Midnight’s Rest

Overview

Midnight’s Rest is a small community located on a small/mid sized island just off the coast of the main Lojem region on Jaern, the island is located close to the Lojem portal farm and is a community of intelligent monsters and refugees from across Jaern and the multiverse. The community itself was founded by an adventurer known as Wyren Von Otto and several other adventurers who helped to build the city and advance it far beyond anything on Jaern with working power plants, magic amenities, and advanced armaments. after many events that took place, the city itself has become a bulwark against otherworld and multiplanar threats, it's citizens hardened by loss and tragedy. But the city still stands now and it's people will fight toot and nail to defend their home and Jaern.

List of all backers and investors of the community

Midna Atemest (Blas), Blacksmithing expertise. Mirthal (Zach), Specialized individuals (coopers, smiths, weavers, ect) Retsu (Richard), Money, labor, and materials in exchange for studying residents (specifically vampires). Raven (Ian), psychological therapy, mental health care, agricultural support. Note that a small group of Eldrazi help tend to the farms in exchange for protection as per the agreement. Mercy (Anthony), Hospitals and medical expertise. Badigadi (Brady), labor and finance backing along with magic support. Ravanal (Xavi), Magical training and monetary backing. Has a university that he runs. Slate (Ryan), Construction and general support Nys (Ana), political liaison and unofficial spymaster Topaz (Blas), “Jobs” Alice (Zach), Officer and military training. Quill (Eric), martial arts training and self-defense training for citizens. Keket Kessindra (Dan): founder of the Dragon’s Guild and backer of Guild’s Avenue. (former founder. Has moved on now) Population

The general population of Midnight’s Rest is highly cosmopolitan. Many monstrous races inhabit the city alongside the usual races that one might see on Jaern. There is a large variety of people including werekin, vampires, dreamt, elemental, celestial, demonic, and even a few aberration and eldritch like inhabitants as well. the city recently has also seen an increase in those known as “otherside marked”, those who have ventured to the otherside plane and come backed sporting strange marks on their bodies or entire limbs replaced by otherside corruption.

due to the events that took place in the city, citizens have been trained in combat. citizens themselves are rate 50s with combat capabilities. those that continue to travel to the otherside and back are rate 100-150.

Government

After two elections which resulted in adventurers that were unfit for leadership, the city has reorganized itself into a representative democracy, 2 elected officials will represent each district, with one additional official to be a tie breaker vote for any decision. the current council has elected Athran Volkar, a werespider kin who has shown dedication to the improvement of the city, as the current president who will serve for four years before stepping down and elections take place again.

Economy Midnight's Rest economy is a mix of agricultural, manufacturing of magic items, and the mining of raw materials such as mithril, silver, copper, tin, iron, and adamant thanks to an influx of dwarvish defectors of Pthora.

Districts Midnight’s Rest is currently divided into five main districts.

Landings Shore: Landings Shore is the first stop for people hoping to find a home here in Midnight’s Rest, the main harbor is located in landings shore. The district itself is also home to the welcoming committee who oversee the arrival of new residents and makes sure they receive support during the process of getting a home. Landings shore is also a growing hub for sea trade and a growing seafood market.

Dusk Home: Dusk Home is where the vast majority of night dwelling residents stay, races that cannot go out during the daytime often come here to live, most of the buildings have architectural features that minimize possible sun exposure into the home. This however has begun to lead to a thriving nightlife with bars and specialty restaurants that are only open during the night.

Twilight Home: Twilight Home is the most cosmopolitan of the districts in Midnight’s Rest, often supporting the largest variety of races. This has begun leading to a very lively culture centered around rhetoric, linguistics, and oratory debate. Often times residents of Twilight Home will go to the main square (also called Sapia Center) and host philosophical debates or open air gatherings centered around discussions of politics, religion, economics, and other such topics. Though a prevailing sentiment among many of the debaters is a distrust and intense criticism over the priesthoods and various feudal nations of Jaern.

Icewind District: Icewind District is a mix of different races that have a natural inclination towards magic, with the arrival of a coven of witches to the Icewind District has only increased that inclination towards magic. Many bookstores have sprung up around the district that focus on magic in both the practical and theoretical field. Small private laboratories set up by individuals run small experiments in the district as individuals wish to expand the practical applications of magic in everyday life. There is also a slow growing populace of independent automaton or magical constructs that live within the Icewind District.

Guild Avenue: one of the newest districts to be added to Midnight’s Rest, thanks to the support Tirosdunth Kessindra. A gold dragon that has lived on the island long before the city was created, after the daughter of Tirosdunth, Keket Kessindra made introductions to the former mayor of the city. They began work on the Dragon’s Guild and since then Guild Avenue has sprung up around them. Guild Avenue has now become a hub for small guilds and a bureaucratic center, the two largest guilds being the Dragon’s Guild and the Traders Union. Guild Avenue helps the city by fostering trade and good relations between the smaller nations that inhabit Lojem.

