Portal Worlds

247 - Blackwood
Blackwood was colonized on 9/20/10055. It consists of one small village. During survey a tree was discovered on Blackwood that yields a very ornate pattern when shaped and polished. The blackwood tree itself is medium height only growing to about 30 feet high. It has a small root system (10' diameter). Instead of growing straight upward it seems to grow in random directions. Its wood looks green until dried. The village on blackwood was setup with the express purpose of locating these trees (they are fairly scarce) and cutting them into standardized pieces for export back to Jaern. The village was also tasked with finding a way to cultivate the plant. The wood, when properly treated, is dark black and has an almost hypnotic whorl pattern instead of standard rings. It quickly became very desirable and very valuable. The world was declared property of Rhine imports and access restricted. Funds from the sales were used to further other colonization efforts.

The largest known lifeform on the planet is a large Ox like creature that stands 12 feet tall at its shoulder. They don't seem aggressive but its seldom that more than one is seen at the same time.

The village was destroyed by Hegemony agents on 7/17/10055. Discoveries made by the investigation team led to the recovery of Dr. Voidberg and some advanced Hegemony Portal technology.

307 - Sunspot
The world of Sunspot is a new colony world (3/15/10056). The main portal comes out into the village of Brookside (aka Colony One). This is a smallish village surrounded by a wooden wall that has been covered in sharp objects. It is near a large-ish river. Colony Two is upstream about 2 days walking and was completely wiped out around 4/6/10056. Colony Three is to the west into the woods and was originally established to study the local fauna (they engaged in trapping) and was also wiped out around 4/6/10056.

Days and Nights on Sunspot are about twice Jaernian standard.

There are three creatures of note: large semi-intelligent white apes (no verbal language), a small rodent that locals call a tripping squirrel and annoying fish that exist in the river near brookside (they are constantly noisy and if you can understand their language all they say is "jump"... constantly).

It was later discovered that the white apes are territorial but willing to share. The destruction of Colonies Two and Three was done by apes that were possessed by enemies of Jaern. The apes don't actually eat humans or molest them.

310 - Falar
A former Hegomony alliance world, Jaern convinced them to switch their alliance on 03/23/10056 in exchange for magical training and defense against any Hegomony retaliation attacks. The planet itself has little water, but the people, planets, etc. don't need it to survive. Instead they rely on magical energy that is contained on the planet. This is absorbed by plants and animals that eat the plants and this is what keeps them nourished. The people have begun being taught magic and seem have an increase proficiency for it. The planet is sparsely populated and about 30% of it is wasteland and about 30% of it is heavy forests. Two large cities exist on the planet and many villages exist scattered throughout. Roads connect the larger villages, but some of the smaller are fairly isolated from the rest of the population. The planet is abound with magical planets and creatures and, in fact, the race of humanoids on the planet itself seem to let off a very gentle glow in darkness indicating they are also somewhat magical in nature.

The Falarian side of the portal has a secure area due to the Hegomony interest in the world and is hidden under camouflage in the heavy forest. Everyone going through the portal is questioned, scanned, and documented to ensure the defense of the planet and casual travel between Jaern and Falar is not typically allowed.

Points Back to Jaern

I - Basement 2 of the Centralia Guild of Wizards
II - Lojem Portal Farm
IX - Roughtero Guild of Wizards

Kingdom Worlds

Galfrick
Its whole purpose is to produce the plant called Popsy. There are 6 major agricultural centers around Galfrick. The governor and the advisor (Zahid Adib) govern all 6. They travel around periodically telling each center how it has the highest yield and how the goddess must be proudest of them. They also oversee the local contraband. Almost everyone on the planet is a Jaernian human transplant. They started bringing them in ~50 years ago, some from Jaern itself, others from 1st generation colony worlds, when the world was discovered and it was decided to cultivate. Originals inhabitants were kept under close scrutiny. They were subjected to mental persuasion and were kept a tad drugged. Special purpose creatures were mutated/bred to help out the process. A religion was established to provide more motivation. All of their actual food comes from off world. Within 1 generation locals accepted life as if it had always been this way and always would be.

They kept up trade with Jaern through a 3rd party world in order to get high grade "contraband" that the locals would have a liking for and that couldn't be found in as high a quality on colony worlds yet. When Jaern disappeared this resource dried up. Since then they've been trying out other contraband from various places but still the natives seem restless.

Riyadh (aka "The Castle")
The Castle itself is a Jaernian colony world of sorts. Most of its inhabitants aren't but its rulers 100% are. The current King calls himself Tabat Shankir and presides from the largest city of the "Castle" (which is actually called Riyadh), the city is named Jeddah. The Castle Guard are the elite shock troops that Riyadh deploys when necessary.