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rulings [2023/01/22 13:41] – [GM Rulings] eliurulings [2023/01/22 13:46] eliu
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    * Magic items that modify other magic items should be given out sparingly. In general, any modifications to an item should be made to the original item's writeup for the sake of simplicity. Alternatively, the original item should be deleted, and the GM modifying the item should write up a new item.    * Magic items that modify other magic items should be given out sparingly. In general, any modifications to an item should be made to the original item's writeup for the sake of simplicity. Alternatively, the original item should be deleted, and the GM modifying the item should write up a new item.
    * Weapon skill, and the Common Sense attribute overall, is a sacred cow. It should not be modified lightly, if at all. This is because most combat skills are under the umbrella of common sense.      * Weapon skill, and the Common Sense attribute overall, is a sacred cow. It should not be modified lightly, if at all. This is because most combat skills are under the umbrella of common sense.  
-   * Oversized weapons(weapons exceeding 1d12 damage) should only have access to oversized skill.+   * Oversized weapons (weapons exceeding 1d12 damage) should only have access to oversized skill.
    * Weapons should not have enchantments exceeding the material of the item it's placed on, and the power stat of weapon material should not exceed 5.     * Weapons should not have enchantments exceeding the material of the item it's placed on, and the power stat of weapon material should not exceed 5. 
    * Effects generally should not stack.  This is because the gm giving them out can't control what others do,  meaning your item can be broken if it's allowed to stack.    * Effects generally should not stack.  This is because the gm giving them out can't control what others do,  meaning your item can be broken if it's allowed to stack.
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    * Effects that can instantly kill enemies should be given out extremely sparingly, if at all. These effects should also be limited in the amount of times they can be used or the strength of the effect.    * Effects that can instantly kill enemies should be given out extremely sparingly, if at all. These effects should also be limited in the amount of times they can be used or the strength of the effect.
    * If an item can provide beneficial effects to multiple targets, then the scale of the effect should be reduced appropriately.    * If an item can provide beneficial effects to multiple targets, then the scale of the effect should be reduced appropriately.
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 +=== Old Official Rulings for Archival Purposes ===
 +[[rulings:oldrulings|Old Rulings]]
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman