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rulings [2022/01/27 11:32] – [Skills and Effects] eliurulings [2022/05/06 21:10] – [Perks, Creature Abilities, Character Creation] eliu
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     * Once you've legendary your character, you can continue to retire them, but for now the reward will be a lesser one which can be discussed as the case comes. Generally we'd like to see a story resolution instead of a complete hang up.     * Once you've legendary your character, you can continue to retire them, but for now the reward will be a lesser one which can be discussed as the case comes. Generally we'd like to see a story resolution instead of a complete hang up.
     * In the case you decide to legendary a character, bring it up with an approvals GM or Story Coordinator and we will discuss if this is a reasonable decision.  If approved, make a public announcement in the town action about some sort of reflection or acknowledgment of your character's action and perhaps insight personally why they may continue to adventure.     * In the case you decide to legendary a character, bring it up with an approvals GM or Story Coordinator and we will discuss if this is a reasonable decision.  If approved, make a public announcement in the town action about some sort of reflection or acknowledgment of your character's action and perhaps insight personally why they may continue to adventure.
 +  * Clarification on Metamorphize creature ability: Metamorphize only lets you assume general shape of the creature, not any exact member of the species. This restriction can only be bypassed with the use of Drain Identity creature ability or spell (as per Doppelganger creature write-up).
 +    * It does not grant any creature abilities apart from ranks of Damage (creature's "physical attacks"). The character using the ability retains all creature abilities of their own unless their new form prevents the ability from functioning. For example, if the character with physical Fly changes into a creature without wings, they cannot use their ranks of Fly without cancelling Metamorphize.
  
  
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     * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill.     * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill.
   * A character researching a Spell Group, Skill, Mastery, or any other supplementary material outside of their own background for public or private use does not automatically grant them an attune for that addition to the system.   * A character researching a Spell Group, Skill, Mastery, or any other supplementary material outside of their own background for public or private use does not automatically grant them an attune for that addition to the system.
-  * Variant: Coup-de-Grace+  * **Variant: Coup-de-Grace**
     * A GM can optionally utilize this rule to make combat, especially stealth-based dungeon crawls, more exciting and enjoyable. An adventurer can prepare to Coup-de-Grace any incapacitated creature they are standing within melee range of. If the creature remains incapacitated for the next 5 rounds (20 seconds), the adventurer can instantly bring the creature down to -HEA DP, killing it.      * A GM can optionally utilize this rule to make combat, especially stealth-based dungeon crawls, more exciting and enjoyable. An adventurer can prepare to Coup-de-Grace any incapacitated creature they are standing within melee range of. If the creature remains incapacitated for the next 5 rounds (20 seconds), the adventurer can instantly bring the creature down to -HEA DP, killing it. 
     * If the creature recovers from its incapacitation in the interim 5 rounds, the adventurer can make a simple combat attack on the creature as a reaction, as they had prepared to attack it.     * If the creature recovers from its incapacitation in the interim 5 rounds, the adventurer can make a simple combat attack on the creature as a reaction, as they had prepared to attack it.
     * Incapacitated creatures can include sleeping, paralyzed, stunned, petrified, and unconscious creatures.     * Incapacitated creatures can include sleeping, paralyzed, stunned, petrified, and unconscious creatures.
 +  * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, Heavy, Bolt-Action, Single-Shot) or Artillery (W) at double cost, instead of triple.
 +    * Additionally, Mishrites get the following skills at base cost, within their background: Architecture, Arson, Barristry, Coopering, Military Construction, Pyrotechnics
  
 ==== Items ==== ==== Items ====
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman