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lore [2024/01/03 18:23] – [Gods of Jaern and Cahyali] eliulore [2024/05/12 20:00] (current) – [Gods of Jaern and Cahyali] quiddlesticks
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 ==== Races of Jaern and Cahyali ==== ==== Races of Jaern and Cahyali ====
 There is an expanding number of [[lore:races|Races]] that inhabit the planes of Jaern and Cahyali, both native to the settings, or travelers from distant existences. These are categorized into a few main groups: [[lore:races:humanoids|Humanoids]], [[lore:races:lizards|Lizards]], [[lore:races:orcish|Orcish]], and [[lore:races:avians|Avians]]. Each race has its own history and lore, described in detail on their pages. A few additional racial options exist, adding options of [[lore:races:supernatural|supernatural origin]] to the repertoire of playable races. There is an expanding number of [[lore:races|Races]] that inhabit the planes of Jaern and Cahyali, both native to the settings, or travelers from distant existences. These are categorized into a few main groups: [[lore:races:humanoids|Humanoids]], [[lore:races:lizards|Lizards]], [[lore:races:orcish|Orcish]], and [[lore:races:avians|Avians]]. Each race has its own history and lore, described in detail on their pages. A few additional racial options exist, adding options of [[lore:races:supernatural|supernatural origin]] to the repertoire of playable races.
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 +Fauna and people of the world that are not necessarily playable as an adventurer is instead detailed in **//[[lore:creatures|Creatures]].//**
  
 ==== Gods of Jaern and Cahyali ==== ==== Gods of Jaern and Cahyali ====
-There are 14 [[gods|Gods]] acting as the sources of divine magic on the shared campaign settings of the PFC. Each deity has their own claimed domains, as well as personality and aspects. The specific traditions, beliefs, and practices of mortal followers can be influenced by the deity themself, but more than often differ from place to place. Collectively, these gods are referred to as the Jaernian/Cahyalic pantheon or the Fourteen. The name for a god's body of faith, including its people and places of worship is called its **Temple**. The word "church" is semantically related in English, but this term does not exist on Jaern or Cahyali.+There are 14 [[gods|Gods]] acting as the sources of divine magic on the shared campaign settings of the PFC. Each deity has their own claimed domains, as well as personality and aspects. The specific traditions, beliefs, and practices of mortal followers can be influenced by the deity themself, but more than often differ from place to place.  
 + 
 +Collectively, these gods are referred to as the Jaernian/Cahyalic pantheon or the **Fourteen.** The name for a god's body of faith, including its people and places of worship is called its **Temple**. The word "church" is semantically related in English, but this term does not exist on Jaern or Cahyali.
  
 ^ God                         ^ Domain(s)                            ^ Pronunciation ^ ^ God                         ^ Domain(s)                            ^ Pronunciation ^
-| [[gods:anubis|Anubis]]      | Death, Grave, Judgment               | ah-NEW-bihs   | +| [[gods:anubis|Anubis/Anpu]]      | Death, Grave, Judgment               | ah-NEW-bihs/AHN-poo   | 
-| [[gods:atena|At'ena]]       | Time, Fate, Wisdom                   | ah-TEE-nah    | +| [[gods:atena|At'ena/Seherine]]       | Time, Fate, Wisdom                   | ah-TEE-nah/SAY-her-een    | 
-| [[gods:isis|Isis]]          | Life, Health, Peace                  | EYE-sihs      | +| [[gods:isis|Isis/Aset]]          | Life, Health, Peace                  | EYE-sihs/ah-SETT      | 
-| [[gods:neptune|Neptune]]    | Sea, Trade, Aquatic Creatures        | NEHP-toon     | +| [[gods:neptune|Neptune/Vahrun]]    | Sea, Trade, Aquatic Creatures        | NEHP-toon/vah-ROON     | 
-| [[gods:orus|Orus]]          | Emotion, Instinct, Subconscious      | OHR-uhs       |+| [[gods:orus|Orus/Arakh]]          | Emotion, Instinct, Subconscious      | OHR-uhs/aur-AHK       |
 | [[gods:osiris|Osiris]]      | Nature, Earth, Terrestrial Creatures | oh-SIE-rihs   | | [[gods:osiris|Osiris]]      | Nature, Earth, Terrestrial Creatures | oh-SIE-rihs   |
-| [[gods:ra|Ra]]              | Light, Order                         | RAH           | +| [[gods:ra|Ra/Peregrinus]]              | Light, Order, Leadership             | RAH/pear-uh-GRIN-us           | 
-| [[gods:rudri|Rudri]]        | Darkness, Chaos, Undead              | ROO-dree      | +| [[gods:rudri|Rudri/Tenebrus]]        | Darkness, Chaos, Night               | ROO-dree/ten-EE-bruhs      | 
-| [[gods:tarus|Tarus]]        | History, Preservation, Secrets       | TEH-ruhs      | +| [[gods:tarus|Tarus/Thoth]]        | History, Preservation, Secrets       | TEH-ruhs/THOTH      | 
-| [[gods:tor|T'or]]           | Justice, Law, Thunder                | TOHR          |+| [[gods:tor|T'or/Marutuk]]           | Justice, Law, Righteousness          | TOHR/MAHR-oo-tuuk          |
 | [[gods:almar|Almar]]        | Soul, Energy, Magic                  | AWL-mahr      | | [[gods:almar|Almar]]        | Soul, Energy, Magic                  | AWL-mahr      |
 | [[gods:vormaxia|Vormaxia]]  | Wisdom, Learning, Knowledge          | vohr-MAX-e-uh | | [[gods:vormaxia|Vormaxia]]  | Wisdom, Learning, Knowledge          | vohr-MAX-e-uh |
 | [[gods:zepherin|Zepherin]]  | Body, Athletics, Health              | ZEFF-uh-rihn  | | [[gods:zepherin|Zepherin]]  | Body, Athletics, Health              | ZEFF-uh-rihn  |
-| [[gods:mishra|Mishra]]      | Destruction, War, Change             | MISH-rah      |+| [[gods:mishra|Mishra/Aremakh]]      | Destruction, War, Change             | MISH-rah/ARE-e-mahk      |
  
 ==== Backgrounds: Trades and Occupations ==== ==== Backgrounds: Trades and Occupations ====
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 There are four main types of magic that exist on the planes of Jaern and Cahyali, each with their own unique structure, sources, and philosophies: Nomadic, Psionic, Elemental, and Divine. These details are presented as part of their associated **Background** pages. The designers of the AQ system presented in //AQ: Jaern// (2016) included an overview on their design process for a magical system that is inspired from the physics of the real world, which is reiterated in [[lore:majykology|Majykology]], detailing the nature of magic, and its application in customizing and creating new magic. There are four main types of magic that exist on the planes of Jaern and Cahyali, each with their own unique structure, sources, and philosophies: Nomadic, Psionic, Elemental, and Divine. These details are presented as part of their associated **Background** pages. The designers of the AQ system presented in //AQ: Jaern// (2016) included an overview on their design process for a magical system that is inspired from the physics of the real world, which is reiterated in [[lore:majykology|Majykology]], detailing the nature of magic, and its application in customizing and creating new magic.
  
-==== Other Miscellaneous Lore ====+==== Other Lore ====
  
 Many adventurers have left storied histories on the world. You can read excerpts of the tales of some of Jaern and Cahyali's legendary heroes on the [[:adventurers|Adventurers]] page. Many adventurers have left storied histories on the world. You can read excerpts of the tales of some of Jaern and Cahyali's legendary heroes on the [[:adventurers|Adventurers]] page.
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 [[lore:materials|Materials]] details various materials and natural resources that naturally occur on Jaern and Cahyali, some of which can be used for crafting. [[lore:materials|Materials]] details various materials and natural resources that naturally occur on Jaern and Cahyali, some of which can be used for crafting.
  
-[[lore:creatures|Creatures]] presents several fantasy animals that can be found in the PFC worlds, as well as details on their biology, where they're found, and how they interact with people. These creatures vary from well-known fantasy beasts such as dragons, unicorns, and griffins to completely original creations!+
  
 ==== GM Lore ==== ==== GM Lore ====
lore.1704324210.txt.gz · Last modified: 2024/01/03 18:23 by eliu