old:port_haven
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- | ====== Port Haven ====== | ||
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- | Located about 2500 mets north of the equator, Port Haven is a city that never sleeps. | ||
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- | Port Haven has a population of roughly 18,000 people. | ||
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- | ====== Climate ====== | ||
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- | The climate in Port Haven is much the same as that of the entire Lojem Archipelago. | ||
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- | ===== Flora and Fauna ===== | ||
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- | There is almost no plant life on the island of Port Haven. | ||
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- | ===== History ===== | ||
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- | Originally, Port Haven was nothing more than a convenient location to trade at the base of the canal that raised ships from Lake Alfrego to the surrounding ocean. | ||
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- | In time, people started settling the land surrounded by the port. Lots of money and goods were exchanged between merchants. | ||
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- | From 3/17/10081 to 4/21/10081, the city was struck with a terrible disease known as the Undying Plague. This disease caused immense pain, sores, boils, and profuse bleeding. However, anyone infected also lost the ability to die. As a result, the once disorganized city came together to create an official government organization centered around medicine. | ||
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- | At the same time, this disease of undeath meant that for a month' | ||
- | ===== Politics ===== | ||
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- | ==== Government ==== | ||
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- | Port Haven is ruled by the city’s guild masters. | ||
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- | At the end of each month, the guild masters discuss trends in the commerce and trade. | ||
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- | Each merchant must purchase an operating permit to do business within the city. | ||
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- | While the Council used to be very laissez-faire in its ruling of the city, the recent plague outbreak practically forced the Council to establish a branch beneath them called the Department of Health and Safety. Despite being a government organization, | ||
- | ==== Laws and Justice ==== | ||
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- | There are not many laws in Port Haven. | ||
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- | Currently, there is a decent amount of tension in the justice department of the island. The Council recently established their own police force on the island known directly as The New Force. There have been a few movements in the Council to wholly remove the T' | ||
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- | Many of the members of this "New Force" used to be members of the many gangs on the island. Most still are, making the Force a bit fragmented in its loyalty. Each member of the New Force is loyal to the Council, but each individual member may be loyal to a different part of the Council. The inefficiency in The New Force is part of the reason why the T' | ||
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- | ==== Morality ==== | ||
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- | Morality has almost no meaning in Port Haven. | ||
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- | ===== Economy ===== | ||
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- | Most merchants are corrupt or shady. | ||
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- | The barter system of trading and exchanging goods became more popular for a time because it was too easy to mint fake currency. | ||
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- | A lot of the businesses are controlled by organized crime. | ||
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- | ==== Affluency ==== | ||
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- | The people of Port Haven vary in affluence and wealth. | ||
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- | People of the upper class live in the northern part of town. There are only a few businesses located in this part of the city. One of the more notable restaurants is Vinny’s. | ||
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- | People that make up the lower class can be found on the eastern and southern portions of Port Haven. | ||
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- | The western half of the city used to be where the middle-class lived. Unfortunately, | ||
- | ==== Imports and Exports ==== | ||
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- | Since the fall of Karfelon, Port Haven has become the major center of trade in the Lojem area. Cargoes from all over Jaern are shipped in and out of the city 24 hours a day. The docks cover roughly half of the city’s coastline, stretching from the northeast to southwest. | ||
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- | For the most part, anything and everything can been found in Port Haven. | ||
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- | ==== Guilds ==== | ||
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- | The organized guilds of craftsmen and merchants hold much power. | ||
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- | The guilds currently organized within Port Haven include: | ||
- | * Armorers | ||
- | * Builders | ||
- | * Financiers | ||
- | * Jewelers | ||
- | * Mariners | ||
- | * Miners | ||
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- | The guilds have varying level of power in the Council itself. The Builders' | ||
- | ==== Real Estate ==== | ||
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- | **The Council** controls all the real estate available in the city; and it is a precious commodity as on any other island city. Prices can be exuberant, depending on the desired location. | ||
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- | ==== Business Investments ==== | ||
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- | Investment opportunities abound in Port Haven if one has the proper connections. | ||
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- | Other area businesses, while they may not be organized into guilds, may not be appreciative of the newcomer taking their customers. | ||
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- | New businesses may also be required to purchase “protection” from a number of providers. | ||
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- | ==== Labor Rates ==== | ||
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- | There are three basic kinds of people in Port Haven, the laborers, merchants, and priests. | ||
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- | Payment for work varies from job to job. Dock workers usually get paid 40 to 50 silver a day. Food service employees are usually paid 20 to 30 silver plus tips. Merchants typically don’t have a set income because their goods could be valuable one day, and useless the next. | ||
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- | ==== Slavery ==== | ||
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- | Slavery has been shut down on Port Haven thanks to the T' | ||
- | ===== Religion ==== | ||
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- | Orus is the most commonly worshipped deity. | ||
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- | Due to the plague outbreak, Isis has become a more popular deity on the island. Also, a group of Mishrites have established themselves on the island in recent months, rising in popularity among the populace fairly quickly. | ||
- | ===== Places in Port Haven ===== | ||
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- | ==== Business Establishments ==== | ||
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- | A – Broken Leg Collection Agency | ||
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- | The agency is run by an aggressive orc named Rok Pigfukr. | ||
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- | B - Fifth Street Auction House | ||
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- | This large, three-story stone building is located on the western side of the city. Each floor has a number of rooms used for auctioning off different kinds of goods. | ||
- | For the safety of the patrons, most financial transactions are performed later in the day and through representatives. | ||
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- | ===== Government Buildings ===== | ||
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- | C – The Harbor Master | ||
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- | This wooden building stands two stories tall. A large lamp is mounted on its roof to attract ships coming into the city. At any one time, there are 20 to 30 men working to schedule arrivals and departures, route cargo, and collect dock fees. All records of incoming and outgoing ships are kept in a logbook. | ||
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- | D – Pensilhalo | ||
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- | The school was established in the early years of the new millennium. | ||
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- | E – Triabla Halo | ||
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- | Like most large cities, Port Haven has a government building that keeps records about the city’s citizens. | ||
- | ==== Guilds ==== | ||
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- | {{: | ||
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- | F - Armorers’ Guild | ||
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- | This one story stone building is located on the south side of Port Haven. | ||
- | Any merchant wishing to set up an arms or armor shop must join the guild. | ||
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- | G - Builder’s Guild | ||
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- | This three story wooden building is located on the western side of the city. Headed by a human named Bob Taylor, the guild is comprised of about 200 members. | ||
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- | H - Financiers’ Guild | ||
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- | This guild is responsible for loans to individuals wishing to start new businesses in the city. There are rumors that this guild does a little more than finance local businesses, but it is mostly idle speculation. | ||
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- | Outstanding accounts are typically sold to the **Broken Leg Collection Agency**. | ||
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- | I - Jewelers’ Guild | ||
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- | This wooden one story building is located on the north side of the city. Headed by an orc named Narl Assreevr. | ||
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- | This group determines the carat, clarity, and cut of gem stones that are brought into their possession. | ||
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- | J - Mariner’s Guild | ||
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- | This guild is responsible for all the movement of goods into and out of Port Haven via ship travel. | ||
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- | The Mariner’s Guild is also responsible for the sailors available for hire in the city and maintaining the city’s small harbor patrol. | ||
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- | They are concerned with the number of portals that have been appearing around the city lately, and it probably won’t be long until they have a hand in those as well. | ||
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- | The guild is currently run by a lizard named Striker Lloyd. He was Gork Detaliano' | ||
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- | K - Miner’s Guild | ||
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- | An unusual guild, the Miner’s guild following is comprised almost entirely of Lizards that mine and control about half of the flow of **Pho’dite** into and out of the Lojem archipelago. | ||
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- | L - Pile of Rubble | ||
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- | This building used to be the home of the Slaver' | ||
- | ==== Miscellaneous ==== | ||
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- | M – Canal | ||
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- | The old remains of the canal can still be seen in the center of the city. Today, it is used to move goods from the docks to the businesses located in the center of town. | ||
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- | N – Tunnels | ||
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- | These passageways run under the city and connect to a number of important buildings. | ||
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- | ==== Restaurants and Taverns ==== | ||
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- | O – The Brass Gnome | ||
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- | This fine establishment is located on the north side of town, not far from **Vinny’s**. | ||
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- | P – The Dew Drop Inn | ||
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- | This inn is located in the dock area. The atmosphere is surprisingly calm, considering the number of drunken sailors and violence in the area. Until his untimely death, Jimmy Detaliano used to do business in one of the corner booths. | ||
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- | Q - The Donkey | ||
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- | Although filthy and rundown, this bar has one popular attraction. | ||
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- | R - The Pit | ||
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- | This tavern is better known for its arena than for its food or drink. | ||
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- | S – Marty’s | ||
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- | This restaurant was originally established by Vinny Detaliano. | ||
- | ==== Temples ==== | ||
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- | AA – Convent | ||
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- | It a small, but well know temple located on the eastside of the city. The Readers study Port Haven’s businesses and society to determine when the next economic depression or renaissance will occur. | ||
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- | BB – Enclave | ||
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- | The temple of T’or is located near the center of the city. The Enclave is lead by a human named **Kavilir Hans Gutenheim**. | ||
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- | CC – Mishrite Temple | ||
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- | The Mishrite temple is a large, stone, two-story building. The temple leads in the production of fireworks for city events and frequently hosts firework shows to drum up business. Some fear what may happen to the rest of the city of the Mishrites begin selling explosives and armaments to the local gangs, though nothing terrible has happened...yet. | ||
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- | DD - Sanctuary | ||
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- | This is a well-protected temple because the priests can heal the victims of all the violent crimes. | ||
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- | EE - Sanctum | ||
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- | The temple of Orus is the largest one in Port Haven. | ||
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- | FF – Sepulcher | ||
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- | The temple of Anubis is fairly small, and acts as little more than the city morgue. | ||
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- | ===== Actors ===== | ||
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- | Listed below are some of the more commonly known people in Port Haven. | ||
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- | **Niki Perrucci** | ||
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- | Niki is a small, greasy orc in his late 20’s. | ||
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- | **Barrister Thomas Fischer** | ||
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- | Barrister Fischer is a nicely dressed human in his late 40’s. | ||
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- | **Nikol Rotnkroch** | ||
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- | Nikol is a sleazy half-orc in her early 20’s. | ||
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- | **Beacon Kuntshankr** | ||
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- | Twarg Kuntshankr is a female orc in her mid-20s. | ||
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- | **Rok Pigfukr** | ||
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- | Rok is the ill-tempered orc marine who runs the **Broken Leg Collection Agency**. |