lore:backgrounds:nomad
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lore:backgrounds:nomad [2023/09/01 16:22] – created quiddlesticks | lore:backgrounds:nomad [2024/04/05 01:09] (current) – [Nomads] quiddlesticks | ||
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The term " | The term " | ||
- | Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings: | + | Nomads use magic in a slow and methodical manner, drawing it from the spiritual realm of [[settings:planes:kurago|the Kurago]] via the assistance of a // |
- | * **Preservers** are village | + | === Preservers |
- | * **Seekers** are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. | + | Village |
- | * **Spirit Callers** are able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, | + | |
- | * **Troubadours** are artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. | + | === Seekers === |
+ | Seekers are skilled in the unique art of mystical inkwork, able to draw body art that can lure in and use spirits of the world; this makes them capable of feats thought impossible for regular people, such as flying without wings and moving like the wind. Seekers also employ items intended to assist them in their exploits on the world. The name of their mission stems from a history of Seekers striking deals with their guardian spirits to seek out and complete unfinished business. | ||
+ | |||
+ | === Spirit Callers | ||
+ | Able to summon the spirits of the Kurago into physical form, granting them power to battle foes and carry out tasks on the material world. They exercise an impressive mastery over manipulating and controlling spirits, being able to exorcise and dismiss them from the material world as well as summon them. In adventuring, | ||
+ | |||
+ | === Troubadours | ||
+ | Artists, tasked with passing on stories of the past in Jaernian tradition. They can be wandering bards, dancers, or even poets - drawing power from art and its impact on others. Through their magically-powered songs and words, they are able to boost the morale of their allies and demoralize their foes. | ||
+ | |||
+ | ===== The Jaernian Tradition ===== | ||
+ | While nomads of Cahyali are a very diverse group of practically any spiritualists, | ||
+ | |||
+ | Though this tension has faded in recent decades, nomads have had a longstanding feud with priests and their [[: | ||
+ | |||
+ | Nomads at the time hailed from a place named Alborn, simple folk who paid for passage onto the Kaaren with all of their worldly possessions - but were betrayed by a Neptunian priest at the last moment, and the ship left without them. As Jaern crashed into and destroyed their world, the Albornians cursed the gods for abandoning them to such a fate, rejecting the divine afterlife and the gods as a whole. Their spirits entered the Kurago, and there they remained... | ||
+ | |||
+ | ...until some time later, when Jaern had stabilized itself in its orbit and people had spread out over the face of the new planet. The Albornians, searching for a way back to the world, found the spirit of a magician named //Llan of the Five//. He showed them a way to contact the living and walk in their footsteps, and the Albornians became the first nomadic guardian spirits. | ||
+ | |||
+ | For centuries, the nomads eschewed society at large, believing that followers of the gods offered nothing to their people except suffering and harm. Only in recent years, after calamity striking the gods over and over again, have the nomads of Jaern begun to reenter from the edge of the world. The gods themselves pay little heed, and seem rather content with a sizable chunk of mortals refusing to venerate them. | ||
+ | |||
+ | As a nomad' | ||
+ | |||
+ | **Nomads following the Jaernian tradition cannot wield divine magic.** | ||
+ | |||
+ | ===== Beyond the Jaernian Tradition ===== | ||
+ | While the vast majority of nomads are part of the Jaernian tradition, the Albornians are not the only inhabitants of the Kurago. Other spirits exist: some born from the mists of the Kurago itself, some being animal spirits, and some being spirits of other people who have come to the Kurago independently of the Albornians and Jaernian tradition. |
lore/backgrounds/nomad.1693599731.txt.gz · Last modified: 2023/09/01 16:22 by quiddlesticks