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+ | ====== Port Haven ====== | ||
+ | {{: | ||
+ | |||
+ | Located about 2500 mets north of the equator, Port Haven is a city that never sleeps. | ||
+ | |||
+ | Port Haven has a population of roughly 18,000 people. | ||
+ | |||
+ | ====== Climate ====== | ||
+ | |||
+ | The climate in Port Haven is much the same as that of the entire Lojem Archipelago. | ||
+ | |||
+ | ===== Flora and Fauna ===== | ||
+ | |||
+ | There is almost no plant life on the island of Port Haven. | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | |||
+ | Originally, Port Haven was nothing more than a convenient location to trade at the base of the canal that raised ships from Lake Alfrego to the surrounding ocean. | ||
+ | |||
+ | In time, people started settling the land surrounded by the port. Lots of money and goods were exchanged between merchants. | ||
+ | |||
+ | ===== Politics ===== | ||
+ | |||
+ | ==== Government ==== | ||
+ | |||
+ | Port Haven is ruled by the city’s guild masters. | ||
+ | |||
+ | At the end of each month, the guild masters discuss trends in the commerce and trade. | ||
+ | |||
+ | Each merchant must purchase an operating permit to do business within the city. | ||
+ | |||
+ | ==== Laws and Justice ==== | ||
+ | |||
+ | There are not many laws in Port Haven. | ||
+ | |||
+ | Only a small portion of the crimes are investigated and taken care of by the Enclave. | ||
+ | |||
+ | A number of gangs will force the residents of their turf to pay a “protection” fee. This means that the gangs won’t harass or injure the person or business until the next pay period. | ||
+ | |||
+ | ==== Morality ==== | ||
+ | |||
+ | Morality has almost no meaning in Port Haven. | ||
+ | |||
+ | ===== Economy ===== | ||
+ | |||
+ | Most merchants are corrupt or shady. | ||
+ | |||
+ | The barter system of trading and exchanging goods is becoming more popular because it is too easy to mint fake currency. | ||
+ | |||
+ | A lot of the businesses are controlled by organized crime. | ||
+ | |||
+ | ==== Affluency ==== | ||
+ | |||
+ | The people of Port Haven vary in affluence and wealth. | ||
+ | |||
+ | People of the upper class live in the northern part of town. There are only a few businesses located in this part of the city. One of the more notable restaurants is Vinny’s. | ||
+ | |||
+ | The middle-classed people take up the western half. Many of these people are business or ship owners. | ||
+ | |||
+ | People that make up the lower class can be found on the eastern and southern portions of Port Haven. | ||
+ | |||
+ | ==== Imports and Exports ==== | ||
+ | |||
+ | Since the fall of Karfelon, Port Haven has become the major center of trade in the Lojem area. Cargoes from all over Jaern are shipped in and out of the city 24 hours a day. The docks cover roughly half of the city’s coastline, stretching from the northeast to southwest. | ||
+ | |||
+ | For the most part, anything and everything can been found in Port Haven. | ||
+ | |||
+ | ==== Guilds ==== | ||
+ | |||
+ | The organized guilds of craftsmen and merchants hold much power. | ||
+ | |||
+ | The guilds currently organized within Port Haven include: | ||
+ | * Armorers | ||
+ | * Builders | ||
+ | * Financiers | ||
+ | * Jewelers | ||
+ | * Mariners | ||
+ | * Miners | ||
+ | * Slavers | ||
+ | |||
+ | ==== Real Estate ==== | ||
+ | |||
+ | **The Council** controls all the real estate available in the city; and it is a precious commodity as on any other island city. Prices can be exuberant, depending on the desired location. | ||
+ | |||
+ | ==== Business Investments ==== | ||
+ | |||
+ | Investment opportunities abound in Port Haven if one has the proper connections. | ||
+ | |||
+ | Other area businesses, while they may not be organized into guilds, may not be appreciative of the newcomer taking their customers. | ||
+ | |||
+ | New businesses may also be required to purchase “protection” from a number of providers. | ||
+ | |||
+ | ==== Labor Rates ==== | ||
+ | |||
+ | There are three basic kinds of people in Port Haven, the laborers, merchants, and priests. | ||
+ | |||
+ | Payment for work varies from job to job. Dock workers usually get paid 40 to 50 silver a day. Food service employees are usually paid 20 to 30 silver plus tips. Merchants typically don’t have a set income because their goods could be valuable one day, and useless the next. | ||
+ | |||
+ | ==== Slavery ==== | ||
+ | |||
+ | Slavery is legal and quite profitable. | ||
+ | |||
+ | Traders specializing in peddling slaves can regularly be seen at the Fifth Street Auction House. | ||
+ | |||
+ | ===== Religion ===== | ||
+ | |||
+ | Orus is the most commonly worshipped deity. | ||
+ | |||
+ | ===== Places in Port Haven ===== | ||
+ | |||
+ | ==== Business Establishments ==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | A – Broken Leg Collection Agency | ||
+ | |||
+ | The agency is run by an aggressive orc named Rok Pigfukr. | ||
+ | |||
+ | B - Fifth Street Auction House | ||
+ | |||
+ | This large, three-story stone building is located on the western side of the city. Each floor has a number of rooms used for auctioning off different kinds of goods. | ||
+ | For the safety of the patrons, most financial transactions are performed later in the day and through representatives. | ||
+ | |||
+ | ===== Government Buildings ===== | ||
+ | |||
+ | C – The Harbor Master | ||
+ | |||
+ | This wooden building stands two stories tall. A large lamp is mounted on its roof to attract ships coming into the city. At any one time, there are 20 to 30 men working to schedule arrivals and departures, route cargo, and collect dock fees. All records of incoming and outgoing ships are kept in a logbook. | ||
+ | |||
+ | D – Pensilhalo | ||
+ | |||
+ | The school of auging was established in the early years of the new millennium. | ||
+ | |||
+ | E – Triabla Halo | ||
+ | |||
+ | Like most large cities, Port Haven has a government building that keeps records about the city’s citizens. | ||
+ | |||
+ | ==== Guilds ==== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | F - Armorers’ Guild | ||
+ | |||
+ | This one story stone building is located on the south side of Port Haven. | ||
+ | Any merchant wishing to set up an arms or armor shop must join the guild. | ||
+ | |||
+ | G - Builder’s Guild | ||
+ | |||
+ | This three story wooden building is located on the western side of the city. Headed by a human named Bob Taylor, the guild is comprised of about 200 members. | ||
+ | |||
+ | H - Financiers’ Guild | ||
+ | |||
+ | This guild is responsible for loans to individuals wishing to start new businesses in the city. There are rumors that this guild does a little more than finance local businesses, but it is mostly idle speculation. | ||
+ | |||
+ | Outstanding accounts are typically sold to the **Broken Leg Collection Agency**. | ||
+ | |||
+ | I - Jewelers’ Guild | ||
+ | |||
+ | This wooden one story building is located on the north side of the city. Headed by an orc named Narl Assreevr. | ||
+ | |||
+ | This group determines the carat, clarity, and cut of gem stones that are brought into their possession. | ||
+ | |||
+ | J - Mariner’s Guild | ||
+ | |||
+ | This guild is responsible for all the movement of goods into and out of Port Haven via ship travel. | ||
+ | |||
+ | The Mariner’s Guild is also responsible for the sailors available for hire in the city and maintaining the city’s small harbor patrol. | ||
+ | |||
+ | They are concerned with the number of portals that have been appearing around the city lately, and it probably won’t be long until they have a hand in those as well. | ||
+ | |||
+ | The guild is currently run by a large Orc named Gork Detaliano. | ||
+ | |||
+ | K - Miner’s Guild | ||
+ | |||
+ | An unusual guild, the Miner’s guild following is comprised almost entirely of Lizards that mine and control about half of the flow of **Pho’dite** into and out of the Lojem archipelago. | ||
+ | |||
+ | L - Slaver’s Guild | ||
+ | |||
+ | This guild deals with the slave trade in Port Haven. | ||
+ | |||
+ | There is a large, well guarded platform in the marketplace where some of the lesser slaves in the city are shown for auction. | ||
+ | |||
+ | ==== Miscellaneous ==== | ||
+ | |||
+ | M – Canal | ||
+ | |||
+ | The old remains of the canal can still be seen in the center of the city. Today, it is used to move goods from the docks to the businesses located in the center of town. | ||
+ | |||
+ | N – Tunnels | ||
+ | |||
+ | These passageways run under the city and connect to a number of important buildings. | ||
+ | |||
+ | ==== Restaurants and Taverns ==== | ||
+ | |||
+ | O – The Brass Gnome | ||
+ | |||
+ | This fine establishment is located on the north side of town, not far from **Vinny’s**. | ||
+ | |||
+ | P – The Dew Drop Inn | ||
+ | |||
+ | This inn is located in the dock area. The atmosphere is surprisingly calm, considering the number of drunken sailors and violence in the area. Until his untimely death, Jimmy Detaliano used to do business in one of the corner booths. | ||
+ | |||
+ | Q - The Donkey | ||
+ | |||
+ | Although filthy and rundown, this bar has one popular attraction. | ||
+ | |||
+ | R - The Pit | ||
+ | |||
+ | This tavern is better known for its arena than for its food or drink. | ||
+ | |||
+ | S – Vinny’s | ||
+ | |||
+ | This fine restaurant was established by Vinny Detaliano. | ||
+ | |||
+ | A number of criminals talk business in this restaurant. | ||
+ | |||
+ | ==== Temples ==== | ||
+ | |||
+ | AA – Convent | ||
+ | |||
+ | It a small, but well know temple located on the eastside of the city. The Readers study Port Haven’s businesses and society to determine when the next economic depression or renaissance will occur. | ||
+ | |||
+ | BB – Enclave | ||
+ | |||
+ | The temple of T’or is located near the center of the city. The Enclave is lead by a human named **Kavilir Hans Gutenheim**. | ||
+ | |||
+ | CC – Erection | ||
+ | |||
+ | The temple of Scrogg stands about three stories high, and is located on the south side of the city, between the docks and the market. | ||
+ | |||
+ | DD - Sanctuary | ||
+ | |||
+ | This is a well-protected temple because the priests can heal the victims of all the violent crimes. | ||
+ | |||
+ | EE - Sanctum | ||
+ | |||
+ | The temple of Orus is the largest one in Port Haven. | ||
+ | |||
+ | FF – Sepulcher | ||
+ | |||
+ | The temple of Anubis is fairly small, and acts as little more than the city morgue. | ||
+ | |||
+ | ===== Actors ===== | ||
+ | |||
+ | Listed below are some of the more commonly known people in Port Haven. | ||
+ | |||
+ | **Niki Perrucci** | ||
+ | |||
+ | Niki is a small, greasy orc in his late 20’s. | ||
+ | |||
+ | **Barrister Thomas Fischer** | ||
+ | |||
+ | Barrister Fischer is a nicely dressed human in his late 40’s. | ||
+ | |||
+ | **Nikol Rotnkroch** | ||
+ | |||
+ | Nikol is a sleazy half-orc in her early 20’s. | ||
+ | |||
+ | **Beacon Kuntshankr** | ||
+ | |||
+ | Twarg Kuntshankr is a female orc in her mid-20s. | ||
+ | |||
+ | **Rok Pigfukr** | ||
+ | |||
+ | Rok is the ill-tempered orc marine who runs the **Broken Leg Collection Agency**. |