rulings
Differences
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rulings [2023/01/22 13:31] – [Spellcasting] eliu | rulings [2023/01/22 13:34] – [Skills and Effects] eliu | ||
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* The Increase Damage sub-skill of Brawling cannot increase damage to more than d12. If damage is already d12 or higher, the sub-skill does nothing. | * The Increase Damage sub-skill of Brawling cannot increase damage to more than d12. If damage is already d12 or higher, the sub-skill does nothing. | ||
* Using a skill during a round (just like casting a spell) requires enough concentration to prevent the ability to thought activate a magic item. For example, using a weapon skill prevents the user from thought activating a magic item. | * Using a skill during a round (just like casting a spell) requires enough concentration to prevent the ability to thought activate a magic item. For example, using a weapon skill prevents the user from thought activating a magic item. | ||
- | * Dodging (Passive) | + | * Dodging (Passive) |
* Clarification on warrior and marine passives. When picking a sub-class as a non-background, | * Clarification on warrior and marine passives. When picking a sub-class as a non-background, | ||
* For background warriors and marines, all sub-class' | * For background warriors and marines, all sub-class' | ||
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* Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, | * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, | ||
* Additionally, | * Additionally, | ||
+ | * Items created with spells or through the Crafting and Enchanting system must be written up under NEW item code. | ||
+ | * Permanent or long lasting effects must be recorded in the character' | ||
+ | * Items made from materials in Playtesting, | ||
+ | |||
==== Items ==== | ==== Items ==== |
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman