rulings
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
rulings [2021/12/27 16:41] – [Items] eliu | rulings [2022/03/20 15:10] – [Skills and Effects] eliu | ||
---|---|---|---|
Line 3: | Line 3: | ||
==== Perks, Creature Abilities, Character Creation ==== | ==== Perks, Creature Abilities, Character Creation ==== | ||
* 30 stat set rolls is the cap for standard characters. We don't want such low stats that they are unplayable, we don't want dump max stats since it destroys balance. A good practice is 1-2 stats below 10, 2 16+ and rest around 11-13 for character creation as a guidance for helping newer players. | * 30 stat set rolls is the cap for standard characters. We don't want such low stats that they are unplayable, we don't want dump max stats since it destroys balance. A good practice is 1-2 stats below 10, 2 16+ and rest around 11-13 for character creation as a guidance for helping newer players. | ||
+ | * In general, when starting out in the system as a new player. It is expected you'll experiment with your EXP and buy stuff up and down a you explore the system. However, after newbie campaign, if you buy something up and use it, you are unable to buy it down without a GM reward usually. However, theres an incant called Philter of Regression that refunds EXP. You get 1 free 4 rank to use on a character similar to you getting one free Res from Isis / one free attune. Once you use it you will have to pay for another one or get a GM reward to enable buying something down. | ||
* The **Famous Perk** increases a characters COM permanently by 4 points and is not considered a bonus. | * The **Famous Perk** increases a characters COM permanently by 4 points and is not considered a bonus. | ||
* Instead of removing dice, exceptional and inferior attributes will now provide a static bonus of plus or minus 2 to the associated attribute when making a check against the attribute and other things associated with the attribute (like calculating defense values, weapon requirements, | * Instead of removing dice, exceptional and inferior attributes will now provide a static bonus of plus or minus 2 to the associated attribute when making a check against the attribute and other things associated with the attribute (like calculating defense values, weapon requirements, | ||
Line 43: | Line 44: | ||
* Defer cannot be plugged using Spell Plugging skill. The original caster of the Defer can recast Defer while touching the object to refresh the 2-hour countdown on the duration, but cannot extend the duration beyond 2 hours. | * Defer cannot be plugged using Spell Plugging skill. The original caster of the Defer can recast Defer while touching the object to refresh the 2-hour countdown on the duration, but cannot extend the duration beyond 2 hours. | ||
* You cannot magnify psionic spells from magic items or defers. | * You cannot magnify psionic spells from magic items or defers. | ||
- | * True Necromancy - Rank 13: Enhance Undead will only allow a permanent casting of one of each of the finesses. This means only one of each the finesses max will be allowed. This spell is different than the lower ranking spell, so you can still temporarily enchant an undead with a lower ranking spell while still under the effects of a Rank 13. Existing characters who have stacked their effects must note that they have this effect done before 05/22/2021 in their CHR number and it needs to be updated. They will be grandfathered in with having a max of 4 Ranks of DR from this specific effect. | + | * True Necromancy - Rank 13: Enhance Undead will only allow a permanent casting of one of each of the finesses. This means only one of each the finesses max will be allowed. This spell is different than the lower ranking spell, so you can still temporarily enchant an undead with a lower ranking spell while still under the effects of a Rank 13. Existing characters who have stacked their effects must note that they have this effect done before 05/22/2021 in their CHR number and it needs to be updated. They will be grandfathered in with having a max of 4 Ranks of DR from this specific effect. |
+ | * You'd only get one source of magical DV bonus that affects the Magic DV slots (exception being Spirit Armor). If you have multiple, the highest for each kind of DV are taken. Additionally, | ||
+ | * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill. | ||
+ | * Only one instance of a psonic ability can be casted and upkept at a time. For example: if you already have a // | ||
+ | * Abilities made effectively permanent with incarnate aren't considered to be upkept, as their duration is made permanent, thus they are not upkept as per the ruling of this spell. | ||
+ | * When using //Split Personality//, | ||
==== Skills and Effects ==== | ==== Skills and Effects ==== | ||
Line 56: | Line 62: | ||
* Clarification on warrior and marine passives. When picking a sub-class as a non-background, | * Clarification on warrior and marine passives. When picking a sub-class as a non-background, | ||
* For background warriors and marines, all sub-class' | * For background warriors and marines, all sub-class' | ||
+ | * All abilities granting extra attacks such as Quicken, Speed, or Hasten use the appropriate cumulative multiattack penalty for the weapon being used as per the multiattack option in the skill. | ||
+ | * A character researching a Spell Group, Skill, Mastery, or any other supplementary material outside of their own background for public or private use does not automatically grant them an attune for that addition to the system. | ||
+ | * **Variant: Coup-de-Grace** | ||
+ | * A GM can optionally utilize this rule to make combat, especially stealth-based dungeon crawls, more exciting and enjoyable. An adventurer can prepare to Coup-de-Grace any incapacitated creature they are standing within melee range of. If the creature remains incapacitated for the next 5 rounds (20 seconds), the adventurer can instantly bring the creature down to -HEA DP, killing it. | ||
+ | * If the creature recovers from its incapacitation in the interim 5 rounds, the adventurer can make a simple combat attack on the creature as a reaction, as they had prepared to attack it. | ||
+ | * Incapacitated creatures can include sleeping, paralyzed, stunned, petrified, and unconscious creatures. | ||
+ | * Mishrites will receive one Linear Weapon Skill (W) (Light, Auto, Semi-Auto, Versatile, Revolver, Lever-Action, | ||
+ | * Additionally, | ||
==== Items ==== | ==== Items ==== |
rulings.txt · Last modified: 2023/08/28 16:24 by hoodedman