Miscellaneous information

Property within the city starts at 250 gold. For 250 gold you can own a home in any of the districts, the home will be one story tall and have access to basic amenities and running water. Mid sized homes will go for 1,500 gold, while large and upper scale homes can range from 3,000 to 15,000 gold.

Unique locals: these are places of particular interest to people and could be areas for stories.

The Hounds: a local coffee shop owned by the vampire known as Veronica. The hound is most well known for its quiet atmosphere and top notch quality coffee (regularly serves 8 die quality coffee). The hounds is located in Dusk home.

The White Pyre: a famous tavern that serves five star quality food and drink, owned by the hobgoblin Abral and assisted by the legendary adventurer Garen. The White Pyre is a place where many adventurers and locals gather to mingle and talk about events. The White Pyre is located in Dusk Home, however it has standard hours of operation during the morning, unlike most bars and taverns in Dusk home.

The Demon Lounge: another popular destination in the nightlife of Dusk Home. the lounge is a club run by the demon known as Tony and at the lounge the party is always going. The lounge does hold a secret portal to first layer of the Beneath but only Tony can activate it, otherwise it stays deactivated. The Lounge is filled with young monsters looking to dance the night away with the loud music, a dance floor, as well private events and shows that the lounge puts on for guests. The lounge has a full bar and even private rooms for karaoke.

Trader’s Union HQ: the Trader’s union is the second largest guild in Midnight’s Rest. created by Uric Falmont, the trader’s union oversees and aids many of the new merchants in Midnight’s Rest and works closely with the government to help oversee trade with the smaller neighbors and smaller factions in and around Lojem.

Mercy’s Hospital: a hospital set up by the adventurer known as Mercy in Twilight home, this hospital is the main unit and serves as the largest center for healthcare within the city. Other smaller clinics have been set up throughout the city as well to help with the main hospital. The main hospital itself is close to City Hall.

Midnight University: looked over by the adventurer Alice, Midnight University has become a prosperous university where people can receive an education, along with it’s other smaller schools, Midnight University is within Twilight Home and provides a wonderful education for any that seek it.

School of Necromancy: founded by the Lich Mal Ravanal after some persuading. The school of Necromancy while not as large as Midnight University, specializes in magical studies that are centered around Earth Magic. The school itself has one building at the top while the rest of the school is built as an underground tower. Here the students learn about the basics of magic as well as necromancy. The school itself is located farther away from the city.

City Hall: located at the cross section that leads to the various districts. City Hall is where the administrative portion of the city is done. It is where the wheels of the city are turned and where the laws are laid down. While not particularly glamorous. Those that work in city hall take their job seriously and do everything they can to see the city thrive.

Madam Lizzie’s Cauldron: home to the Aeros Coven. Madam Lizzie’s is where the witch’s coven known as the Aeros Familia gather to create minor magical trinkets, candles, and potions abound. Run by Madam Lizzie, the head of the Aeros Coven, known for her powerful scrying magics, she runs her business well within the Icewind District.

The Sea bones: located in Shore’s Landing. The Sea bones is a gambling parlor run by skeletons and the undead. Despite being run by the dead, the place is well known for being well kept and uptight, within any disputes settled outside, as rough housing and “shenanigans” aren’t well tolerated by the mysterious owner who is only referred to as “the old dog.”

The Von Otto house: far out from the city, past Ruby Outlook is a fairly large house that is home to the Von Otto family. The home on the outside is a quant German style cottage, though on the inside it is often a chaotic mess as the Von Ottos are known to be a chaotic and rowdy bunch. Here is where the former leader of Midnight’s Rest, Wyren Von Otto. spends most of his time when not adventuring.

Monument of Adventurers: an intricate monument that was built by the citizens and the Von Otto household. The monument uses magic to display the names of adventurers both old and new as a way to remember all of them and their deeds both good and bad, as a way to remember them and their legacies.

Dryad Enclave: a small communal home for resident Dryads. The enclave tends to stay fairly private in most matters, preferring to tend to it’s gardens and minding it’s own business. In recent years though the enclave has begun to open it’s doors on special days to visitors for tours and also flower/botanical markets. The Dryad Enclave has some of the best gardeners and plant specialists, at the very back of the enclave is a shrine dedicated to Osiris.

The Golden Vixen: operating in Shore’s Landing. The Golden Vixen is a specialty bar that allows for only women to enter. The Golden Vixen is meant to be a place where women can freely express themselves and blow off steam. The Vixen is run by Demeaux, a half demon half angel woman who was formerly an adventurer herself, the Vixen itself is two stories tall with a gold colored fox emblem on the outside. Inside their is a large circular bar at the center where drinks are ordered and booths for patrons to sit line the walls. A dance floor is past the bar where patrons go to dance, private rooms are also provided for more specific events.