming woman named Catia. She has the respect of many of the towns residents, and is a shrewd businesswoman. It is often very unwise to stir up trouble in her establishment.

Notable People

Catia

This woman is the owner of the bar in town known as the Sailors Bargain. She is kindly, but quick to deal with any trouble someone may stir up in her bar. Many people throughout the town respect her as a result of her fair dealings and skillful bar tending. As of recently, there are rumors that she has even more influence over the town than one would expect, and her dealings with some rather…strange, individuals only reinforce this idea.

Justice Bard

This adventurer has begun a concert tour in Markdak to much acclaim, and rumors of his fame have been spreading ever since he played his first show in the Sailors Bargain. His fans and covers of his songs have been taking their stories abroad when they travel. There is a chance that wherever he travels in this new land that some may have heard of him.

settings/ageron/markduk.1457302263.txt.gz · Last modified: 2016/06/01 16:31 (external edit)