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rulings [2023/01/22 13:33] – [Skills and Effects] eliurulings [2023/01/22 13:34] – [Skills and Effects] eliu
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   * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, Heavy, Bolt-Action, Single-Shot) or Artillery (W) at double cost, instead of triple.   * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, Heavy, Bolt-Action, Single-Shot) or Artillery (W) at double cost, instead of triple.
     * Additionally, Mishrites get the following skills at base cost, within their background: Architecture, Arson, Barristry, Coopering, Military Construction, Pyrotechnics     * Additionally, Mishrites get the following skills at base cost, within their background: Architecture, Arson, Barristry, Coopering, Military Construction, Pyrotechnics
 +    * Items created with spells or through the Crafting and Enchanting system must be written up under NEW item code.
 +    * Permanent or long lasting effects must be recorded in the character's CHR number. This includes Mutates, Attunes, Rituals and any permanent change to the character that is not a result of GM’s magic item. Out of game date must be written next to any new additions.
 +    * Items made from materials in Playtesting, if deemed fine, are put into the playtesting category. If the spell(s) for the item are not in the final stages of Playtesting they need GM permission to be used on games.
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 ==== Items ==== ==== Items ====
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman