February 23, 2013

Game Master
Michael Lannert
Adventurers
Mardek (Dead-not-sleeping.)

Hook

Adventures wanted to retrieve relic from swamp

Plot Synopsis

Adventures traveled through swamp with aid of swamp priest to make it to a templ. They combated 2 bog wraiths and mardek fled. Afterwards witnessed a swamp ritual with the use of a spike and 2 stitched together men. Rottman offered himself for ritual and received the body of their priesthood. Adventures then directed to a treasure room. Adventurers returned and received payment of silver.

Swamp Golem
• Invisibility in swamp
• Verbal casting 12
• Pain Wail 4d6
• DR 15
• DV 20, 20, impossible, 20
Swamp Minions
• Comb +10, Grapple +10 in swamp, +5 out
• 1d6 while grapple 2 die health check
• 15 DP
• DR 10
• 17 dv
• Appear out of swamp
• 5d6 vs. per to see, movement 30, 10ft when grappling, motivation drown people in swamp
• Protection from Charm
• Resist Cold
• Susceptible to Fire
• 1 Susceptible to Sunlight
• 1 Inferior INT
• 1 Inferior AGI
• 1 Exceptional STR
• 1 Exceptional WIL
Blessed Priest of Palude (Simon)
• Contains 2000 souls
• Body looks like a sewn up body with a broken neck and purple eyes
• Wearing Iron full plate
• Ability to go invisible in swamp
• Swamp creatures avoid
• Swamp fire 8d6 attack
• Summon swamp zombies
• Control vines
• Detonate 10
• Ability to walk on swamp
o Turns into a bog wraith
Bog Wraith
• Immune to normal
• Black figure either green or purple eyes
o Green eyes (50 dp)
 DV 20
 Swamp fire 4d6, 4 die health for half
 Pain wail 4d6
 Black Ethereal
 5d6 per to see in swamp
o Purple eyes (priests) (75dp)
 DV 25
 Death wail
 6d6 Swamp fire
 Pain Wail 5d6
 Black ethereal
Willow Wisps (not aligned to palude)
• Blue spheres
• Black shaped children, see through
• Suck out souls 4d6 pwr
• Sleep song 4d6 wil
Three pillars on the path, and it’s a clearing , way point stones
Temple
• Trap
• Thorny maze
• 2 green wraiths
• Purple sphere
o Heals to full magic works normally from now on
• Punch Door 2d6

Noteworthy Postgame Events