February 27, 2016

Game Master
Jason D. Taylor
Adventurers
Scorpio ()
Hahn Ke
George
Gale (Sua luce lucet.)
Cal 'The Jackal' Tepiv (If it is your time to die, that you shall. If you need assistance please feel free to attack.)
Carl (Carl does what Carl wants to do! She doesn't like people touching her shoulders)

Hook

A reclusive mage requests help with his master. Meet at the drunken helix at dawn.

Plot Synopsis

This game was a predecessor to my the world ends with you campaign. The character asked for clarification into the story, and I thought it would be fun to make it a game.

The party was tested in the mages tower to see if they were trustworthy with a few traps designed to make party either attack or kill each other to stay alive. after the verification was passed, he told them how a divine being made his master disappear. He originally hired to make sure the divine being would not follow him, but he offered a slight buff to it if they can figure out where she went or if she is dead.

Party was dropped into an active warzone, assaulting a fortress with a lot of snipers on it. 2 rounds in, characters were rolling for consciousness and almost dead, if not for the parties quick thinking. Cal got them to the fortress fast, which allowed them to take the fight much easier, and more than likely stopped a party wipe.

Meeting Nona, they were not immediately attacked, and were able to work something out. Nona took two magic items away to provide what the party was looking for.

Fully finesse magic mutate that can partially be customized or an attune was pay. 2700 EP or 5000 for new players.

Noteworthy Postgame Events