lore:backgrounds:nomad
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lore:backgrounds:nomad [2024/04/03 15:43] – quiddlesticks | lore:backgrounds:nomad [2024/04/05 01:09] (current) – [Nomads] quiddlesticks | ||
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Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings: | Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings: | ||
- | * **Preservers** are village | + | === Preservers |
- | * **Seekers** are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. | + | Village |
- | * **Spirit Callers** are able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, | + | |
- | * **Troubadours** are artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. | + | === Seekers === |
+ | Seekers are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. | ||
+ | |||
+ | === Spirit Callers | ||
+ | Able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, | ||
+ | |||
+ | === Troubadours | ||
+ | Artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. | ||
===== The Jaernian Tradition ===== | ===== The Jaernian Tradition ===== |
lore/backgrounds/nomad.1712173429.txt.gz · Last modified: 2024/04/03 15:43 by quiddlesticks