rulings:earlyaccess
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rulings:earlyaccess [2025/01/18 14:31] – [Insectoid Races] eliu | rulings:earlyaccess [2025/01/18 14:56] (current) – eliu | ||
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* [[https:// | * [[https:// | ||
* Contact: Balmung F. @balmungfuruya | * Contact: Balmung F. @balmungfuruya | ||
- | * Feedback Thread: | + | * Feedback Thread: |
This material introduces the Onivero as a playable race with some customization options to further expand on their lore and grant GMs some more base concepts to develop. The Onivero are a very popular and long time desired race that players have wanted to interact with more. Having more publicly available material means GMs will be more familiar and likely to delve into the topic a bit more. | This material introduces the Onivero as a playable race with some customization options to further expand on their lore and grant GMs some more base concepts to develop. The Onivero are a very popular and long time desired race that players have wanted to interact with more. Having more publicly available material means GMs will be more familiar and likely to delve into the topic a bit more. | ||
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* [[https:// | * [[https:// | ||
* Contact: Gilly H. @lindacarpenter | * Contact: Gilly H. @lindacarpenter | ||
- | * Feedback Thread: | + | * Feedback Thread: |
This material adds a new spell group to both Earth and Water Magics, using a lot of Damage over Time (DoT) mechanics and Debuffs on armor and weapons. This addresses the missing Earth-Water shared group, as well as a missing Earth magic group after the war-earth magic merge. Add to that, there aren't any DoT spell groups. It provides a damage option while still being more debuff related, and happens to be acid based, and a new theme and style of debuff effects. The material focuses on DoT and debuffs, focusing on mostly slowing down attacks or making it easier to damage enemies. It also has some damage options as you get higher in the spell group, so you can choose to be violent if wanted. | This material adds a new spell group to both Earth and Water Magics, using a lot of Damage over Time (DoT) mechanics and Debuffs on armor and weapons. This addresses the missing Earth-Water shared group, as well as a missing Earth magic group after the war-earth magic merge. Add to that, there aren't any DoT spell groups. It provides a damage option while still being more debuff related, and happens to be acid based, and a new theme and style of debuff effects. The material focuses on DoT and debuffs, focusing on mostly slowing down attacks or making it easier to damage enemies. It also has some damage options as you get higher in the spell group, so you can choose to be violent if wanted. | ||
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* [[https:// | * [[https:// | ||
* Contact: Dan W. @scizor021 | * Contact: Dan W. @scizor021 | ||
- | * Feedback Thread: | + | * Feedback Thread: |
- | This alchemy rework is an attempt to bring the alchemy crafting up to modern standards. It is buffing some of the weaker potions to be useable, while adjusting oversights of others. It also has reduced the gold cost and added more recipies. | + | This alchemy rework is an attempt to bring the alchemy crafting up to modern standards. It is buffing some of the weaker potions to be useable, while adjusting oversights of others. It also has reduced the gold cost and added more recipes. |
rulings/earlyaccess.1737228673.txt.gz · Last modified: 2025/01/18 14:31 by eliu