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rulings [2023/01/22 13:29] – [Perks, Creature Abilities, Character Creation] eliurulings [2023/01/22 13:33] – [Skills and Effects] eliu
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     * Abilities made effectively permanent with incarnate aren't considered to be upkept, as their duration is made permanent, thus they are not upkept as per the ruling of this spell.     * Abilities made effectively permanent with incarnate aren't considered to be upkept, as their duration is made permanent, thus they are not upkept as per the ruling of this spell.
     * When using //Split Personality//, you can cast two instances of the same spell at once, but only one instance may be upkept. While upkept, you may not cast an instance of the same ability with your second mind, under the same restriction above.     * When using //Split Personality//, you can cast two instances of the same spell at once, but only one instance may be upkept. While upkept, you may not cast an instance of the same ability with your second mind, under the same restriction above.
 +  * If spell plugging is used on the effect with resistance check, the resistance check can be reattempted every time the effect renews its duration.
 +  * Graft Armor can be used on Natural Armor to remove its penalties.
  
 ==== Skills and Effects ==== ==== Skills and Effects ====
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   * The Increase Damage sub-skill of Brawling cannot increase damage to more than d12. If damage is already d12 or higher, the sub-skill does nothing.   * The Increase Damage sub-skill of Brawling cannot increase damage to more than d12. If damage is already d12 or higher, the sub-skill does nothing.
   * Using a skill during a round (just like casting a spell) requires enough concentration to prevent the ability to thought activate a magic item. For example, using a weapon skill prevents the user from thought activating a magic item.   * Using a skill during a round (just like casting a spell) requires enough concentration to prevent the ability to thought activate a magic item. For example, using a weapon skill prevents the user from thought activating a magic item.
-  * Dodging (Passive) is usable with Helmets and Buckler shields. Any other armors and shields (chain mail, splint, brigandine, iron shields, steel shields, etc.) cannot be used with Dodging (Passive).+  * Dodging (Passive) grants +2 bonus per rank if no Armor DV sources are used by the character.
   * Clarification on warrior and marine passives. When picking a sub-class as a non-background, you'd get access to those sub-class's skills (including passives) at triple. Other sub-class's passives must be attuned to or be given out as a reward to be bought. Additionally, all other sub-class's skills are at double triple cost.   * Clarification on warrior and marine passives. When picking a sub-class as a non-background, you'd get access to those sub-class's skills (including passives) at triple. Other sub-class's passives must be attuned to or be given out as a reward to be bought. Additionally, all other sub-class's skills are at double triple cost.
     * For background warriors and marines, all sub-class's skills and passives outside of your own are double.     * For background warriors and marines, all sub-class's skills and passives outside of your own are double.
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman