Centralia is a game setting that is one of the two main playing areas used by the Fantasy Club of Purdue University. While we like to think of the setting as independant of the rule set used, most Fantasy Club games utilized the Adventure Quest ruleset developed by Dan Lawrence and Lafayette Simulations.
The following is an introductory overview into Centralia. Some of our design criteria includes: useful amount of creation area for game masters to design their own elements into the setting; a life like and living culture that the adventurers will be a part of; greater interaction among game masters: share plot ideas/lines; aiding one another by furthering the plot lines of other GMs; evolving long term plot lines; allowing players to create their own plot lines and to direct adventures. To these goals we have created the Centralia setting.
The information that follows is the information that I have compiled about the setting so far. Centralia is a living place and this information is dated, incomplete and continuously being updated and expanded.