settings:ageron:ageron
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- | The continent Ageron is actually fairly old, created by earth mages via the recently rediscovered Mountain spell and spread out over time. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | + | [[https:// |
- | **[[Vesuna]]** | + | The Island of Ageron |
- | **[[Uzumi]], | + | ===== Cities |
- | **[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out sight. The city now hires out its crews and ships as mercenary protection | + | **[[Vesuna]], the Crown Jewel of Ageron.** The capital city of Ageron. Its population is nearing 123,000 people, the majority |
+ | **[[Uzumi]], | ||
- | **[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly | + | **[[Markduk]], City of Pirates**: Population 5000, but rising. As a result |
- | **[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. | ||
- | **[[Renton]]** Town of population 4780, Claire has plans for this. | + | **[[Firehammer Hold]]**, City of Artifice: Population 13,750. This dungeon keep is populated mainly by dwarves. Comprised mostly of miners, blacksmiths, |
- | **[[Larnwick]]** Town of population 5776 Claire | + | **[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. |
- | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | + | **Renton**: Population 4780. |
- | **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards | + | **Larnwick**: Population 5776. This town is on the western tip of the southern peninsula. |
- | **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within | + | **[[Gratac]]**: Rumor has it that even none of the Grand Masters know what this city is. |
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is Toth, which is described below. | + | **Granale**: A small shipping village located across the river from Gratac on the southern bay of Ageron. The village handles much of the goods that come from inland to be delivered to Gaea and Koth or other ports where land delivery would be too hazardous. |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, | + | **[[Shinto]]** |
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, Darnation | + | **[[Fadencrest]]**: Population approx. 750. Located in a mountain valley southwest |
- | **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan) | + | ==== Other Notable Locations of Ageron ==== |
- | **[[Weto]]** Weto is currently a town that is comprised | + | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. |
- | **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | + | **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent |
- | **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | * **[[Tephis]], Desert Haven.**: Population 45,000. A booming city of trade, entertainment, and gambling within the bounds of Kroan, which originated as a meeting place for the tribes of the region and eventually bloomed into a great city of all forms of art and sport. Its growth was spurred mainly |
- | **[[Southern Forest of Ageron]]**: | + | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. |
- | **[[Qiryah Amir]]**: | + | * **[[Qiryah Amir]]**: |
- | **[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is. | + | **[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, is located on the bottom of the Basal Sea near the southeastern shore of Ageron. |
- | **[[Vasvoir, | + | ===== Locations Near Ageron ===== |
- | Population 13700 | + | |
- | This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon. | + | |
- | **[[Gypshion]]** | + | **[[Koth]] (Island)**: This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted |
- | Population: 1390 | + | |
- | Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location | + | |
- | **[[Shinto]]** | + | * **[[Toth]], City of Necromancers**: |
+ | |||
+ | * **[[Fulgoro]], | ||
+ | |||
+ | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, [[Mar]] and [[Weto]] (described below). Rather recently, with help of adventuers and mages, a the city of Unity was literally teleported to the north end of the island, and a small city of animals called Cradle was discovered to the west. | ||
+ | |||
+ | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. | ||
+ | |||
+ | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. | ||
+ | |||
+ | * **[[Unity]]** was previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/ | ||
- | **[[Fadencrest]]** | + | * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives. |
- | Population: 750 | + | |
+ | **[[Gryf' |