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rulings [2022/01/27 11:32] – [Skills and Effects] eliurulings [2022/03/20 15:10] – [Skills and Effects] eliu
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     * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill.     * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill.
   * A character researching a Spell Group, Skill, Mastery, or any other supplementary material outside of their own background for public or private use does not automatically grant them an attune for that addition to the system.   * A character researching a Spell Group, Skill, Mastery, or any other supplementary material outside of their own background for public or private use does not automatically grant them an attune for that addition to the system.
-  * Variant: Coup-de-Grace+  * **Variant: Coup-de-Grace**
     * A GM can optionally utilize this rule to make combat, especially stealth-based dungeon crawls, more exciting and enjoyable. An adventurer can prepare to Coup-de-Grace any incapacitated creature they are standing within melee range of. If the creature remains incapacitated for the next 5 rounds (20 seconds), the adventurer can instantly bring the creature down to -HEA DP, killing it.      * A GM can optionally utilize this rule to make combat, especially stealth-based dungeon crawls, more exciting and enjoyable. An adventurer can prepare to Coup-de-Grace any incapacitated creature they are standing within melee range of. If the creature remains incapacitated for the next 5 rounds (20 seconds), the adventurer can instantly bring the creature down to -HEA DP, killing it. 
     * If the creature recovers from its incapacitation in the interim 5 rounds, the adventurer can make a simple combat attack on the creature as a reaction, as they had prepared to attack it.     * If the creature recovers from its incapacitation in the interim 5 rounds, the adventurer can make a simple combat attack on the creature as a reaction, as they had prepared to attack it.
     * Incapacitated creatures can include sleeping, paralyzed, stunned, petrified, and unconscious creatures.     * Incapacitated creatures can include sleeping, paralyzed, stunned, petrified, and unconscious creatures.
 +  * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, Heavy, Bolt-Action, Single-Shot) or Artillery (W) at double cost, instead of triple.
 +    * Additionally, Mishrites get the following skills at base cost, within their background: Architecture, Arson, Barristry, Coopering, Military Construction, Pyrotechnics
  
 ==== Items ==== ==== Items ====
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman