Running Null Labyrinth

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There are 54 “rooms” of the Null Labyrinth that endlessly shift and change, and six “regions”, interconnected in strange and arcane ways (non-Euclidean geometry). These are best represented by the individual squares of a Rubik’s Cube, so that the multidimensional tensor and rotations can be easily visualized and kept track of.

When exploring the Null Labyrinth without a guide, it is possible to use this method of randomizing the “rooms” of the labyrinth. Visualize the 54 rooms of the labyrinth as squares on the six faces of Rubik’s Cube. These are represented and notated below, with unlisted rooms not established yet:

R1 R2 R3 G1 G2 G3 B1 B2 B3
R4 R5 R6 G4 G5 G6 B4 B5 B6
R7 R8 R9 G7 G8 G9 B7 B8 B9
W1 W2 W3 Y1 Y2 Y3 O1 O2 O3
W4 W5 W6 Y4 Y5 Y6 O4 O5 O6
W7 W8 W9 Y7 Y8 Y9 O7 O8 O9

Red (R1…R9) squares are considered Ancient Tarra Ruins, and is Neutral Territory

Green (G1…G9) is Null Sect territory

Blue (B1…B9) is Null Cultist Territory

White (W1…W9) is considered Neutral Territory

Yellow (Y1…Y9) is also Neutral Territory

Orange (O1…O9) is Drow and Duergar territory