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lore:backgrounds:nomad [2024/04/03 15:43] quiddlestickslore:backgrounds:nomad [2024/04/05 01:09] (current) – [Nomads] quiddlesticks
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 Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings:planes:kurago|the Kurago]] via the assistance of a //guardian:// the spirit of an animal or person that stays with the nomad and guides them. In the Jaernian tradition, the consciousness of a dead nomad merges with their guardian spirit, creating a history of past lives that can stretch back centuries. Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings:planes:kurago|the Kurago]] via the assistance of a //guardian:// the spirit of an animal or person that stays with the nomad and guides them. In the Jaernian tradition, the consciousness of a dead nomad merges with their guardian spirit, creating a history of past lives that can stretch back centuries.
  
-  * **Preservers** are village doctors, herbal healers, witches, and cunning-folk. They know the medicinal natural world in and out, capable of brewing concoctions that can both heal and harm. The name of their mission comes from the fact that, in antiquated times, preservers would venture out from their homes to preserve life and health in the world. +=== Preservers === 
-  * **Seekers** are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. +Village doctors, herbal healers, witches, and cunning-folk. They know the medicinal natural world in and out, capable of brewing concoctions that can both heal and harm. The name of their mission comes from the fact that, in antiquated times, preservers would venture out from their homes to preserve life and health in the world. 
-  * **Spirit Callers** are able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, they employ these skills to the fullest; the world of spirits is vast and wild, and one who can tame this wild can do most anything. + 
-  * **Troubadours** are artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. +=== Seekers === 
 +Seekers are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. 
 + 
 +=== Spirit Callers === 
 +Able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, they employ these skills to the fullest; the world of spirits is vast and wild, and one who can tame this wild can do most anything. 
 + 
 +=== Troubadours === 
 +Artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. 
  
 ===== The Jaernian Tradition ===== ===== The Jaernian Tradition =====
lore/backgrounds/nomad.1712173429.txt.gz · Last modified: 2024/04/03 15:43 by quiddlesticks